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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| 11 // This file contains Chromium-specific GLES2 declarations. | 11 // This file contains Chromium-specific GLES2 declarations. |
| 12 | 12 |
| 13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
| 14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
| 15 | 15 |
| 16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) | 16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) |
| 17 #define glAttachShader GLES2_GET_FUN(AttachShader) | 17 #define glAttachShader GLES2_GET_FUN(AttachShader) |
| 18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) | 18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) |
| 19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) | 19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) |
| 20 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) | 20 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) |
| 21 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) | 21 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) |
| 22 #define glBindSampler GLES2_GET_FUN(BindSampler) |
| 22 #define glBindTexture GLES2_GET_FUN(BindTexture) | 23 #define glBindTexture GLES2_GET_FUN(BindTexture) |
| 23 #define glBlendColor GLES2_GET_FUN(BlendColor) | 24 #define glBlendColor GLES2_GET_FUN(BlendColor) |
| 24 #define glBlendEquation GLES2_GET_FUN(BlendEquation) | 25 #define glBlendEquation GLES2_GET_FUN(BlendEquation) |
| 25 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) | 26 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) |
| 26 #define glBlendFunc GLES2_GET_FUN(BlendFunc) | 27 #define glBlendFunc GLES2_GET_FUN(BlendFunc) |
| 27 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) | 28 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) |
| 28 #define glBufferData GLES2_GET_FUN(BufferData) | 29 #define glBufferData GLES2_GET_FUN(BufferData) |
| 29 #define glBufferSubData GLES2_GET_FUN(BufferSubData) | 30 #define glBufferSubData GLES2_GET_FUN(BufferSubData) |
| 30 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) | 31 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) |
| 31 #define glClear GLES2_GET_FUN(Clear) | 32 #define glClear GLES2_GET_FUN(Clear) |
| 32 #define glClearColor GLES2_GET_FUN(ClearColor) | 33 #define glClearColor GLES2_GET_FUN(ClearColor) |
| 33 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) | 34 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) |
| 34 #define glClearStencil GLES2_GET_FUN(ClearStencil) | 35 #define glClearStencil GLES2_GET_FUN(ClearStencil) |
| 35 #define glColorMask GLES2_GET_FUN(ColorMask) | 36 #define glColorMask GLES2_GET_FUN(ColorMask) |
| 36 #define glCompileShader GLES2_GET_FUN(CompileShader) | 37 #define glCompileShader GLES2_GET_FUN(CompileShader) |
| 37 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) | 38 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) |
| 38 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) | 39 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) |
| 39 #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) | 40 #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) |
| 40 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | 41 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) |
| 41 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | 42 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) |
| 42 #define glCreateProgram GLES2_GET_FUN(CreateProgram) | 43 #define glCreateProgram GLES2_GET_FUN(CreateProgram) |
| 43 #define glCreateShader GLES2_GET_FUN(CreateShader) | 44 #define glCreateShader GLES2_GET_FUN(CreateShader) |
| 44 #define glCullFace GLES2_GET_FUN(CullFace) | 45 #define glCullFace GLES2_GET_FUN(CullFace) |
| 45 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) | 46 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) |
| 46 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) | 47 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) |
| 47 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) | 48 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) |
| 48 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) | 49 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) |
| 50 #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) |
| 49 #define glDeleteShader GLES2_GET_FUN(DeleteShader) | 51 #define glDeleteShader GLES2_GET_FUN(DeleteShader) |
| 50 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | 52 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) |
| 51 #define glDepthFunc GLES2_GET_FUN(DepthFunc) | 53 #define glDepthFunc GLES2_GET_FUN(DepthFunc) |
| 52 #define glDepthMask GLES2_GET_FUN(DepthMask) | 54 #define glDepthMask GLES2_GET_FUN(DepthMask) |
| 53 #define glDepthRangef GLES2_GET_FUN(DepthRangef) | 55 #define glDepthRangef GLES2_GET_FUN(DepthRangef) |
| 54 #define glDetachShader GLES2_GET_FUN(DetachShader) | 56 #define glDetachShader GLES2_GET_FUN(DetachShader) |
| 55 #define glDisable GLES2_GET_FUN(Disable) | 57 #define glDisable GLES2_GET_FUN(Disable) |
| 56 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | 58 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) |
| 57 #define glDrawArrays GLES2_GET_FUN(DrawArrays) | 59 #define glDrawArrays GLES2_GET_FUN(DrawArrays) |
| 58 #define glDrawElements GLES2_GET_FUN(DrawElements) | 60 #define glDrawElements GLES2_GET_FUN(DrawElements) |
| 59 #define glEnable GLES2_GET_FUN(Enable) | 61 #define glEnable GLES2_GET_FUN(Enable) |
| 60 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | 62 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) |
| 61 #define glFinish GLES2_GET_FUN(Finish) | 63 #define glFinish GLES2_GET_FUN(Finish) |
| 62 #define glFlush GLES2_GET_FUN(Flush) | 64 #define glFlush GLES2_GET_FUN(Flush) |
| 63 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | 65 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) |
| 64 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | 66 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) |
| 65 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) | 67 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) |
| 66 #define glFrontFace GLES2_GET_FUN(FrontFace) | 68 #define glFrontFace GLES2_GET_FUN(FrontFace) |
| 67 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 69 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
| 68 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | 70 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
| 69 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | 71 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
| 70 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | 72 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
| 73 #define glGenSamplers GLES2_GET_FUN(GenSamplers) |
| 71 #define glGenTextures GLES2_GET_FUN(GenTextures) | 74 #define glGenTextures GLES2_GET_FUN(GenTextures) |
| 72 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | 75 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
| 73 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | 76 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
| 74 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | 77 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) |
| 75 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | 78 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) |
| 76 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | 79 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) |
| 77 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | 80 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) |
| 78 #define glGetError GLES2_GET_FUN(GetError) | 81 #define glGetError GLES2_GET_FUN(GetError) |
| 79 #define glGetFloatv GLES2_GET_FUN(GetFloatv) | 82 #define glGetFloatv GLES2_GET_FUN(GetFloatv) |
| 80 #define glGetFramebufferAttachmentParameteriv \ | 83 #define glGetFramebufferAttachmentParameteriv \ |
| 81 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) | 84 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) |
| 82 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) | 85 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) |
| 83 #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) | 86 #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) |
| 84 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) | 87 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) |
| 85 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) | 88 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) |
| 86 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) | 89 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) |
| 90 #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) |
| 91 #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) |
| 87 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) | 92 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) |
| 88 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) | 93 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) |
| 89 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) | 94 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) |
| 90 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) | 95 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) |
| 91 #define glGetString GLES2_GET_FUN(GetString) | 96 #define glGetString GLES2_GET_FUN(GetString) |
| 92 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) | 97 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) |
| 93 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) | 98 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) |
| 94 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) | 99 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) |
| 95 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) | 100 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) |
| 96 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) | 101 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) |
| 97 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) | 102 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) |
| 98 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) | 103 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) |
| 99 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) | 104 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) |
| 100 #define glHint GLES2_GET_FUN(Hint) | 105 #define glHint GLES2_GET_FUN(Hint) |
| 101 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) | 106 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) |
| 102 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) | 107 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) |
| 103 #define glIsBuffer GLES2_GET_FUN(IsBuffer) | 108 #define glIsBuffer GLES2_GET_FUN(IsBuffer) |
| 104 #define glIsEnabled GLES2_GET_FUN(IsEnabled) | 109 #define glIsEnabled GLES2_GET_FUN(IsEnabled) |
| 105 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) | 110 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) |
| 106 #define glIsProgram GLES2_GET_FUN(IsProgram) | 111 #define glIsProgram GLES2_GET_FUN(IsProgram) |
| 107 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) | 112 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) |
| 113 #define glIsSampler GLES2_GET_FUN(IsSampler) |
| 108 #define glIsShader GLES2_GET_FUN(IsShader) | 114 #define glIsShader GLES2_GET_FUN(IsShader) |
| 109 #define glIsTexture GLES2_GET_FUN(IsTexture) | 115 #define glIsTexture GLES2_GET_FUN(IsTexture) |
| 110 #define glLineWidth GLES2_GET_FUN(LineWidth) | 116 #define glLineWidth GLES2_GET_FUN(LineWidth) |
| 111 #define glLinkProgram GLES2_GET_FUN(LinkProgram) | 117 #define glLinkProgram GLES2_GET_FUN(LinkProgram) |
| 112 #define glPixelStorei GLES2_GET_FUN(PixelStorei) | 118 #define glPixelStorei GLES2_GET_FUN(PixelStorei) |
| 113 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) | 119 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) |
| 114 #define glReadBuffer GLES2_GET_FUN(ReadBuffer) | 120 #define glReadBuffer GLES2_GET_FUN(ReadBuffer) |
| 115 #define glReadPixels GLES2_GET_FUN(ReadPixels) | 121 #define glReadPixels GLES2_GET_FUN(ReadPixels) |
| 116 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) | 122 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) |
| 117 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) | 123 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) |
| 118 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) | 124 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) |
| 125 #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) |
| 126 #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) |
| 127 #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri) |
| 128 #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv) |
| 119 #define glScissor GLES2_GET_FUN(Scissor) | 129 #define glScissor GLES2_GET_FUN(Scissor) |
| 120 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) | 130 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) |
| 121 #define glShaderSource GLES2_GET_FUN(ShaderSource) | 131 #define glShaderSource GLES2_GET_FUN(ShaderSource) |
| 122 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) | 132 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) |
| 123 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) | 133 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) |
| 124 #define glStencilFunc GLES2_GET_FUN(StencilFunc) | 134 #define glStencilFunc GLES2_GET_FUN(StencilFunc) |
| 125 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | 135 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) |
| 126 #define glStencilMask GLES2_GET_FUN(StencilMask) | 136 #define glStencilMask GLES2_GET_FUN(StencilMask) |
| 127 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | 137 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) |
| 128 #define glStencilOp GLES2_GET_FUN(StencilOp) | 138 #define glStencilOp GLES2_GET_FUN(StencilOp) |
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| 267 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 277 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
| 268 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 278 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
| 269 #define glScheduleOverlayPlaneCHROMIUM \ | 279 #define glScheduleOverlayPlaneCHROMIUM \ |
| 270 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 280 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
| 271 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 281 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
| 272 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 282 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
| 273 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 283 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
| 274 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 284 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
| 275 | 285 |
| 276 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 286 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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