| Index: gpu/GLES2/gl2chromium_autogen.h
|
| diff --git a/gpu/GLES2/gl2chromium_autogen.h b/gpu/GLES2/gl2chromium_autogen.h
|
| index d35de42c2d336522bb49a03fd1e506ed463433a7..a2c37d4e9b2c8f5b64f86f974b0bf21a0184f6c4 100644
|
| --- a/gpu/GLES2/gl2chromium_autogen.h
|
| +++ b/gpu/GLES2/gl2chromium_autogen.h
|
| @@ -19,6 +19,7 @@
|
| #define glBindBuffer GLES2_GET_FUN(BindBuffer)
|
| #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
|
| #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
|
| +#define glBindSampler GLES2_GET_FUN(BindSampler)
|
| #define glBindTexture GLES2_GET_FUN(BindTexture)
|
| #define glBlendColor GLES2_GET_FUN(BlendColor)
|
| #define glBlendEquation GLES2_GET_FUN(BlendEquation)
|
| @@ -46,6 +47,7 @@
|
| #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
|
| #define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
|
| #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
|
| +#define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers)
|
| #define glDeleteShader GLES2_GET_FUN(DeleteShader)
|
| #define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
|
| #define glDepthFunc GLES2_GET_FUN(DepthFunc)
|
| @@ -68,6 +70,7 @@
|
| #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
|
| #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
|
| #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
|
| +#define glGenSamplers GLES2_GET_FUN(GenSamplers)
|
| #define glGenTextures GLES2_GET_FUN(GenTextures)
|
| #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
|
| #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
|
| @@ -84,6 +87,8 @@
|
| #define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
|
| #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
|
| #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
|
| +#define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv)
|
| +#define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv)
|
| #define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
|
| #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
|
| #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
|
| @@ -105,6 +110,7 @@
|
| #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
|
| #define glIsProgram GLES2_GET_FUN(IsProgram)
|
| #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
|
| +#define glIsSampler GLES2_GET_FUN(IsSampler)
|
| #define glIsShader GLES2_GET_FUN(IsShader)
|
| #define glIsTexture GLES2_GET_FUN(IsTexture)
|
| #define glLineWidth GLES2_GET_FUN(LineWidth)
|
| @@ -116,6 +122,10 @@
|
| #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
|
| #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
|
| #define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
|
| +#define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf)
|
| +#define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv)
|
| +#define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri)
|
| +#define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv)
|
| #define glScissor GLES2_GET_FUN(Scissor)
|
| #define glShaderBinary GLES2_GET_FUN(ShaderBinary)
|
| #define glShaderSource GLES2_GET_FUN(ShaderSource)
|
|
|