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Side by Side Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 788123002: Add sampler related ES3 APIs to command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 12 matching lines...) Expand all
23 } 23 }
24 void GLES2BindBuffer(GLenum target, GLuint buffer) { 24 void GLES2BindBuffer(GLenum target, GLuint buffer) {
25 gles2::GetGLContext()->BindBuffer(target, buffer); 25 gles2::GetGLContext()->BindBuffer(target, buffer);
26 } 26 }
27 void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { 27 void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) {
28 gles2::GetGLContext()->BindFramebuffer(target, framebuffer); 28 gles2::GetGLContext()->BindFramebuffer(target, framebuffer);
29 } 29 }
30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { 30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) {
31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); 31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer);
32 } 32 }
33 void GLES2BindSampler(GLuint unit, GLuint sampler) {
34 gles2::GetGLContext()->BindSampler(unit, sampler);
35 }
33 void GLES2BindTexture(GLenum target, GLuint texture) { 36 void GLES2BindTexture(GLenum target, GLuint texture) {
34 gles2::GetGLContext()->BindTexture(target, texture); 37 gles2::GetGLContext()->BindTexture(target, texture);
35 } 38 }
36 void GLES2BlendColor(GLclampf red, 39 void GLES2BlendColor(GLclampf red,
37 GLclampf green, 40 GLclampf green,
38 GLclampf blue, 41 GLclampf blue,
39 GLclampf alpha) { 42 GLclampf alpha) {
40 gles2::GetGLContext()->BlendColor(red, green, blue, alpha); 43 gles2::GetGLContext()->BlendColor(red, green, blue, alpha);
41 } 44 }
42 void GLES2BlendEquation(GLenum mode) { 45 void GLES2BlendEquation(GLenum mode) {
(...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after
160 } 163 }
161 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { 164 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
162 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); 165 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers);
163 } 166 }
164 void GLES2DeleteProgram(GLuint program) { 167 void GLES2DeleteProgram(GLuint program) {
165 gles2::GetGLContext()->DeleteProgram(program); 168 gles2::GetGLContext()->DeleteProgram(program);
166 } 169 }
167 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { 170 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
168 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); 171 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers);
169 } 172 }
173 void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) {
174 gles2::GetGLContext()->DeleteSamplers(n, samplers);
175 }
170 void GLES2DeleteShader(GLuint shader) { 176 void GLES2DeleteShader(GLuint shader) {
171 gles2::GetGLContext()->DeleteShader(shader); 177 gles2::GetGLContext()->DeleteShader(shader);
172 } 178 }
173 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { 179 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) {
174 gles2::GetGLContext()->DeleteTextures(n, textures); 180 gles2::GetGLContext()->DeleteTextures(n, textures);
175 } 181 }
176 void GLES2DepthFunc(GLenum func) { 182 void GLES2DepthFunc(GLenum func) {
177 gles2::GetGLContext()->DepthFunc(func); 183 gles2::GetGLContext()->DepthFunc(func);
178 } 184 }
179 void GLES2DepthMask(GLboolean flag) { 185 void GLES2DepthMask(GLboolean flag) {
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
243 } 249 }
244 void GLES2GenerateMipmap(GLenum target) { 250 void GLES2GenerateMipmap(GLenum target) {
245 gles2::GetGLContext()->GenerateMipmap(target); 251 gles2::GetGLContext()->GenerateMipmap(target);
246 } 252 }
247 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { 253 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) {
248 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); 254 gles2::GetGLContext()->GenFramebuffers(n, framebuffers);
249 } 255 }
250 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { 256 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
251 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); 257 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers);
252 } 258 }
259 void GLES2GenSamplers(GLsizei n, GLuint* samplers) {
260 gles2::GetGLContext()->GenSamplers(n, samplers);
261 }
253 void GLES2GenTextures(GLsizei n, GLuint* textures) { 262 void GLES2GenTextures(GLsizei n, GLuint* textures) {
254 gles2::GetGLContext()->GenTextures(n, textures); 263 gles2::GetGLContext()->GenTextures(n, textures);
255 } 264 }
256 void GLES2GetActiveAttrib(GLuint program, 265 void GLES2GetActiveAttrib(GLuint program,
257 GLuint index, 266 GLuint index,
258 GLsizei bufsize, 267 GLsizei bufsize,
259 GLsizei* length, 268 GLsizei* length,
260 GLint* size, 269 GLint* size,
261 GLenum* type, 270 GLenum* type,
262 char* name) { 271 char* name) {
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
319 GLsizei bufsize, 328 GLsizei bufsize,
320 GLsizei* length, 329 GLsizei* length,
321 char* infolog) { 330 char* infolog) {
322 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); 331 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog);
323 } 332 }
324 void GLES2GetRenderbufferParameteriv(GLenum target, 333 void GLES2GetRenderbufferParameteriv(GLenum target,
325 GLenum pname, 334 GLenum pname,
326 GLint* params) { 335 GLint* params) {
327 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); 336 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params);
328 } 337 }
338 void GLES2GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
339 gles2::GetGLContext()->GetSamplerParameterfv(sampler, pname, params);
340 }
341 void GLES2GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
342 gles2::GetGLContext()->GetSamplerParameteriv(sampler, pname, params);
343 }
329 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { 344 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
330 gles2::GetGLContext()->GetShaderiv(shader, pname, params); 345 gles2::GetGLContext()->GetShaderiv(shader, pname, params);
331 } 346 }
332 void GLES2GetShaderInfoLog(GLuint shader, 347 void GLES2GetShaderInfoLog(GLuint shader,
333 GLsizei bufsize, 348 GLsizei bufsize,
334 GLsizei* length, 349 GLsizei* length,
335 char* infolog) { 350 char* infolog) {
336 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); 351 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog);
337 } 352 }
338 void GLES2GetShaderPrecisionFormat(GLenum shadertype, 353 void GLES2GetShaderPrecisionFormat(GLenum shadertype,
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
401 } 416 }
402 GLboolean GLES2IsFramebuffer(GLuint framebuffer) { 417 GLboolean GLES2IsFramebuffer(GLuint framebuffer) {
403 return gles2::GetGLContext()->IsFramebuffer(framebuffer); 418 return gles2::GetGLContext()->IsFramebuffer(framebuffer);
404 } 419 }
405 GLboolean GLES2IsProgram(GLuint program) { 420 GLboolean GLES2IsProgram(GLuint program) {
406 return gles2::GetGLContext()->IsProgram(program); 421 return gles2::GetGLContext()->IsProgram(program);
407 } 422 }
408 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { 423 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) {
409 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); 424 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer);
410 } 425 }
426 GLboolean GLES2IsSampler(GLuint sampler) {
427 return gles2::GetGLContext()->IsSampler(sampler);
428 }
411 GLboolean GLES2IsShader(GLuint shader) { 429 GLboolean GLES2IsShader(GLuint shader) {
412 return gles2::GetGLContext()->IsShader(shader); 430 return gles2::GetGLContext()->IsShader(shader);
413 } 431 }
414 GLboolean GLES2IsTexture(GLuint texture) { 432 GLboolean GLES2IsTexture(GLuint texture) {
415 return gles2::GetGLContext()->IsTexture(texture); 433 return gles2::GetGLContext()->IsTexture(texture);
416 } 434 }
417 void GLES2LineWidth(GLfloat width) { 435 void GLES2LineWidth(GLfloat width) {
418 gles2::GetGLContext()->LineWidth(width); 436 gles2::GetGLContext()->LineWidth(width);
419 } 437 }
420 void GLES2LinkProgram(GLuint program) { 438 void GLES2LinkProgram(GLuint program) {
(...skipping 23 matching lines...) Expand all
444 void GLES2RenderbufferStorage(GLenum target, 462 void GLES2RenderbufferStorage(GLenum target,
445 GLenum internalformat, 463 GLenum internalformat,
446 GLsizei width, 464 GLsizei width,
447 GLsizei height) { 465 GLsizei height) {
448 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, 466 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width,
449 height); 467 height);
450 } 468 }
451 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { 469 void GLES2SampleCoverage(GLclampf value, GLboolean invert) {
452 gles2::GetGLContext()->SampleCoverage(value, invert); 470 gles2::GetGLContext()->SampleCoverage(value, invert);
453 } 471 }
472 void GLES2SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
473 gles2::GetGLContext()->SamplerParameterf(sampler, pname, param);
474 }
475 void GLES2SamplerParameterfv(GLuint sampler,
476 GLenum pname,
477 const GLfloat* params) {
478 gles2::GetGLContext()->SamplerParameterfv(sampler, pname, params);
479 }
480 void GLES2SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
481 gles2::GetGLContext()->SamplerParameteri(sampler, pname, param);
482 }
483 void GLES2SamplerParameteriv(GLuint sampler,
484 GLenum pname,
485 const GLint* params) {
486 gles2::GetGLContext()->SamplerParameteriv(sampler, pname, params);
487 }
454 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { 488 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
455 gles2::GetGLContext()->Scissor(x, y, width, height); 489 gles2::GetGLContext()->Scissor(x, y, width, height);
456 } 490 }
457 void GLES2ShaderBinary(GLsizei n, 491 void GLES2ShaderBinary(GLsizei n,
458 const GLuint* shaders, 492 const GLuint* shaders,
459 GLenum binaryformat, 493 GLenum binaryformat,
460 const void* binary, 494 const void* binary,
461 GLsizei length) { 495 GLsizei length) {
462 gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length); 496 gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length);
463 } 497 }
(...skipping 653 matching lines...) Expand 10 before | Expand all | Expand 10 after
1117 }, 1151 },
1118 { 1152 {
1119 "glBindFramebuffer", 1153 "glBindFramebuffer",
1120 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), 1154 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer),
1121 }, 1155 },
1122 { 1156 {
1123 "glBindRenderbuffer", 1157 "glBindRenderbuffer",
1124 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), 1158 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer),
1125 }, 1159 },
1126 { 1160 {
1161 "glBindSampler",
1162 reinterpret_cast<GLES2FunctionPointer>(glBindSampler),
1163 },
1164 {
1127 "glBindTexture", 1165 "glBindTexture",
1128 reinterpret_cast<GLES2FunctionPointer>(glBindTexture), 1166 reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
1129 }, 1167 },
1130 { 1168 {
1131 "glBlendColor", 1169 "glBlendColor",
1132 reinterpret_cast<GLES2FunctionPointer>(glBlendColor), 1170 reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
1133 }, 1171 },
1134 { 1172 {
1135 "glBlendEquation", 1173 "glBlendEquation",
1136 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), 1174 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
1225 }, 1263 },
1226 { 1264 {
1227 "glDeleteProgram", 1265 "glDeleteProgram",
1228 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), 1266 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
1229 }, 1267 },
1230 { 1268 {
1231 "glDeleteRenderbuffers", 1269 "glDeleteRenderbuffers",
1232 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), 1270 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers),
1233 }, 1271 },
1234 { 1272 {
1273 "glDeleteSamplers",
1274 reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers),
1275 },
1276 {
1235 "glDeleteShader", 1277 "glDeleteShader",
1236 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), 1278 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
1237 }, 1279 },
1238 { 1280 {
1239 "glDeleteTextures", 1281 "glDeleteTextures",
1240 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), 1282 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures),
1241 }, 1283 },
1242 { 1284 {
1243 "glDepthFunc", 1285 "glDepthFunc",
1244 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), 1286 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
1313 }, 1355 },
1314 { 1356 {
1315 "glGenFramebuffers", 1357 "glGenFramebuffers",
1316 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), 1358 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers),
1317 }, 1359 },
1318 { 1360 {
1319 "glGenRenderbuffers", 1361 "glGenRenderbuffers",
1320 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), 1362 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers),
1321 }, 1363 },
1322 { 1364 {
1365 "glGenSamplers",
1366 reinterpret_cast<GLES2FunctionPointer>(glGenSamplers),
1367 },
1368 {
1323 "glGenTextures", 1369 "glGenTextures",
1324 reinterpret_cast<GLES2FunctionPointer>(glGenTextures), 1370 reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
1325 }, 1371 },
1326 { 1372 {
1327 "glGetActiveAttrib", 1373 "glGetActiveAttrib",
1328 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), 1374 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib),
1329 }, 1375 },
1330 { 1376 {
1331 "glGetActiveUniform", 1377 "glGetActiveUniform",
1332 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), 1378 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform),
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
1374 }, 1420 },
1375 { 1421 {
1376 "glGetProgramInfoLog", 1422 "glGetProgramInfoLog",
1377 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), 1423 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog),
1378 }, 1424 },
1379 { 1425 {
1380 "glGetRenderbufferParameteriv", 1426 "glGetRenderbufferParameteriv",
1381 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), 1427 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv),
1382 }, 1428 },
1383 { 1429 {
1430 "glGetSamplerParameterfv",
1431 reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv),
1432 },
1433 {
1434 "glGetSamplerParameteriv",
1435 reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv),
1436 },
1437 {
1384 "glGetShaderiv", 1438 "glGetShaderiv",
1385 reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), 1439 reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
1386 }, 1440 },
1387 { 1441 {
1388 "glGetShaderInfoLog", 1442 "glGetShaderInfoLog",
1389 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), 1443 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog),
1390 }, 1444 },
1391 { 1445 {
1392 "glGetShaderPrecisionFormat", 1446 "glGetShaderPrecisionFormat",
1393 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), 1447 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat),
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
1458 }, 1512 },
1459 { 1513 {
1460 "glIsProgram", 1514 "glIsProgram",
1461 reinterpret_cast<GLES2FunctionPointer>(glIsProgram), 1515 reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
1462 }, 1516 },
1463 { 1517 {
1464 "glIsRenderbuffer", 1518 "glIsRenderbuffer",
1465 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), 1519 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer),
1466 }, 1520 },
1467 { 1521 {
1522 "glIsSampler",
1523 reinterpret_cast<GLES2FunctionPointer>(glIsSampler),
1524 },
1525 {
1468 "glIsShader", 1526 "glIsShader",
1469 reinterpret_cast<GLES2FunctionPointer>(glIsShader), 1527 reinterpret_cast<GLES2FunctionPointer>(glIsShader),
1470 }, 1528 },
1471 { 1529 {
1472 "glIsTexture", 1530 "glIsTexture",
1473 reinterpret_cast<GLES2FunctionPointer>(glIsTexture), 1531 reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
1474 }, 1532 },
1475 { 1533 {
1476 "glLineWidth", 1534 "glLineWidth",
1477 reinterpret_cast<GLES2FunctionPointer>(glLineWidth), 1535 reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
(...skipping 24 matching lines...) Expand all
1502 }, 1560 },
1503 { 1561 {
1504 "glRenderbufferStorage", 1562 "glRenderbufferStorage",
1505 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), 1563 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage),
1506 }, 1564 },
1507 { 1565 {
1508 "glSampleCoverage", 1566 "glSampleCoverage",
1509 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), 1567 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
1510 }, 1568 },
1511 { 1569 {
1570 "glSamplerParameterf",
1571 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf),
1572 },
1573 {
1574 "glSamplerParameterfv",
1575 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv),
1576 },
1577 {
1578 "glSamplerParameteri",
1579 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri),
1580 },
1581 {
1582 "glSamplerParameteriv",
1583 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv),
1584 },
1585 {
1512 "glScissor", 1586 "glScissor",
1513 reinterpret_cast<GLES2FunctionPointer>(glScissor), 1587 reinterpret_cast<GLES2FunctionPointer>(glScissor),
1514 }, 1588 },
1515 { 1589 {
1516 "glShaderBinary", 1590 "glShaderBinary",
1517 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), 1591 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
1518 }, 1592 },
1519 { 1593 {
1520 "glShaderSource", 1594 "glShaderSource",
1521 reinterpret_cast<GLES2FunctionPointer>(glShaderSource), 1595 reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
(...skipping 568 matching lines...) Expand 10 before | Expand all | Expand 10 after
2090 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), 2164 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR),
2091 }, 2165 },
2092 { 2166 {
2093 NULL, 2167 NULL,
2094 NULL, 2168 NULL,
2095 }, 2169 },
2096 }; 2170 };
2097 2171
2098 } // namespace gles2 2172 } // namespace gles2
2099 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 2173 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
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