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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| 11 // This file is included by gles2_interface.h to declare the | 11 // This file is included by gles2_interface.h to declare the |
| 12 // GL api functions. | 12 // GL api functions. |
| 13 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 13 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| 14 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 14 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| 15 | 15 |
| 16 virtual void ActiveTexture(GLenum texture) = 0; | 16 virtual void ActiveTexture(GLenum texture) = 0; |
| 17 virtual void AttachShader(GLuint program, GLuint shader) = 0; | 17 virtual void AttachShader(GLuint program, GLuint shader) = 0; |
| 18 virtual void BindAttribLocation(GLuint program, | 18 virtual void BindAttribLocation(GLuint program, |
| 19 GLuint index, | 19 GLuint index, |
| 20 const char* name) = 0; | 20 const char* name) = 0; |
| 21 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; | 21 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
| 22 virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; | 22 virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; |
| 23 virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; | 23 virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; |
| 24 virtual void BindSampler(GLuint unit, GLuint sampler) = 0; |
| 24 virtual void BindTexture(GLenum target, GLuint texture) = 0; | 25 virtual void BindTexture(GLenum target, GLuint texture) = 0; |
| 25 virtual void BlendColor(GLclampf red, | 26 virtual void BlendColor(GLclampf red, |
| 26 GLclampf green, | 27 GLclampf green, |
| 27 GLclampf blue, | 28 GLclampf blue, |
| 28 GLclampf alpha) = 0; | 29 GLclampf alpha) = 0; |
| 29 virtual void BlendEquation(GLenum mode) = 0; | 30 virtual void BlendEquation(GLenum mode) = 0; |
| 30 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; | 31 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; |
| 31 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; | 32 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; |
| 32 virtual void BlendFuncSeparate(GLenum srcRGB, | 33 virtual void BlendFuncSeparate(GLenum srcRGB, |
| 33 GLenum dstRGB, | 34 GLenum dstRGB, |
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| 92 GLint y, | 93 GLint y, |
| 93 GLsizei width, | 94 GLsizei width, |
| 94 GLsizei height) = 0; | 95 GLsizei height) = 0; |
| 95 virtual GLuint CreateProgram() = 0; | 96 virtual GLuint CreateProgram() = 0; |
| 96 virtual GLuint CreateShader(GLenum type) = 0; | 97 virtual GLuint CreateShader(GLenum type) = 0; |
| 97 virtual void CullFace(GLenum mode) = 0; | 98 virtual void CullFace(GLenum mode) = 0; |
| 98 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; | 99 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; |
| 99 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; | 100 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; |
| 100 virtual void DeleteProgram(GLuint program) = 0; | 101 virtual void DeleteProgram(GLuint program) = 0; |
| 101 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; | 102 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; |
| 103 virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0; |
| 102 virtual void DeleteShader(GLuint shader) = 0; | 104 virtual void DeleteShader(GLuint shader) = 0; |
| 103 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; | 105 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
| 104 virtual void DepthFunc(GLenum func) = 0; | 106 virtual void DepthFunc(GLenum func) = 0; |
| 105 virtual void DepthMask(GLboolean flag) = 0; | 107 virtual void DepthMask(GLboolean flag) = 0; |
| 106 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; | 108 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
| 107 virtual void DetachShader(GLuint program, GLuint shader) = 0; | 109 virtual void DetachShader(GLuint program, GLuint shader) = 0; |
| 108 virtual void Disable(GLenum cap) = 0; | 110 virtual void Disable(GLenum cap) = 0; |
| 109 virtual void DisableVertexAttribArray(GLuint index) = 0; | 111 virtual void DisableVertexAttribArray(GLuint index) = 0; |
| 110 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; | 112 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
| 111 virtual void DrawElements(GLenum mode, | 113 virtual void DrawElements(GLenum mode, |
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| 128 virtual void FramebufferTextureLayer(GLenum target, | 130 virtual void FramebufferTextureLayer(GLenum target, |
| 129 GLenum attachment, | 131 GLenum attachment, |
| 130 GLuint texture, | 132 GLuint texture, |
| 131 GLint level, | 133 GLint level, |
| 132 GLint layer) = 0; | 134 GLint layer) = 0; |
| 133 virtual void FrontFace(GLenum mode) = 0; | 135 virtual void FrontFace(GLenum mode) = 0; |
| 134 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; | 136 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; |
| 135 virtual void GenerateMipmap(GLenum target) = 0; | 137 virtual void GenerateMipmap(GLenum target) = 0; |
| 136 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; | 138 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; |
| 137 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; | 139 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; |
| 140 virtual void GenSamplers(GLsizei n, GLuint* samplers) = 0; |
| 138 virtual void GenTextures(GLsizei n, GLuint* textures) = 0; | 141 virtual void GenTextures(GLsizei n, GLuint* textures) = 0; |
| 139 virtual void GetActiveAttrib(GLuint program, | 142 virtual void GetActiveAttrib(GLuint program, |
| 140 GLuint index, | 143 GLuint index, |
| 141 GLsizei bufsize, | 144 GLsizei bufsize, |
| 142 GLsizei* length, | 145 GLsizei* length, |
| 143 GLint* size, | 146 GLint* size, |
| 144 GLenum* type, | 147 GLenum* type, |
| 145 char* name) = 0; | 148 char* name) = 0; |
| 146 virtual void GetActiveUniform(GLuint program, | 149 virtual void GetActiveUniform(GLuint program, |
| 147 GLuint index, | 150 GLuint index, |
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| 172 GLsizei bufSize, | 175 GLsizei bufSize, |
| 173 GLint* params) = 0; | 176 GLint* params) = 0; |
| 174 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; | 177 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; |
| 175 virtual void GetProgramInfoLog(GLuint program, | 178 virtual void GetProgramInfoLog(GLuint program, |
| 176 GLsizei bufsize, | 179 GLsizei bufsize, |
| 177 GLsizei* length, | 180 GLsizei* length, |
| 178 char* infolog) = 0; | 181 char* infolog) = 0; |
| 179 virtual void GetRenderbufferParameteriv(GLenum target, | 182 virtual void GetRenderbufferParameteriv(GLenum target, |
| 180 GLenum pname, | 183 GLenum pname, |
| 181 GLint* params) = 0; | 184 GLint* params) = 0; |
| 185 virtual void GetSamplerParameterfv(GLuint sampler, |
| 186 GLenum pname, |
| 187 GLfloat* params) = 0; |
| 188 virtual void GetSamplerParameteriv(GLuint sampler, |
| 189 GLenum pname, |
| 190 GLint* params) = 0; |
| 182 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; | 191 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; |
| 183 virtual void GetShaderInfoLog(GLuint shader, | 192 virtual void GetShaderInfoLog(GLuint shader, |
| 184 GLsizei bufsize, | 193 GLsizei bufsize, |
| 185 GLsizei* length, | 194 GLsizei* length, |
| 186 char* infolog) = 0; | 195 char* infolog) = 0; |
| 187 virtual void GetShaderPrecisionFormat(GLenum shadertype, | 196 virtual void GetShaderPrecisionFormat(GLenum shadertype, |
| 188 GLenum precisiontype, | 197 GLenum precisiontype, |
| 189 GLint* range, | 198 GLint* range, |
| 190 GLint* precision) = 0; | 199 GLint* precision) = 0; |
| 191 virtual void GetShaderSource(GLuint shader, | 200 virtual void GetShaderSource(GLuint shader, |
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| 214 const GLenum* attachments, | 223 const GLenum* attachments, |
| 215 GLint x, | 224 GLint x, |
| 216 GLint y, | 225 GLint y, |
| 217 GLsizei width, | 226 GLsizei width, |
| 218 GLsizei height) = 0; | 227 GLsizei height) = 0; |
| 219 virtual GLboolean IsBuffer(GLuint buffer) = 0; | 228 virtual GLboolean IsBuffer(GLuint buffer) = 0; |
| 220 virtual GLboolean IsEnabled(GLenum cap) = 0; | 229 virtual GLboolean IsEnabled(GLenum cap) = 0; |
| 221 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; | 230 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; |
| 222 virtual GLboolean IsProgram(GLuint program) = 0; | 231 virtual GLboolean IsProgram(GLuint program) = 0; |
| 223 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; | 232 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; |
| 233 virtual GLboolean IsSampler(GLuint sampler) = 0; |
| 224 virtual GLboolean IsShader(GLuint shader) = 0; | 234 virtual GLboolean IsShader(GLuint shader) = 0; |
| 225 virtual GLboolean IsTexture(GLuint texture) = 0; | 235 virtual GLboolean IsTexture(GLuint texture) = 0; |
| 226 virtual void LineWidth(GLfloat width) = 0; | 236 virtual void LineWidth(GLfloat width) = 0; |
| 227 virtual void LinkProgram(GLuint program) = 0; | 237 virtual void LinkProgram(GLuint program) = 0; |
| 228 virtual void PixelStorei(GLenum pname, GLint param) = 0; | 238 virtual void PixelStorei(GLenum pname, GLint param) = 0; |
| 229 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; | 239 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
| 230 virtual void ReadBuffer(GLenum src) = 0; | 240 virtual void ReadBuffer(GLenum src) = 0; |
| 231 virtual void ReadPixels(GLint x, | 241 virtual void ReadPixels(GLint x, |
| 232 GLint y, | 242 GLint y, |
| 233 GLsizei width, | 243 GLsizei width, |
| 234 GLsizei height, | 244 GLsizei height, |
| 235 GLenum format, | 245 GLenum format, |
| 236 GLenum type, | 246 GLenum type, |
| 237 void* pixels) = 0; | 247 void* pixels) = 0; |
| 238 virtual void ReleaseShaderCompiler() = 0; | 248 virtual void ReleaseShaderCompiler() = 0; |
| 239 virtual void RenderbufferStorage(GLenum target, | 249 virtual void RenderbufferStorage(GLenum target, |
| 240 GLenum internalformat, | 250 GLenum internalformat, |
| 241 GLsizei width, | 251 GLsizei width, |
| 242 GLsizei height) = 0; | 252 GLsizei height) = 0; |
| 243 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; | 253 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; |
| 254 virtual void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) = 0; |
| 255 virtual void SamplerParameterfv(GLuint sampler, |
| 256 GLenum pname, |
| 257 const GLfloat* params) = 0; |
| 258 virtual void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) = 0; |
| 259 virtual void SamplerParameteriv(GLuint sampler, |
| 260 GLenum pname, |
| 261 const GLint* params) = 0; |
| 244 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; | 262 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| 245 virtual void ShaderBinary(GLsizei n, | 263 virtual void ShaderBinary(GLsizei n, |
| 246 const GLuint* shaders, | 264 const GLuint* shaders, |
| 247 GLenum binaryformat, | 265 GLenum binaryformat, |
| 248 const void* binary, | 266 const void* binary, |
| 249 GLsizei length) = 0; | 267 GLsizei length) = 0; |
| 250 virtual void ShaderSource(GLuint shader, | 268 virtual void ShaderSource(GLuint shader, |
| 251 GLsizei count, | 269 GLsizei count, |
| 252 const GLchar* const* str, | 270 const GLchar* const* str, |
| 253 const GLint* length) = 0; | 271 const GLint* length) = 0; |
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| 583 GLint bounds_height, | 601 GLint bounds_height, |
| 584 GLfloat uv_x, | 602 GLfloat uv_x, |
| 585 GLfloat uv_y, | 603 GLfloat uv_y, |
| 586 GLfloat uv_width, | 604 GLfloat uv_width, |
| 587 GLfloat uv_height) = 0; | 605 GLfloat uv_height) = 0; |
| 588 virtual void SwapInterval(GLint interval) = 0; | 606 virtual void SwapInterval(GLint interval) = 0; |
| 589 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; | 607 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; |
| 590 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; | 608 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; |
| 591 virtual void BlendBarrierKHR() = 0; | 609 virtual void BlendBarrierKHR() = 0; |
| 592 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 610 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
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