| Index: include/gpu/GrTypesPriv.h
|
| diff --git a/include/gpu/GrTypesPriv.h b/include/gpu/GrTypesPriv.h
|
| index 83d85612b91b94133700e83b6ffd6b80f1643259..2a8d4c3255ae0642653c302773e5d0b49d9b9247 100644
|
| --- a/include/gpu/GrTypesPriv.h
|
| +++ b/include/gpu/GrTypesPriv.h
|
| @@ -39,6 +39,24 @@ enum GrShaderType {
|
| static const int kGrShaderTypeCount = kLastkFragment_GrShaderType + 1;
|
|
|
| /**
|
| + * Precisions of shader language variables. Not all shading languages support precisions or actually
|
| + * vary the internal precision based on the qualifiers.
|
| + */
|
| +enum GrSLPrecision {
|
| + kLow_GrSLPrecision,
|
| + kMedium_GrSLPrecision,
|
| + kHigh_GrSLPrecision,
|
| +
|
| + // Default precision is medium. This is because on OpenGL ES 2 highp support is not
|
| + // guaranteed. On (non-ES) OpenGL the specifiers have no effect on precision.
|
| + kDefault_GrSLPrecision = kMedium_GrSLPrecision,
|
| +
|
| + kLast_GrSLPrecision = kHigh_GrSLPrecision
|
| +};
|
| +
|
| +static const int kGrSLPrecisionCount = kLast_GrSLPrecision + 1;
|
| +
|
| +/**
|
| * Gets the vector size of the SLType. Returns -1 for void, matrices, and samplers.
|
| */
|
| static inline int GrSLTypeVectorCount(GrSLType type) {
|
|
|