DescriptionResourceProvider should be able to avoid allocating immutable textures.
copyTexImage2D will fail when called on a texture having immutable
storage, allocated using texStorage2DEXT.
I encountered this problem while working on mix-blend-mode in cc:
http://crrev.com/23455060#msg51.
This problem is valid for background filters as well. Background filters
unittests pass because the test framework uses mesa, which does not
support texture storage. I couldn't create cc_unittests for the same
reason.
Texture storage currently is supported on windows using angle by
default.
BUG=243223
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=236482
Patch Set 1 #
Total comments: 1
Patch Set 2 : nit #
Messages
Total messages: 5 (0 generated)
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