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Unified Diff: cc/scheduler/scheduler_state_machine.cc

Issue 792803008: cc: Split out BeginFrame needed verse proactive for commits. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Renaming methods to be clearer about intentions. Created 5 years, 8 months ago
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Index: cc/scheduler/scheduler_state_machine.cc
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
index 147a5a22830bce3a7d96a6956698881a39a15ec4..19477a3e29a89a97da079d77c2e72715fc1905bd 100644
--- a/cc/scheduler/scheduler_state_machine.cc
+++ b/cc/scheduler/scheduler_state_machine.cc
@@ -715,7 +715,7 @@ void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() {
skip_next_begin_main_frame_to_reduce_latency_ = true;
}
-bool SchedulerStateMachine::BeginFrameNeededForChildren() const {
+bool SchedulerStateMachine::BeginFrameRequiredForChildren() const {
return children_need_begin_frames_;
}
@@ -724,7 +724,7 @@ bool SchedulerStateMachine::BeginFrameNeeded() const {
// TODO(brianderson): Support output surface creation inside a BeginFrame.
if (!HasInitializedOutputSurface())
return false;
- return (BeginFrameNeededToAnimateOrDraw() || BeginFrameNeededForChildren() ||
+ return (BeginFrameRequiredForAction() || BeginFrameRequiredForChildren() ||
brianderson 2015/04/08 01:46:56 Should we put BeginFrameRequiredForChildren above
mithro-old 2015/04/09 04:08:07 I'll do that in a different CL.
ProactiveBeginFrameWanted());
}
@@ -737,9 +737,9 @@ void SchedulerStateMachine::SetDeferCommits(bool defer_commits) {
defer_commits_ = defer_commits;
}
-// These are the cases where we definitely (or almost definitely) have a
-// new frame to animate and/or draw and can draw.
-bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const {
+// These are the cases where we require a BeginFrame message to make progress
+// on requested actions.
+bool SchedulerStateMachine::BeginFrameRequiredForAction() const {
// If we are not visible, we don't need BeginFrame messages.
if (!visible_)
return false;
@@ -749,13 +749,15 @@ bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const {
if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
return true;
- return needs_animate_ || needs_redraw_;
+ return needs_animate_ || needs_redraw_ || (needs_commit_ && !defer_commits_);
}
-// These are cases where we are very likely to draw soon, but might not
-// actually have a new frame to draw when we receive the next BeginImplFrame.
-// Proactively requesting the BeginImplFrame helps hide the round trip latency
-// of the SetNeedsBeginFrame request that has to go to the Browser.
+// These are cases where we are very likely want a BeginFrame message in the
+// near future. Proactively requesting the BeginImplFrame helps hide the round
+// trip latency of the SetNeedsBeginFrame request that has to go to the
+// Browser.
+// This includes things like drawing soon, but might not actually have a new
+// frame to draw when we receive the next BeginImplFrame.
bool SchedulerStateMachine::ProactiveBeginFrameWanted() const {
// Do not be proactive when invisible.
if (!visible_)
@@ -766,7 +768,7 @@ bool SchedulerStateMachine::ProactiveBeginFrameWanted() const {
// request frames when commits are disabled, because the frame requests will
// not provide the needed commit (and will wake up the process when it could
// stay idle).
- if ((needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) && !defer_commits_)
+ if ((commit_state_ != COMMIT_STATE_IDLE) && !defer_commits_)
return true;
// If the pending tree activates quickly, we'll want a BeginImplFrame soon
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