Index: src/gpu/gl/GrGLProgramDesc.cpp |
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp |
index 16de1eab227e9f75a91770488ff4cdea282d0301..068386c3aa94a5e761da2620714967de81b6d842 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.cpp |
+++ b/src/gpu/gl/GrGLProgramDesc.cpp |
@@ -69,7 +69,7 @@ enum { |
kTransformKeyBits = kMatrixTypeKeyBits + kPrecisionBits + 1, |
}; |
-GR_STATIC_ASSERT(GrShaderVar::kHigh_Precision < (1 << kPrecisionBits)); |
+GR_STATIC_ASSERT(kHigh_GrSLPrecision < (1 << kPrecisionBits)); |
/** |
* We specialize the vertex code for each of these matrix types. |
@@ -95,7 +95,7 @@ static uint32_t gen_transform_key(const GrPendingFragmentStage& stage, bool useE |
key |= kPositionCoords_Flag; |
} |
- GR_STATIC_ASSERT(GrShaderVar::kPrecisionCount <= (1 << kPrecisionBits)); |
+ GR_STATIC_ASSERT(kGrSLPrecisionCount <= (1 << kPrecisionBits)); |
key |= (coordTransform.precision() << kPrecisionShift); |
key <<= kTransformKeyBits * t; |