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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 } | 23 } |
| 24 void GLES2BindBuffer(GLenum target, GLuint buffer) { | 24 void GLES2BindBuffer(GLenum target, GLuint buffer) { |
| 25 gles2::GetGLContext()->BindBuffer(target, buffer); | 25 gles2::GetGLContext()->BindBuffer(target, buffer); |
| 26 } | 26 } |
| 27 void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { | 27 void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { |
| 28 gles2::GetGLContext()->BindFramebuffer(target, framebuffer); | 28 gles2::GetGLContext()->BindFramebuffer(target, framebuffer); |
| 29 } | 29 } |
| 30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { | 30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
| 31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); | 31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); |
| 32 } | 32 } |
| 33 void GLES2BindSampler(GLuint unit, GLuint sampler) { |
| 34 gles2::GetGLContext()->BindSampler(unit, sampler); |
| 35 } |
| 33 void GLES2BindTexture(GLenum target, GLuint texture) { | 36 void GLES2BindTexture(GLenum target, GLuint texture) { |
| 34 gles2::GetGLContext()->BindTexture(target, texture); | 37 gles2::GetGLContext()->BindTexture(target, texture); |
| 35 } | 38 } |
| 36 void GLES2BlendColor(GLclampf red, | 39 void GLES2BlendColor(GLclampf red, |
| 37 GLclampf green, | 40 GLclampf green, |
| 38 GLclampf blue, | 41 GLclampf blue, |
| 39 GLclampf alpha) { | 42 GLclampf alpha) { |
| 40 gles2::GetGLContext()->BlendColor(red, green, blue, alpha); | 43 gles2::GetGLContext()->BlendColor(red, green, blue, alpha); |
| 41 } | 44 } |
| 42 void GLES2BlendEquation(GLenum mode) { | 45 void GLES2BlendEquation(GLenum mode) { |
| (...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 160 } | 163 } |
| 161 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { | 164 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
| 162 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); | 165 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); |
| 163 } | 166 } |
| 164 void GLES2DeleteProgram(GLuint program) { | 167 void GLES2DeleteProgram(GLuint program) { |
| 165 gles2::GetGLContext()->DeleteProgram(program); | 168 gles2::GetGLContext()->DeleteProgram(program); |
| 166 } | 169 } |
| 167 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { | 170 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
| 168 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); | 171 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); |
| 169 } | 172 } |
| 173 void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) { |
| 174 gles2::GetGLContext()->DeleteSamplers(n, samplers); |
| 175 } |
| 170 void GLES2DeleteShader(GLuint shader) { | 176 void GLES2DeleteShader(GLuint shader) { |
| 171 gles2::GetGLContext()->DeleteShader(shader); | 177 gles2::GetGLContext()->DeleteShader(shader); |
| 172 } | 178 } |
| 173 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { | 179 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { |
| 174 gles2::GetGLContext()->DeleteTextures(n, textures); | 180 gles2::GetGLContext()->DeleteTextures(n, textures); |
| 175 } | 181 } |
| 176 void GLES2DepthFunc(GLenum func) { | 182 void GLES2DepthFunc(GLenum func) { |
| 177 gles2::GetGLContext()->DepthFunc(func); | 183 gles2::GetGLContext()->DepthFunc(func); |
| 178 } | 184 } |
| 179 void GLES2DepthMask(GLboolean flag) { | 185 void GLES2DepthMask(GLboolean flag) { |
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| 243 } | 249 } |
| 244 void GLES2GenerateMipmap(GLenum target) { | 250 void GLES2GenerateMipmap(GLenum target) { |
| 245 gles2::GetGLContext()->GenerateMipmap(target); | 251 gles2::GetGLContext()->GenerateMipmap(target); |
| 246 } | 252 } |
| 247 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { | 253 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
| 248 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); | 254 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); |
| 249 } | 255 } |
| 250 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { | 256 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
| 251 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); | 257 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); |
| 252 } | 258 } |
| 259 void GLES2GenSamplers(GLsizei n, GLuint* samplers) { |
| 260 gles2::GetGLContext()->GenSamplers(n, samplers); |
| 261 } |
| 253 void GLES2GenTextures(GLsizei n, GLuint* textures) { | 262 void GLES2GenTextures(GLsizei n, GLuint* textures) { |
| 254 gles2::GetGLContext()->GenTextures(n, textures); | 263 gles2::GetGLContext()->GenTextures(n, textures); |
| 255 } | 264 } |
| 256 void GLES2GetActiveAttrib(GLuint program, | 265 void GLES2GetActiveAttrib(GLuint program, |
| 257 GLuint index, | 266 GLuint index, |
| 258 GLsizei bufsize, | 267 GLsizei bufsize, |
| 259 GLsizei* length, | 268 GLsizei* length, |
| 260 GLint* size, | 269 GLint* size, |
| 261 GLenum* type, | 270 GLenum* type, |
| 262 char* name) { | 271 char* name) { |
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| 319 GLsizei bufsize, | 328 GLsizei bufsize, |
| 320 GLsizei* length, | 329 GLsizei* length, |
| 321 char* infolog) { | 330 char* infolog) { |
| 322 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); | 331 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); |
| 323 } | 332 } |
| 324 void GLES2GetRenderbufferParameteriv(GLenum target, | 333 void GLES2GetRenderbufferParameteriv(GLenum target, |
| 325 GLenum pname, | 334 GLenum pname, |
| 326 GLint* params) { | 335 GLint* params) { |
| 327 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); | 336 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); |
| 328 } | 337 } |
| 338 void GLES2GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { |
| 339 gles2::GetGLContext()->GetSamplerParameterfv(sampler, pname, params); |
| 340 } |
| 341 void GLES2GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { |
| 342 gles2::GetGLContext()->GetSamplerParameteriv(sampler, pname, params); |
| 343 } |
| 329 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { | 344 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
| 330 gles2::GetGLContext()->GetShaderiv(shader, pname, params); | 345 gles2::GetGLContext()->GetShaderiv(shader, pname, params); |
| 331 } | 346 } |
| 332 void GLES2GetShaderInfoLog(GLuint shader, | 347 void GLES2GetShaderInfoLog(GLuint shader, |
| 333 GLsizei bufsize, | 348 GLsizei bufsize, |
| 334 GLsizei* length, | 349 GLsizei* length, |
| 335 char* infolog) { | 350 char* infolog) { |
| 336 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); | 351 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); |
| 337 } | 352 } |
| 338 void GLES2GetShaderPrecisionFormat(GLenum shadertype, | 353 void GLES2GetShaderPrecisionFormat(GLenum shadertype, |
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| 401 } | 416 } |
| 402 GLboolean GLES2IsFramebuffer(GLuint framebuffer) { | 417 GLboolean GLES2IsFramebuffer(GLuint framebuffer) { |
| 403 return gles2::GetGLContext()->IsFramebuffer(framebuffer); | 418 return gles2::GetGLContext()->IsFramebuffer(framebuffer); |
| 404 } | 419 } |
| 405 GLboolean GLES2IsProgram(GLuint program) { | 420 GLboolean GLES2IsProgram(GLuint program) { |
| 406 return gles2::GetGLContext()->IsProgram(program); | 421 return gles2::GetGLContext()->IsProgram(program); |
| 407 } | 422 } |
| 408 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { | 423 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { |
| 409 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); | 424 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); |
| 410 } | 425 } |
| 426 GLboolean GLES2IsSampler(GLuint sampler) { |
| 427 return gles2::GetGLContext()->IsSampler(sampler); |
| 428 } |
| 411 GLboolean GLES2IsShader(GLuint shader) { | 429 GLboolean GLES2IsShader(GLuint shader) { |
| 412 return gles2::GetGLContext()->IsShader(shader); | 430 return gles2::GetGLContext()->IsShader(shader); |
| 413 } | 431 } |
| 414 GLboolean GLES2IsTexture(GLuint texture) { | 432 GLboolean GLES2IsTexture(GLuint texture) { |
| 415 return gles2::GetGLContext()->IsTexture(texture); | 433 return gles2::GetGLContext()->IsTexture(texture); |
| 416 } | 434 } |
| 417 void GLES2LineWidth(GLfloat width) { | 435 void GLES2LineWidth(GLfloat width) { |
| 418 gles2::GetGLContext()->LineWidth(width); | 436 gles2::GetGLContext()->LineWidth(width); |
| 419 } | 437 } |
| 420 void GLES2LinkProgram(GLuint program) { | 438 void GLES2LinkProgram(GLuint program) { |
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| 444 void GLES2RenderbufferStorage(GLenum target, | 462 void GLES2RenderbufferStorage(GLenum target, |
| 445 GLenum internalformat, | 463 GLenum internalformat, |
| 446 GLsizei width, | 464 GLsizei width, |
| 447 GLsizei height) { | 465 GLsizei height) { |
| 448 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, | 466 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, |
| 449 height); | 467 height); |
| 450 } | 468 } |
| 451 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { | 469 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { |
| 452 gles2::GetGLContext()->SampleCoverage(value, invert); | 470 gles2::GetGLContext()->SampleCoverage(value, invert); |
| 453 } | 471 } |
| 472 void GLES2SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { |
| 473 gles2::GetGLContext()->SamplerParameterf(sampler, pname, param); |
| 474 } |
| 475 void GLES2SamplerParameterfv(GLuint sampler, |
| 476 GLenum pname, |
| 477 const GLfloat* params) { |
| 478 gles2::GetGLContext()->SamplerParameterfv(sampler, pname, params); |
| 479 } |
| 480 void GLES2SamplerParameteri(GLuint sampler, GLenum pname, GLint param) { |
| 481 gles2::GetGLContext()->SamplerParameteri(sampler, pname, param); |
| 482 } |
| 483 void GLES2SamplerParameteriv(GLuint sampler, |
| 484 GLenum pname, |
| 485 const GLint* params) { |
| 486 gles2::GetGLContext()->SamplerParameteriv(sampler, pname, params); |
| 487 } |
| 454 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { | 488 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
| 455 gles2::GetGLContext()->Scissor(x, y, width, height); | 489 gles2::GetGLContext()->Scissor(x, y, width, height); |
| 456 } | 490 } |
| 457 void GLES2ShaderBinary(GLsizei n, | 491 void GLES2ShaderBinary(GLsizei n, |
| 458 const GLuint* shaders, | 492 const GLuint* shaders, |
| 459 GLenum binaryformat, | 493 GLenum binaryformat, |
| 460 const void* binary, | 494 const void* binary, |
| 461 GLsizei length) { | 495 GLsizei length) { |
| 462 gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length); | 496 gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length); |
| 463 } | 497 } |
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| 1117 }, | 1151 }, |
| 1118 { | 1152 { |
| 1119 "glBindFramebuffer", | 1153 "glBindFramebuffer", |
| 1120 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), | 1154 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), |
| 1121 }, | 1155 }, |
| 1122 { | 1156 { |
| 1123 "glBindRenderbuffer", | 1157 "glBindRenderbuffer", |
| 1124 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), | 1158 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), |
| 1125 }, | 1159 }, |
| 1126 { | 1160 { |
| 1161 "glBindSampler", |
| 1162 reinterpret_cast<GLES2FunctionPointer>(glBindSampler), |
| 1163 }, |
| 1164 { |
| 1127 "glBindTexture", | 1165 "glBindTexture", |
| 1128 reinterpret_cast<GLES2FunctionPointer>(glBindTexture), | 1166 reinterpret_cast<GLES2FunctionPointer>(glBindTexture), |
| 1129 }, | 1167 }, |
| 1130 { | 1168 { |
| 1131 "glBlendColor", | 1169 "glBlendColor", |
| 1132 reinterpret_cast<GLES2FunctionPointer>(glBlendColor), | 1170 reinterpret_cast<GLES2FunctionPointer>(glBlendColor), |
| 1133 }, | 1171 }, |
| 1134 { | 1172 { |
| 1135 "glBlendEquation", | 1173 "glBlendEquation", |
| 1136 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), | 1174 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), |
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| 1225 }, | 1263 }, |
| 1226 { | 1264 { |
| 1227 "glDeleteProgram", | 1265 "glDeleteProgram", |
| 1228 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), | 1266 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), |
| 1229 }, | 1267 }, |
| 1230 { | 1268 { |
| 1231 "glDeleteRenderbuffers", | 1269 "glDeleteRenderbuffers", |
| 1232 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), | 1270 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), |
| 1233 }, | 1271 }, |
| 1234 { | 1272 { |
| 1273 "glDeleteSamplers", |
| 1274 reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers), |
| 1275 }, |
| 1276 { |
| 1235 "glDeleteShader", | 1277 "glDeleteShader", |
| 1236 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), | 1278 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), |
| 1237 }, | 1279 }, |
| 1238 { | 1280 { |
| 1239 "glDeleteTextures", | 1281 "glDeleteTextures", |
| 1240 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), | 1282 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), |
| 1241 }, | 1283 }, |
| 1242 { | 1284 { |
| 1243 "glDepthFunc", | 1285 "glDepthFunc", |
| 1244 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), | 1286 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), |
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| 1313 }, | 1355 }, |
| 1314 { | 1356 { |
| 1315 "glGenFramebuffers", | 1357 "glGenFramebuffers", |
| 1316 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), | 1358 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), |
| 1317 }, | 1359 }, |
| 1318 { | 1360 { |
| 1319 "glGenRenderbuffers", | 1361 "glGenRenderbuffers", |
| 1320 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), | 1362 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), |
| 1321 }, | 1363 }, |
| 1322 { | 1364 { |
| 1365 "glGenSamplers", |
| 1366 reinterpret_cast<GLES2FunctionPointer>(glGenSamplers), |
| 1367 }, |
| 1368 { |
| 1323 "glGenTextures", | 1369 "glGenTextures", |
| 1324 reinterpret_cast<GLES2FunctionPointer>(glGenTextures), | 1370 reinterpret_cast<GLES2FunctionPointer>(glGenTextures), |
| 1325 }, | 1371 }, |
| 1326 { | 1372 { |
| 1327 "glGetActiveAttrib", | 1373 "glGetActiveAttrib", |
| 1328 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), | 1374 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), |
| 1329 }, | 1375 }, |
| 1330 { | 1376 { |
| 1331 "glGetActiveUniform", | 1377 "glGetActiveUniform", |
| 1332 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), | 1378 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), |
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| 1374 }, | 1420 }, |
| 1375 { | 1421 { |
| 1376 "glGetProgramInfoLog", | 1422 "glGetProgramInfoLog", |
| 1377 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), | 1423 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), |
| 1378 }, | 1424 }, |
| 1379 { | 1425 { |
| 1380 "glGetRenderbufferParameteriv", | 1426 "glGetRenderbufferParameteriv", |
| 1381 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), | 1427 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), |
| 1382 }, | 1428 }, |
| 1383 { | 1429 { |
| 1430 "glGetSamplerParameterfv", |
| 1431 reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv), |
| 1432 }, |
| 1433 { |
| 1434 "glGetSamplerParameteriv", |
| 1435 reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv), |
| 1436 }, |
| 1437 { |
| 1384 "glGetShaderiv", | 1438 "glGetShaderiv", |
| 1385 reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), | 1439 reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), |
| 1386 }, | 1440 }, |
| 1387 { | 1441 { |
| 1388 "glGetShaderInfoLog", | 1442 "glGetShaderInfoLog", |
| 1389 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), | 1443 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), |
| 1390 }, | 1444 }, |
| 1391 { | 1445 { |
| 1392 "glGetShaderPrecisionFormat", | 1446 "glGetShaderPrecisionFormat", |
| 1393 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), | 1447 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), |
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| 1458 }, | 1512 }, |
| 1459 { | 1513 { |
| 1460 "glIsProgram", | 1514 "glIsProgram", |
| 1461 reinterpret_cast<GLES2FunctionPointer>(glIsProgram), | 1515 reinterpret_cast<GLES2FunctionPointer>(glIsProgram), |
| 1462 }, | 1516 }, |
| 1463 { | 1517 { |
| 1464 "glIsRenderbuffer", | 1518 "glIsRenderbuffer", |
| 1465 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), | 1519 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), |
| 1466 }, | 1520 }, |
| 1467 { | 1521 { |
| 1522 "glIsSampler", |
| 1523 reinterpret_cast<GLES2FunctionPointer>(glIsSampler), |
| 1524 }, |
| 1525 { |
| 1468 "glIsShader", | 1526 "glIsShader", |
| 1469 reinterpret_cast<GLES2FunctionPointer>(glIsShader), | 1527 reinterpret_cast<GLES2FunctionPointer>(glIsShader), |
| 1470 }, | 1528 }, |
| 1471 { | 1529 { |
| 1472 "glIsTexture", | 1530 "glIsTexture", |
| 1473 reinterpret_cast<GLES2FunctionPointer>(glIsTexture), | 1531 reinterpret_cast<GLES2FunctionPointer>(glIsTexture), |
| 1474 }, | 1532 }, |
| 1475 { | 1533 { |
| 1476 "glLineWidth", | 1534 "glLineWidth", |
| 1477 reinterpret_cast<GLES2FunctionPointer>(glLineWidth), | 1535 reinterpret_cast<GLES2FunctionPointer>(glLineWidth), |
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| 1502 }, | 1560 }, |
| 1503 { | 1561 { |
| 1504 "glRenderbufferStorage", | 1562 "glRenderbufferStorage", |
| 1505 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), | 1563 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), |
| 1506 }, | 1564 }, |
| 1507 { | 1565 { |
| 1508 "glSampleCoverage", | 1566 "glSampleCoverage", |
| 1509 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), | 1567 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), |
| 1510 }, | 1568 }, |
| 1511 { | 1569 { |
| 1570 "glSamplerParameterf", |
| 1571 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf), |
| 1572 }, |
| 1573 { |
| 1574 "glSamplerParameterfv", |
| 1575 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv), |
| 1576 }, |
| 1577 { |
| 1578 "glSamplerParameteri", |
| 1579 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri), |
| 1580 }, |
| 1581 { |
| 1582 "glSamplerParameteriv", |
| 1583 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv), |
| 1584 }, |
| 1585 { |
| 1512 "glScissor", | 1586 "glScissor", |
| 1513 reinterpret_cast<GLES2FunctionPointer>(glScissor), | 1587 reinterpret_cast<GLES2FunctionPointer>(glScissor), |
| 1514 }, | 1588 }, |
| 1515 { | 1589 { |
| 1516 "glShaderBinary", | 1590 "glShaderBinary", |
| 1517 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), | 1591 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), |
| 1518 }, | 1592 }, |
| 1519 { | 1593 { |
| 1520 "glShaderSource", | 1594 "glShaderSource", |
| 1521 reinterpret_cast<GLES2FunctionPointer>(glShaderSource), | 1595 reinterpret_cast<GLES2FunctionPointer>(glShaderSource), |
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| 2090 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), | 2164 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), |
| 2091 }, | 2165 }, |
| 2092 { | 2166 { |
| 2093 NULL, | 2167 NULL, |
| 2094 NULL, | 2168 NULL, |
| 2095 }, | 2169 }, |
| 2096 }; | 2170 }; |
| 2097 | 2171 |
| 2098 } // namespace gles2 | 2172 } // namespace gles2 |
| 2099 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 2173 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
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