 Chromium Code Reviews
 Chromium Code Reviews| Index: src/core/SkRTree.h | 
| diff --git a/src/core/SkRTree.h b/src/core/SkRTree.h | 
| index 00c6c8941da9e64d366bae18912183204c60b6cf..440411d9b0b96f9d035f5840f065f4f3aa038d07 100644 | 
| --- a/src/core/SkRTree.h | 
| +++ b/src/core/SkRTree.h | 
| @@ -9,163 +9,83 @@ | 
| #ifndef SkRTree_DEFINED | 
| #define SkRTree_DEFINED | 
| +#include "SkBBoxHierarchy.h" | 
| #include "SkRect.h" | 
| #include "SkTDArray.h" | 
| -#include "SkChunkAlloc.h" | 
| -#include "SkBBoxHierarchy.h" | 
| /** | 
| * An R-Tree implementation. In short, it is a balanced n-ary tree containing a hierarchy of | 
| * bounding rectangles. | 
| * | 
| - * Much like a B-Tree it maintains balance by enforcing minimum and maximum child counts, and | 
| - * splitting nodes when they become overfull. Unlike B-trees, however, we're using spatial data; so | 
| - * there isn't a canonical ordering to use when choosing insertion locations and splitting | 
| - * distributions. A variety of heuristics have been proposed for these problems; here, we're using | 
| - * something resembling an R*-tree, which attempts to minimize area and overlap during insertion, | 
| - * and aims to minimize a combination of margin, overlap, and area when splitting. | 
| + * It only supports bulk-loading, i.e. creation from a batch of bounding rectangles. | 
| + * This performs a bottom-up bulk load using the STR (sort-tile-recursive) algorithm. | 
| * | 
| - * One detail that is thus far unimplemented that may improve tree quality is attempting to remove | 
| - * and reinsert nodes when they become full, instead of immediately splitting (nodes that may have | 
| - * been placed well early on may hurt the tree later when more nodes have been added; removing | 
| - * and reinserting nodes generally helps reduce overlap and make a better tree). Deletion of nodes | 
| - * is also unimplemented. | 
| + * TODO: Experiment with other bulk-load algorithms (in particular the Hilbert pack variant, | 
| + * which groups rects by position on the Hilbert curve, is probably worth a look). There also | 
| + * exist top-down bulk load variants (VAMSplit, TopDownGreedy, etc). | 
| * | 
| * For more details see: | 
| * | 
| * Beckmann, N.; Kriegel, H. P.; Schneider, R.; Seeger, B. (1990). "The R*-tree: | 
| * an efficient and robust access method for points and rectangles" | 
| - * | 
| - * It also supports bulk-loading from a batch of bounds and values; if you don't require the tree | 
| - * to be usable in its intermediate states while it is being constructed, this is significantly | 
| - * quicker than individual insertions and produces more consistent trees. | 
| */ | 
| class SkRTree : public SkBBoxHierarchy { | 
| public: | 
| SK_DECLARE_INST_COUNT(SkRTree) | 
| /** | 
| - * Create a new R-Tree with specified min/max child counts. | 
| - * The child counts are valid iff: | 
| - * - (max + 1) / 2 >= min (splitting an overfull node must be enough to populate 2 nodes) | 
| - * - min < max | 
| - * - min > 0 | 
| - * - max < SK_MaxU16 | 
| * If you have some prior information about the distribution of bounds you're expecting, you | 
| - * can provide an optional aspect ratio parameter. This allows the bulk-load algorithm to create | 
| - * better proportioned tiles of rectangles. | 
| + * can provide an optional aspect ratio parameter. This allows the bulk-load algorithm to | 
| + * create better proportioned tiles of rectangles. | 
| */ | 
| - static SkRTree* Create(int minChildren, int maxChildren, SkScalar aspectRatio = 1, | 
| - bool orderWhenBulkLoading = true); | 
| - virtual ~SkRTree(); | 
| + explicit SkRTree(SkScalar aspectRatio = 1); | 
| + virtual ~SkRTree() {} | 
| virtual void insert(SkAutoTMalloc<SkRect>* boundsArray, int N) SK_OVERRIDE; | 
| virtual void search(const SkRect& query, SkTDArray<unsigned>* results) const SK_OVERRIDE; | 
| - void clear(); | 
| + // Methods and constants below here are only public for tests. | 
| + | 
| // Return the depth of the tree structure. | 
| - int getDepth() const { return this->isEmpty() ? 0 : fRoot.fChild.subtree->fLevel + 1; } | 
| + int getDepth() const { return fCount ? fRoot.fSubtree->fLevel + 1 : 0; } | 
| // Insertion count (not overall node count, which may be greater). | 
| int getCount() const { return fCount; } | 
| + // These values were empirically determined to produce reasonable performance in most cases. | 
| + static const int kMinChildren = 6, | 
| + kMaxChildren = 11; | 
| private: | 
| - bool isEmpty() const { return 0 == this->getCount(); } | 
| - | 
| struct Node; | 
| - /** | 
| - * A branch of the tree, this may contain a pointer to another interior node, or a data value | 
| - */ | 
| struct Branch { | 
| union { | 
| - Node* subtree; | 
| - unsigned opIndex; | 
| - } fChild; | 
| - SkIRect fBounds; | 
| + Node* fSubtree; | 
| + unsigned fOpIndex; | 
| + }; | 
| + SkRect fBounds; | 
| }; | 
| - /** | 
| - * A node in the tree, has between fMinChildren and fMaxChildren (the root is a special case) | 
| - */ | 
| struct Node { | 
| uint16_t fNumChildren; | 
| 
robertphillips
2014/11/18 17:26:43
Can we do with out fLevel now ?
 
mtklein
2014/11/18 17:34:00
Yes, I think I can get rid of that.  Didn't bother
 | 
| uint16_t fLevel; | 
| - bool isLeaf() { return 0 == fLevel; } | 
| - // Since we want to be able to pick min/max child counts at runtime, we assume the creator | 
| - // has allocated sufficient space directly after us in memory, and index into that space | 
| - Branch* child(size_t index) { | 
| - return reinterpret_cast<Branch*>(this + 1) + index; | 
| - } | 
| - }; | 
| - | 
| - typedef int32_t SkIRect::*SortSide; | 
| - | 
| - // Helper for sorting our children arrays by sides of their rects | 
| - struct RectLessThan { | 
| - RectLessThan(SkRTree::SortSide side) : fSide(side) { } | 
| - bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) const { | 
| - return lhs.fBounds.*fSide < rhs.fBounds.*fSide; | 
| - } | 
| - private: | 
| - const SkRTree::SortSide fSide; | 
| - }; | 
| - | 
| - struct RectLessX { | 
| - bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) { | 
| - return ((lhs.fBounds.fRight - lhs.fBounds.fLeft) >> 1) < | 
| - ((rhs.fBounds.fRight - lhs.fBounds.fLeft) >> 1); | 
| - } | 
| - }; | 
| - | 
| - struct RectLessY { | 
| - bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) { | 
| - return ((lhs.fBounds.fBottom - lhs.fBounds.fTop) >> 1) < | 
| - ((rhs.fBounds.fBottom - lhs.fBounds.fTop) >> 1); | 
| - } | 
| + Branch fChildren[kMaxChildren]; | 
| }; | 
| - SkRTree(int minChildren, int maxChildren, SkScalar aspectRatio, bool orderWhenBulkLoading); | 
| - | 
| - /** | 
| - * Recursively descend the tree to find an insertion position for 'branch', updates | 
| - * bounding boxes on the way up. | 
| - */ | 
| - Branch* insert(Node* root, Branch* branch, uint16_t level = 0); | 
| - | 
| - int chooseSubtree(Node* root, Branch* branch); | 
| - SkIRect computeBounds(Node* n); | 
| - int distributeChildren(Branch* children); | 
| - void search(Node* root, const SkIRect query, SkTDArray<unsigned>* results) const; | 
| + void search(Node* root, const SkRect& query, SkTDArray<unsigned>* results) const; | 
| - /** | 
| - * This performs a bottom-up bulk load using the STR (sort-tile-recursive) algorithm, this | 
| - * seems to generally produce better, more consistent trees at significantly lower cost than | 
| - * repeated insertions. | 
| - * | 
| - * This consumes the input array. | 
| - * | 
| - * TODO: Experiment with other bulk-load algorithms (in particular the Hilbert pack variant, | 
| - * which groups rects by position on the Hilbert curve, is probably worth a look). There also | 
| - * exist top-down bulk load variants (VAMSplit, TopDownGreedy, etc). | 
| - */ | 
| + // Consumes the input array. | 
| Branch bulkLoad(SkTDArray<Branch>* branches, int level = 0); | 
| - void validate() const; | 
| - int validateSubtree(Node* root, SkIRect bounds, bool isRoot = false) const; | 
| + // How many times will bulkLoad() call allocateNodeAtLevel()? | 
| + static int CountNodes(int branches, SkScalar aspectRatio); | 
| - const int fMinChildren; | 
| - const int fMaxChildren; | 
| - const size_t fNodeSize; | 
| + Node* allocateNodeAtLevel(uint16_t level); | 
| // This is the count of data elements (rather than total nodes in the tree) | 
| int fCount; | 
| - | 
| - Branch fRoot; | 
| - SkChunkAlloc fNodes; | 
| SkScalar fAspectRatio; | 
| - bool fSortWhenBulkLoading; | 
| - | 
| - Node* allocateNode(uint16_t level); | 
| + Branch fRoot; | 
| + SkTDArray<Node> fNodes; | 
| typedef SkBBoxHierarchy INHERITED; | 
| }; |