| Index: gpu/command_buffer/client/gles2_interface_autogen.h
|
| diff --git a/gpu/command_buffer/client/gles2_interface_autogen.h b/gpu/command_buffer/client/gles2_interface_autogen.h
|
| index f6317bb982c44ef2462ba0836ee1e20bfe16c317..c13dbbe73ee6d4aec70548fbe04c492d5c4f1237 100644
|
| --- a/gpu/command_buffer/client/gles2_interface_autogen.h
|
| +++ b/gpu/command_buffer/client/gles2_interface_autogen.h
|
| @@ -21,6 +21,7 @@ virtual void BindAttribLocation(GLuint program,
|
| virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
|
| virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
|
| virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
|
| +virtual void BindSampler(GLuint unit, GLuint sampler) = 0;
|
| virtual void BindTexture(GLenum target, GLuint texture) = 0;
|
| virtual void BlendColor(GLclampf red,
|
| GLclampf green,
|
| @@ -99,6 +100,7 @@ virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
|
| virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
|
| virtual void DeleteProgram(GLuint program) = 0;
|
| virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
|
| +virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0;
|
| virtual void DeleteShader(GLuint shader) = 0;
|
| virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
|
| virtual void DepthFunc(GLenum func) = 0;
|
| @@ -135,6 +137,7 @@ virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
|
| virtual void GenerateMipmap(GLenum target) = 0;
|
| virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
|
| virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
|
| +virtual void GenSamplers(GLsizei n, GLuint* samplers) = 0;
|
| virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
|
| virtual void GetActiveAttrib(GLuint program,
|
| GLuint index,
|
| @@ -179,6 +182,12 @@ virtual void GetProgramInfoLog(GLuint program,
|
| virtual void GetRenderbufferParameteriv(GLenum target,
|
| GLenum pname,
|
| GLint* params) = 0;
|
| +virtual void GetSamplerParameterfv(GLuint sampler,
|
| + GLenum pname,
|
| + GLfloat* params) = 0;
|
| +virtual void GetSamplerParameteriv(GLuint sampler,
|
| + GLenum pname,
|
| + GLint* params) = 0;
|
| virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
|
| virtual void GetShaderInfoLog(GLuint shader,
|
| GLsizei bufsize,
|
| @@ -221,6 +230,7 @@ virtual GLboolean IsEnabled(GLenum cap) = 0;
|
| virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
|
| virtual GLboolean IsProgram(GLuint program) = 0;
|
| virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
|
| +virtual GLboolean IsSampler(GLuint sampler) = 0;
|
| virtual GLboolean IsShader(GLuint shader) = 0;
|
| virtual GLboolean IsTexture(GLuint texture) = 0;
|
| virtual void LineWidth(GLfloat width) = 0;
|
| @@ -241,6 +251,14 @@ virtual void RenderbufferStorage(GLenum target,
|
| GLsizei width,
|
| GLsizei height) = 0;
|
| virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
|
| +virtual void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) = 0;
|
| +virtual void SamplerParameterfv(GLuint sampler,
|
| + GLenum pname,
|
| + const GLfloat* params) = 0;
|
| +virtual void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) = 0;
|
| +virtual void SamplerParameteriv(GLuint sampler,
|
| + GLenum pname,
|
| + const GLint* params) = 0;
|
| virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
|
| virtual void ShaderBinary(GLsizei n,
|
| const GLuint* shaders,
|
|
|