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Side by Side Diff: src/gpu/gl/GrGLPath.cpp

Issue 808593003: Rename GrGpuGL to GrGLGpu for consistency (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrGLPath.h" 9 #include "GrGLPath.h"
10 #include "GrGLPathRendering.h" 10 #include "GrGLPathRendering.h"
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83 GrGLfloat coords[]) { 83 GrGLfloat coords[]) {
84 for (size_t i = 0; i < amount; ++i) { 84 for (size_t i = 0; i < amount; ++i) {
85 coords[i * 2] = SkScalarToFloat(points[first_point + i].fX); 85 coords[i * 2] = SkScalarToFloat(points[first_point + i].fX);
86 coords[i * 2 + 1] = SkScalarToFloat(points[first_point + i].fY); 86 coords[i * 2 + 1] = SkScalarToFloat(points[first_point + i].fY);
87 } 87 }
88 } 88 }
89 } 89 }
90 90
91 static const bool kIsWrapped = false; // The constructor creates the GL path obj ect. 91 static const bool kIsWrapped = false; // The constructor creates the GL path obj ect.
92 92
93 void GrGLPath::InitPathObject(GrGpuGL* gpu, 93 void GrGLPath::InitPathObject(GrGLGpu* gpu,
94 GrGLuint pathID, 94 GrGLuint pathID,
95 const SkPath& skPath, 95 const SkPath& skPath,
96 const SkStrokeRec& stroke) { 96 const SkStrokeRec& stroke) {
97 if (!skPath.isEmpty()) { 97 if (!skPath.isEmpty()) {
98 int verbCnt = skPath.countVerbs(); 98 int verbCnt = skPath.countVerbs();
99 int pointCnt = skPath.countPoints(); 99 int pointCnt = skPath.countPoints();
100 int minCoordCnt = pointCnt * 2; 100 int minCoordCnt = pointCnt * 2;
101 101
102 SkSTArray<16, GrGLubyte, true> pathCommands(verbCnt); 102 SkSTArray<16, GrGLubyte, true> pathCommands(verbCnt);
103 SkSTArray<16, GrGLfloat, true> pathCoords(minCoordCnt); 103 SkSTArray<16, GrGLfloat, true> pathCoords(minCoordCnt);
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176 PathParameterf(pathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stro ke.getWidth()))); 176 PathParameterf(pathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stro ke.getWidth())));
177 GR_GL_CALL(gpu->glInterface(), 177 GR_GL_CALL(gpu->glInterface(),
178 PathParameterf(pathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(strok e.getMiter()))); 178 PathParameterf(pathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(strok e.getMiter())));
179 GrGLenum join = join_to_gl_join(stroke.getJoin()); 179 GrGLenum join = join_to_gl_join(stroke.getJoin());
180 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_ST YLE, join)); 180 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_ST YLE, join));
181 GrGLenum cap = cap_to_gl_cap(stroke.getCap()); 181 GrGLenum cap = cap_to_gl_cap(stroke.getCap());
182 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAP S, cap)); 182 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAP S, cap));
183 } 183 }
184 } 184 }
185 185
186 GrGLPath::GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke) 186 GrGLPath::GrGLPath(GrGLGpu* gpu, const SkPath& path, const SkStrokeRec& stroke)
187 : INHERITED(gpu, kIsWrapped, path, stroke), 187 : INHERITED(gpu, kIsWrapped, path, stroke),
188 fPathID(gpu->glPathRendering()->genPaths(1)) { 188 fPathID(gpu->glPathRendering()->genPaths(1)) {
189 189
190 InitPathObject(gpu, fPathID, fSkPath, stroke); 190 InitPathObject(gpu, fPathID, fSkPath, stroke);
191 191
192 if (stroke.needToApply()) { 192 if (stroke.needToApply()) {
193 // FIXME: try to account for stroking, without rasterizing the stroke. 193 // FIXME: try to account for stroking, without rasterizing the stroke.
194 fBounds.outset(stroke.getWidth(), stroke.getWidth()); 194 fBounds.outset(stroke.getWidth(), stroke.getWidth());
195 } 195 }
196 this->registerWithCache(); 196 this->registerWithCache();
197 } 197 }
198 198
199 void GrGLPath::onRelease() { 199 void GrGLPath::onRelease() {
200 if (0 != fPathID && !this->isWrapped()) { 200 if (0 != fPathID && !this->isWrapped()) {
201 static_cast<GrGpuGL*>(this->getGpu())->glPathRendering()->deletePaths(fP athID, 1); 201 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fP athID, 1);
202 fPathID = 0; 202 fPathID = 0;
203 } 203 }
204 204
205 INHERITED::onRelease(); 205 INHERITED::onRelease();
206 } 206 }
207 207
208 void GrGLPath::onAbandon() { 208 void GrGLPath::onAbandon() {
209 fPathID = 0; 209 fPathID = 0;
210 210
211 INHERITED::onAbandon(); 211 INHERITED::onAbandon();
212 } 212 }
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