Index: sky/engine/core/animation/PendingAnimations.cpp |
diff --git a/sky/engine/core/animation/CompositorPendingAnimations.cpp b/sky/engine/core/animation/PendingAnimations.cpp |
similarity index 55% |
rename from sky/engine/core/animation/CompositorPendingAnimations.cpp |
rename to sky/engine/core/animation/PendingAnimations.cpp |
index 8f3d3a6223fcb436e0c8d679e1f9bdf7143d155a..75879065a74a12664550cefdd611c342f2e66f97 100644 |
--- a/sky/engine/core/animation/CompositorPendingAnimations.cpp |
+++ b/sky/engine/core/animation/PendingAnimations.cpp |
@@ -29,7 +29,7 @@ |
*/ |
#include "sky/engine/config.h" |
-#include "sky/engine/core/animation/CompositorPendingAnimations.h" |
+#include "sky/engine/core/animation/PendingAnimations.h" |
#include "sky/engine/core/animation/Animation.h" |
#include "sky/engine/core/animation/AnimationTimeline.h" |
@@ -39,7 +39,7 @@ |
namespace blink { |
-void CompositorPendingAnimations::add(AnimationPlayer* player) |
+void PendingAnimations::add(AnimationPlayer* player) |
{ |
ASSERT(player); |
ASSERT(m_pending.find(player) == kNotFound); |
@@ -55,41 +55,23 @@ void CompositorPendingAnimations::add(AnimationPlayer* player) |
} |
} |
-bool CompositorPendingAnimations::update(bool startOnCompositor) |
+bool PendingAnimations::update() |
{ |
Vector<AnimationPlayer*> waitingForStartTime; |
- bool startedSynchronizedOnCompositor = false; |
- |
Vector<RefPtr<AnimationPlayer> > players; |
players.swap(m_pending); |
for (size_t i = 0; i < players.size(); ++i) { |
AnimationPlayer& player = *players[i].get(); |
- bool hadCompositorAnimation = player.hasActiveAnimationsOnCompositor(); |
- player.preCommit(startOnCompositor); |
- if (player.hasActiveAnimationsOnCompositor() && !hadCompositorAnimation) { |
- startedSynchronizedOnCompositor = true; |
- } |
- |
+ player.preCommit(); |
if (player.playing() && !player.hasStartTime()) { |
waitingForStartTime.append(&player); |
} |
} |
- // If any synchronized animations were started on the compositor, all |
- // remaning synchronized animations need to wait for the synchronized |
- // start time. Otherwise they may start immediately. |
- if (startedSynchronizedOnCompositor) { |
- for (size_t i = 0; i < waitingForStartTime.size(); ++i) { |
- if (!waitingForStartTime[i]->hasStartTime()) { |
- m_waitingForCompositorAnimationStart.append(waitingForStartTime[i]); |
- } |
- } |
- } else { |
- for (size_t i = 0; i < waitingForStartTime.size(); ++i) { |
- if (!waitingForStartTime[i]->hasStartTime()) { |
- waitingForStartTime[i]->notifyCompositorStartTime(waitingForStartTime[i]->timeline()->currentTimeInternal()); |
- } |
+ for (size_t i = 0; i < waitingForStartTime.size(); ++i) { |
+ if (!waitingForStartTime[i]->hasStartTime()) { |
+ waitingForStartTime[i]->notifyCompositorStartTime(waitingForStartTime[i]->timeline()->currentTimeInternal()); |
} |
} |
@@ -100,36 +82,7 @@ bool CompositorPendingAnimations::update(bool startOnCompositor) |
} |
ASSERT(m_pending.isEmpty()); |
- |
- if (startedSynchronizedOnCompositor) |
- return true; |
- |
- if (m_waitingForCompositorAnimationStart.isEmpty()) |
- return false; |
- |
- // Check if we're still waiting for any compositor animations to start. |
- for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { |
- if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOnCompositor()) |
- return true; |
- } |
- |
- // If not, go ahead and start any animations that were waiting. |
- notifyCompositorAnimationStarted(monotonicallyIncreasingTime()); |
- |
- ASSERT(m_pending.isEmpty()); |
return false; |
} |
-void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnimationStartTime) |
-{ |
- for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { |
- AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get(); |
- if (player->hasStartTime()) |
- continue; |
- player->notifyCompositorStartTime(monotonicAnimationStartTime - player->timeline()->zeroTime()); |
- } |
- |
- m_waitingForCompositorAnimationStart.clear(); |
-} |
- |
} // namespace |