Index: src/gpu/gl/GrGLCaps.cpp |
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp |
index a510cb456b030be8a39ba592aaa450a4c3e79b34..79c99c224adcfb392edaf21bea5f2390b45b5fdb 100644 |
--- a/src/gpu/gl/GrGLCaps.cpp |
+++ b/src/gpu/gl/GrGLCaps.cpp |
@@ -776,13 +776,13 @@ void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { |
fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count()); |
} |
-static GrGLenum precision_to_gl_float_type(GrShaderVar::Precision p) { |
+static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { |
switch (p) { |
- case GrShaderVar::kLow_Precision: |
+ case kLow_GrSLPrecision: |
return GR_GL_LOW_FLOAT; |
- case GrShaderVar::kMedium_Precision: |
+ case kMedium_GrSLPrecision: |
return GR_GL_MEDIUM_FLOAT; |
- case GrShaderVar::kHigh_Precision: |
+ case kHigh_GrSLPrecision: |
return GR_GL_HIGH_FLOAT; |
} |
SkFAIL("Unknown precision."); |
@@ -811,8 +811,8 @@ void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, const Gr |
GrGLenum glShader = shader_type_to_gl_shader(shaderType); |
PrecisionInfo* first = NULL; |
fShaderPrecisionVaries = false; |
- for (int p = 0; p < GrShaderVar::kPrecisionCount; ++p) { |
- GrShaderVar::Precision precision = static_cast<GrShaderVar::Precision>(p); |
+ for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
+ GrSLPrecision precision = static_cast<GrSLPrecision>(p); |
GrGLenum glPrecision = precision_to_gl_float_type(precision); |
GrGLint range[2]; |
GrGLint bits; |
@@ -835,7 +835,7 @@ void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, const Gr |
fShaderPrecisionVaries = false; |
for (int s = 0; s < kGrShaderTypeCount; ++s) { |
if (kGeometry_GrShaderType != s || fGeometryShaderSupport) { |
- for (int p = 0; p < GrShaderVar::kPrecisionCount; ++p) { |
+ for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
fFloatPrecisions[s][p].fLogRangeLow = 127; |
fFloatPrecisions[s][p].fLogRangeHigh = 127; |
fFloatPrecisions[s][p].fBits = 23; |