| Index: gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| index 766ce560e6645bac1b683dfafa960d6542342730..1a815f952dc3bfd541e976f5f969cd0f0f4b8046 100644
|
| --- a/gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| +++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| @@ -30,6 +30,9 @@ void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) {
|
| void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) {
|
| gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer);
|
| }
|
| +void GLES2BindSampler(GLuint unit, GLuint sampler) {
|
| + gles2::GetGLContext()->BindSampler(unit, sampler);
|
| +}
|
| void GLES2BindTexture(GLenum target, GLuint texture) {
|
| gles2::GetGLContext()->BindTexture(target, texture);
|
| }
|
| @@ -167,6 +170,9 @@ void GLES2DeleteProgram(GLuint program) {
|
| void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
|
| gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers);
|
| }
|
| +void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) {
|
| + gles2::GetGLContext()->DeleteSamplers(n, samplers);
|
| +}
|
| void GLES2DeleteShader(GLuint shader) {
|
| gles2::GetGLContext()->DeleteShader(shader);
|
| }
|
| @@ -250,6 +256,9 @@ void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) {
|
| void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
|
| gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers);
|
| }
|
| +void GLES2GenSamplers(GLsizei n, GLuint* samplers) {
|
| + gles2::GetGLContext()->GenSamplers(n, samplers);
|
| +}
|
| void GLES2GenTextures(GLsizei n, GLuint* textures) {
|
| gles2::GetGLContext()->GenTextures(n, textures);
|
| }
|
| @@ -326,6 +335,12 @@ void GLES2GetRenderbufferParameteriv(GLenum target,
|
| GLint* params) {
|
| gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params);
|
| }
|
| +void GLES2GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
|
| + gles2::GetGLContext()->GetSamplerParameterfv(sampler, pname, params);
|
| +}
|
| +void GLES2GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
|
| + gles2::GetGLContext()->GetSamplerParameteriv(sampler, pname, params);
|
| +}
|
| void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
|
| gles2::GetGLContext()->GetShaderiv(shader, pname, params);
|
| }
|
| @@ -408,6 +423,9 @@ GLboolean GLES2IsProgram(GLuint program) {
|
| GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) {
|
| return gles2::GetGLContext()->IsRenderbuffer(renderbuffer);
|
| }
|
| +GLboolean GLES2IsSampler(GLuint sampler) {
|
| + return gles2::GetGLContext()->IsSampler(sampler);
|
| +}
|
| GLboolean GLES2IsShader(GLuint shader) {
|
| return gles2::GetGLContext()->IsShader(shader);
|
| }
|
| @@ -451,6 +469,22 @@ void GLES2RenderbufferStorage(GLenum target,
|
| void GLES2SampleCoverage(GLclampf value, GLboolean invert) {
|
| gles2::GetGLContext()->SampleCoverage(value, invert);
|
| }
|
| +void GLES2SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
|
| + gles2::GetGLContext()->SamplerParameterf(sampler, pname, param);
|
| +}
|
| +void GLES2SamplerParameterfv(GLuint sampler,
|
| + GLenum pname,
|
| + const GLfloat* params) {
|
| + gles2::GetGLContext()->SamplerParameterfv(sampler, pname, params);
|
| +}
|
| +void GLES2SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
|
| + gles2::GetGLContext()->SamplerParameteri(sampler, pname, param);
|
| +}
|
| +void GLES2SamplerParameteriv(GLuint sampler,
|
| + GLenum pname,
|
| + const GLint* params) {
|
| + gles2::GetGLContext()->SamplerParameteriv(sampler, pname, params);
|
| +}
|
| void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
| gles2::GetGLContext()->Scissor(x, y, width, height);
|
| }
|
| @@ -1124,6 +1158,10 @@ extern const NameToFunc g_gles2_function_table[] = {
|
| reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer),
|
| },
|
| {
|
| + "glBindSampler",
|
| + reinterpret_cast<GLES2FunctionPointer>(glBindSampler),
|
| + },
|
| + {
|
| "glBindTexture",
|
| reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
|
| },
|
| @@ -1232,6 +1270,10 @@ extern const NameToFunc g_gles2_function_table[] = {
|
| reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers),
|
| },
|
| {
|
| + "glDeleteSamplers",
|
| + reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers),
|
| + },
|
| + {
|
| "glDeleteShader",
|
| reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
|
| },
|
| @@ -1320,6 +1362,10 @@ extern const NameToFunc g_gles2_function_table[] = {
|
| reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers),
|
| },
|
| {
|
| + "glGenSamplers",
|
| + reinterpret_cast<GLES2FunctionPointer>(glGenSamplers),
|
| + },
|
| + {
|
| "glGenTextures",
|
| reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
|
| },
|
| @@ -1381,6 +1427,14 @@ extern const NameToFunc g_gles2_function_table[] = {
|
| reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv),
|
| },
|
| {
|
| + "glGetSamplerParameterfv",
|
| + reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv),
|
| + },
|
| + {
|
| + "glGetSamplerParameteriv",
|
| + reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv),
|
| + },
|
| + {
|
| "glGetShaderiv",
|
| reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
|
| },
|
| @@ -1465,6 +1519,10 @@ extern const NameToFunc g_gles2_function_table[] = {
|
| reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer),
|
| },
|
| {
|
| + "glIsSampler",
|
| + reinterpret_cast<GLES2FunctionPointer>(glIsSampler),
|
| + },
|
| + {
|
| "glIsShader",
|
| reinterpret_cast<GLES2FunctionPointer>(glIsShader),
|
| },
|
| @@ -1509,6 +1567,22 @@ extern const NameToFunc g_gles2_function_table[] = {
|
| reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
|
| },
|
| {
|
| + "glSamplerParameterf",
|
| + reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf),
|
| + },
|
| + {
|
| + "glSamplerParameterfv",
|
| + reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv),
|
| + },
|
| + {
|
| + "glSamplerParameteri",
|
| + reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri),
|
| + },
|
| + {
|
| + "glSamplerParameteriv",
|
| + reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv),
|
| + },
|
| + {
|
| "glScissor",
|
| reinterpret_cast<GLES2FunctionPointer>(glScissor),
|
| },
|
|
|