| Index: sky/engine/core/animation/PendingAnimations.h
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| diff --git a/sky/engine/core/animation/CompositorPendingAnimations.h b/sky/engine/core/animation/PendingAnimations.h
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| similarity index 77%
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| rename from sky/engine/core/animation/CompositorPendingAnimations.h
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| rename to sky/engine/core/animation/PendingAnimations.h
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| index a350da1848fd7d2f0262771fb3ecde27f95e72cb..101fb8338e9e2b35eba50097605e7c454315742b 100644
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| --- a/sky/engine/core/animation/CompositorPendingAnimations.h
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| +++ b/sky/engine/core/animation/PendingAnimations.h
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| @@ -28,8 +28,8 @@
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|   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|   */
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|  
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| -#ifndef SKY_ENGINE_CORE_ANIMATION_COMPOSITORPENDINGANIMATIONS_H_
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| -#define SKY_ENGINE_CORE_ANIMATION_COMPOSITORPENDINGANIMATIONS_H_
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| +#ifndef SKY_ENGINE_CORE_ANIMATION_PENDINGANIMATIONS_H_
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| +#define SKY_ENGINE_CORE_ANIMATION_PENDINGANIMATIONS_H_
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|  
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|  #include "sky/engine/core/animation/AnimationPlayer.h"
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|  #include "sky/engine/platform/Timer.h"
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| @@ -43,28 +43,26 @@ namespace blink {
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|  // For CSS Animations, used to synchronize the start of main-thread animations
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|  // with compositor animations when both classes of CSS Animations are triggered
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|  // by the same recalc
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| -class CompositorPendingAnimations final {
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| +class PendingAnimations final {
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|      DISALLOW_ALLOCATION();
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|  public:
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|  
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| -    CompositorPendingAnimations()
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| -        : m_timer(this, &CompositorPendingAnimations::timerFired)
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| +    PendingAnimations()
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| +        : m_timer(this, &PendingAnimations::timerFired)
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|      { }
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|  
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|      void add(AnimationPlayer*);
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|      // Returns whether we are waiting for an animation to start and should
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|      // service again on the next frame.
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| -    bool update(bool startOnCompositor = true);
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| -    void notifyCompositorAnimationStarted(double monotonicAnimationStartTime);
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| +    bool update();
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|  
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|  private:
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| -    void timerFired(Timer<CompositorPendingAnimations>*) { update(false); }
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| +    void timerFired(Timer<PendingAnimations>*) { update(); }
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|  
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|      Vector<RefPtr<AnimationPlayer> > m_pending;
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| -    Vector<RefPtr<AnimationPlayer> > m_waitingForCompositorAnimationStart;
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| -    Timer<CompositorPendingAnimations> m_timer;
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| +    Timer<PendingAnimations> m_timer;
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|  };
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|  
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|  } // namespace blink
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|  
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| -#endif  // SKY_ENGINE_CORE_ANIMATION_COMPOSITORPENDINGANIMATIONS_H_
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| +#endif  // SKY_ENGINE_CORE_ANIMATION_PENDINGANIMATIONS_H_
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| 
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