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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "sky/engine/config.h" | 31 #include "sky/engine/config.h" |
| 32 #include "sky/engine/core/animation/CompositorPendingAnimations.h" | 32 #include "sky/engine/core/animation/PendingAnimations.h" |
| 33 | 33 |
| 34 #include "sky/engine/core/animation/Animation.h" | 34 #include "sky/engine/core/animation/Animation.h" |
| 35 #include "sky/engine/core/animation/AnimationTimeline.h" | 35 #include "sky/engine/core/animation/AnimationTimeline.h" |
| 36 #include "sky/engine/core/frame/FrameView.h" | 36 #include "sky/engine/core/frame/FrameView.h" |
| 37 #include "sky/engine/core/page/Page.h" | 37 #include "sky/engine/core/page/Page.h" |
| 38 #include "sky/engine/core/rendering/RenderLayer.h" | 38 #include "sky/engine/core/rendering/RenderLayer.h" |
| 39 | 39 |
| 40 namespace blink { | 40 namespace blink { |
| 41 | 41 |
| 42 void CompositorPendingAnimations::add(AnimationPlayer* player) | 42 void PendingAnimations::add(AnimationPlayer* player) |
| 43 { | 43 { |
| 44 ASSERT(player); | 44 ASSERT(player); |
| 45 ASSERT(m_pending.find(player) == kNotFound); | 45 ASSERT(m_pending.find(player) == kNotFound); |
| 46 m_pending.append(player); | 46 m_pending.append(player); |
| 47 | 47 |
| 48 Document* document = player->timeline()->document(); | 48 Document* document = player->timeline()->document(); |
| 49 if (document->view()) | 49 if (document->view()) |
| 50 document->view()->scheduleAnimation(); | 50 document->view()->scheduleAnimation(); |
| 51 | 51 |
| 52 bool visible = document->page() && document->page()->visibilityState() == Pa
geVisibilityStateVisible; | 52 bool visible = document->page() && document->page()->visibilityState() == Pa
geVisibilityStateVisible; |
| 53 if (!visible && !m_timer.isActive()) { | 53 if (!visible && !m_timer.isActive()) { |
| 54 m_timer.startOneShot(0, FROM_HERE); | 54 m_timer.startOneShot(0, FROM_HERE); |
| 55 } | 55 } |
| 56 } | 56 } |
| 57 | 57 |
| 58 bool CompositorPendingAnimations::update(bool startOnCompositor) | 58 bool PendingAnimations::update() |
| 59 { | 59 { |
| 60 Vector<AnimationPlayer*> waitingForStartTime; | 60 Vector<AnimationPlayer*> waitingForStartTime; |
| 61 bool startedSynchronizedOnCompositor = false; | |
| 62 | |
| 63 Vector<RefPtr<AnimationPlayer> > players; | 61 Vector<RefPtr<AnimationPlayer> > players; |
| 64 players.swap(m_pending); | 62 players.swap(m_pending); |
| 65 | 63 |
| 66 for (size_t i = 0; i < players.size(); ++i) { | 64 for (size_t i = 0; i < players.size(); ++i) { |
| 67 AnimationPlayer& player = *players[i].get(); | 65 AnimationPlayer& player = *players[i].get(); |
| 68 bool hadCompositorAnimation = player.hasActiveAnimationsOnCompositor(); | 66 player.preCommit(); |
| 69 player.preCommit(startOnCompositor); | |
| 70 if (player.hasActiveAnimationsOnCompositor() && !hadCompositorAnimation)
{ | |
| 71 startedSynchronizedOnCompositor = true; | |
| 72 } | |
| 73 | |
| 74 if (player.playing() && !player.hasStartTime()) { | 67 if (player.playing() && !player.hasStartTime()) { |
| 75 waitingForStartTime.append(&player); | 68 waitingForStartTime.append(&player); |
| 76 } | 69 } |
| 77 } | 70 } |
| 78 | 71 |
| 79 // If any synchronized animations were started on the compositor, all | 72 for (size_t i = 0; i < waitingForStartTime.size(); ++i) { |
| 80 // remaning synchronized animations need to wait for the synchronized | 73 if (!waitingForStartTime[i]->hasStartTime()) { |
| 81 // start time. Otherwise they may start immediately. | 74 waitingForStartTime[i]->notifyCompositorStartTime(waitingForStartTim
e[i]->timeline()->currentTimeInternal()); |
| 82 if (startedSynchronizedOnCompositor) { | |
| 83 for (size_t i = 0; i < waitingForStartTime.size(); ++i) { | |
| 84 if (!waitingForStartTime[i]->hasStartTime()) { | |
| 85 m_waitingForCompositorAnimationStart.append(waitingForStartTime[
i]); | |
| 86 } | |
| 87 } | |
| 88 } else { | |
| 89 for (size_t i = 0; i < waitingForStartTime.size(); ++i) { | |
| 90 if (!waitingForStartTime[i]->hasStartTime()) { | |
| 91 waitingForStartTime[i]->notifyCompositorStartTime(waitingForStar
tTime[i]->timeline()->currentTimeInternal()); | |
| 92 } | |
| 93 } | 75 } |
| 94 } | 76 } |
| 95 | 77 |
| 96 // FIXME: The postCommit should happen *after* the commit, not before. | 78 // FIXME: The postCommit should happen *after* the commit, not before. |
| 97 for (size_t i = 0; i < players.size(); ++i) { | 79 for (size_t i = 0; i < players.size(); ++i) { |
| 98 AnimationPlayer& player = *players[i].get(); | 80 AnimationPlayer& player = *players[i].get(); |
| 99 player.postCommit(player.timeline()->currentTimeInternal()); | 81 player.postCommit(player.timeline()->currentTimeInternal()); |
| 100 } | 82 } |
| 101 | 83 |
| 102 ASSERT(m_pending.isEmpty()); | 84 ASSERT(m_pending.isEmpty()); |
| 103 | |
| 104 if (startedSynchronizedOnCompositor) | |
| 105 return true; | |
| 106 | |
| 107 if (m_waitingForCompositorAnimationStart.isEmpty()) | |
| 108 return false; | |
| 109 | |
| 110 // Check if we're still waiting for any compositor animations to start. | |
| 111 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { | |
| 112 if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOn
Compositor()) | |
| 113 return true; | |
| 114 } | |
| 115 | |
| 116 // If not, go ahead and start any animations that were waiting. | |
| 117 notifyCompositorAnimationStarted(monotonicallyIncreasingTime()); | |
| 118 | |
| 119 ASSERT(m_pending.isEmpty()); | |
| 120 return false; | 85 return false; |
| 121 } | 86 } |
| 122 | 87 |
| 123 void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monoto
nicAnimationStartTime) | |
| 124 { | |
| 125 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { | |
| 126 AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get(); | |
| 127 if (player->hasStartTime()) | |
| 128 continue; | |
| 129 player->notifyCompositorStartTime(monotonicAnimationStartTime - player->
timeline()->zeroTime()); | |
| 130 } | |
| 131 | |
| 132 m_waitingForCompositorAnimationStart.clear(); | |
| 133 } | |
| 134 | |
| 135 } // namespace | 88 } // namespace |
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