Index: src/gpu/effects/GrConfigConversionEffect.cpp |
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp |
index e146411e32272fa00325a04d18cc805caa986627..55ae54e9ae62ea66a79e0e3324d2d08bb335c666 100644 |
--- a/src/gpu/effects/GrConfigConversionEffect.cpp |
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp |
@@ -29,7 +29,7 @@ public: |
const TransformedCoordsArray& coords, |
const TextureSamplerArray& samplers) SK_OVERRIDE { |
// Using highp for GLES here in order to avoid some precision issues on specific GPUs. |
- GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
+ GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision); |
SkString tmpDecl; |
tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl); |