Index: src/gpu/gl/GrGLPath.cpp |
diff --git a/src/gpu/gl/GrGLPath.cpp b/src/gpu/gl/GrGLPath.cpp |
index abbd12798de180470d3446d524faf8ec8c4fa8ad..80139d7fe9476bc90dbc1fea0718de29d2aeaef2 100644 |
--- a/src/gpu/gl/GrGLPath.cpp |
+++ b/src/gpu/gl/GrGLPath.cpp |
@@ -90,7 +90,7 @@ inline void points_to_coords(const SkPoint points[], size_t first_point, size_t |
static const bool kIsWrapped = false; // The constructor creates the GL path object. |
-void GrGLPath::InitPathObject(GrGpuGL* gpu, |
+void GrGLPath::InitPathObject(GrGLGpu* gpu, |
GrGLuint pathID, |
const SkPath& skPath, |
const SkStrokeRec& stroke) { |
@@ -183,7 +183,7 @@ void GrGLPath::InitPathObject(GrGpuGL* gpu, |
} |
} |
-GrGLPath::GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke) |
+GrGLPath::GrGLPath(GrGLGpu* gpu, const SkPath& path, const SkStrokeRec& stroke) |
: INHERITED(gpu, kIsWrapped, path, stroke), |
fPathID(gpu->glPathRendering()->genPaths(1)) { |
@@ -198,7 +198,7 @@ GrGLPath::GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke) |
void GrGLPath::onRelease() { |
if (0 != fPathID && !this->isWrapped()) { |
- static_cast<GrGpuGL*>(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); |
+ static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); |
fPathID = 0; |
} |