Index: cc/scheduler/scheduler_state_machine.cc |
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
index 147a5a22830bce3a7d96a6956698881a39a15ec4..19477a3e29a89a97da079d77c2e72715fc1905bd 100644 |
--- a/cc/scheduler/scheduler_state_machine.cc |
+++ b/cc/scheduler/scheduler_state_machine.cc |
@@ -715,7 +715,7 @@ void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() { |
skip_next_begin_main_frame_to_reduce_latency_ = true; |
} |
-bool SchedulerStateMachine::BeginFrameNeededForChildren() const { |
+bool SchedulerStateMachine::BeginFrameRequiredForChildren() const { |
return children_need_begin_frames_; |
} |
@@ -724,7 +724,7 @@ bool SchedulerStateMachine::BeginFrameNeeded() const { |
// TODO(brianderson): Support output surface creation inside a BeginFrame. |
if (!HasInitializedOutputSurface()) |
return false; |
- return (BeginFrameNeededToAnimateOrDraw() || BeginFrameNeededForChildren() || |
+ return (BeginFrameRequiredForAction() || BeginFrameRequiredForChildren() || |
brianderson
2015/04/08 01:46:56
Should we put BeginFrameRequiredForChildren above
mithro-old
2015/04/09 04:08:07
I'll do that in a different CL.
|
ProactiveBeginFrameWanted()); |
} |
@@ -737,9 +737,9 @@ void SchedulerStateMachine::SetDeferCommits(bool defer_commits) { |
defer_commits_ = defer_commits; |
} |
-// These are the cases where we definitely (or almost definitely) have a |
-// new frame to animate and/or draw and can draw. |
-bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const { |
+// These are the cases where we require a BeginFrame message to make progress |
+// on requested actions. |
+bool SchedulerStateMachine::BeginFrameRequiredForAction() const { |
// If we are not visible, we don't need BeginFrame messages. |
if (!visible_) |
return false; |
@@ -749,13 +749,15 @@ bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const { |
if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
return true; |
- return needs_animate_ || needs_redraw_; |
+ return needs_animate_ || needs_redraw_ || (needs_commit_ && !defer_commits_); |
} |
-// These are cases where we are very likely to draw soon, but might not |
-// actually have a new frame to draw when we receive the next BeginImplFrame. |
-// Proactively requesting the BeginImplFrame helps hide the round trip latency |
-// of the SetNeedsBeginFrame request that has to go to the Browser. |
+// These are cases where we are very likely want a BeginFrame message in the |
+// near future. Proactively requesting the BeginImplFrame helps hide the round |
+// trip latency of the SetNeedsBeginFrame request that has to go to the |
+// Browser. |
+// This includes things like drawing soon, but might not actually have a new |
+// frame to draw when we receive the next BeginImplFrame. |
bool SchedulerStateMachine::ProactiveBeginFrameWanted() const { |
// Do not be proactive when invisible. |
if (!visible_) |
@@ -766,7 +768,7 @@ bool SchedulerStateMachine::ProactiveBeginFrameWanted() const { |
// request frames when commits are disabled, because the frame requests will |
// not provide the needed commit (and will wake up the process when it could |
// stay idle). |
- if ((needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) && !defer_commits_) |
+ if ((commit_state_ != COMMIT_STATE_IDLE) && !defer_commits_) |
return true; |
// If the pending tree activates quickly, we'll want a BeginImplFrame soon |