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Side by Side Diff: sky/engine/core/animation/PendingAnimations.h

Issue 772673002: Fix Animations, Remove Compostior Animations. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: CompositorPendingAnimations -> PendingAnimations Created 6 years ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 10 matching lines...) Expand all
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef SKY_ENGINE_CORE_ANIMATION_COMPOSITORPENDINGANIMATIONS_H_ 31 #ifndef SKY_ENGINE_CORE_ANIMATION_PENDINGANIMATIONS_H_
32 #define SKY_ENGINE_CORE_ANIMATION_COMPOSITORPENDINGANIMATIONS_H_ 32 #define SKY_ENGINE_CORE_ANIMATION_PENDINGANIMATIONS_H_
33 33
34 #include "sky/engine/core/animation/AnimationPlayer.h" 34 #include "sky/engine/core/animation/AnimationPlayer.h"
35 #include "sky/engine/platform/Timer.h" 35 #include "sky/engine/platform/Timer.h"
36 #include "sky/engine/platform/heap/Handle.h" 36 #include "sky/engine/platform/heap/Handle.h"
37 #include "sky/engine/wtf/Vector.h" 37 #include "sky/engine/wtf/Vector.h"
38 38
39 namespace blink { 39 namespace blink {
40 40
41 // Manages the starting of pending animations on the compositor following a 41 // Manages the starting of pending animations on the compositor following a
42 // compositing update. 42 // compositing update.
43 // For CSS Animations, used to synchronize the start of main-thread animations 43 // For CSS Animations, used to synchronize the start of main-thread animations
44 // with compositor animations when both classes of CSS Animations are triggered 44 // with compositor animations when both classes of CSS Animations are triggered
45 // by the same recalc 45 // by the same recalc
46 class CompositorPendingAnimations final { 46 class PendingAnimations final {
47 DISALLOW_ALLOCATION(); 47 DISALLOW_ALLOCATION();
48 public: 48 public:
49 49
50 CompositorPendingAnimations() 50 PendingAnimations()
51 : m_timer(this, &CompositorPendingAnimations::timerFired) 51 : m_timer(this, &PendingAnimations::timerFired)
52 { } 52 { }
53 53
54 void add(AnimationPlayer*); 54 void add(AnimationPlayer*);
55 // Returns whether we are waiting for an animation to start and should 55 // Returns whether we are waiting for an animation to start and should
56 // service again on the next frame. 56 // service again on the next frame.
57 bool update(bool startOnCompositor = true); 57 bool update();
58 void notifyCompositorAnimationStarted(double monotonicAnimationStartTime);
59 58
60 private: 59 private:
61 void timerFired(Timer<CompositorPendingAnimations>*) { update(false); } 60 void timerFired(Timer<PendingAnimations>*) { update(); }
62 61
63 Vector<RefPtr<AnimationPlayer> > m_pending; 62 Vector<RefPtr<AnimationPlayer> > m_pending;
64 Vector<RefPtr<AnimationPlayer> > m_waitingForCompositorAnimationStart; 63 Timer<PendingAnimations> m_timer;
65 Timer<CompositorPendingAnimations> m_timer;
66 }; 64 };
67 65
68 } // namespace blink 66 } // namespace blink
69 67
70 #endif // SKY_ENGINE_CORE_ANIMATION_COMPOSITORPENDINGANIMATIONS_H_ 68 #endif // SKY_ENGINE_CORE_ANIMATION_PENDINGANIMATIONS_H_
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