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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #ifndef SkRTree_DEFINED | 9 #ifndef SkRTree_DEFINED |
10 #define SkRTree_DEFINED | 10 #define SkRTree_DEFINED |
11 | 11 |
12 #include "SkBBoxHierarchy.h" | |
12 #include "SkRect.h" | 13 #include "SkRect.h" |
13 #include "SkTDArray.h" | 14 #include "SkTDArray.h" |
14 #include "SkChunkAlloc.h" | |
15 #include "SkBBoxHierarchy.h" | |
16 | 15 |
17 /** | 16 /** |
18 * An R-Tree implementation. In short, it is a balanced n-ary tree containing a hierarchy of | 17 * An R-Tree implementation. In short, it is a balanced n-ary tree containing a hierarchy of |
19 * bounding rectangles. | 18 * bounding rectangles. |
20 * | 19 * |
21 * Much like a B-Tree it maintains balance by enforcing minimum and maximum chil d counts, and | 20 * It only supports bulk-loading, i.e. creation from a batch of bounding rectang les. |
22 * splitting nodes when they become overfull. Unlike B-trees, however, we're usi ng spatial data; so | 21 * This performs a bottom-up bulk load using the STR (sort-tile-recursive) algor ithm. |
23 * there isn't a canonical ordering to use when choosing insertion locations and splitting | |
24 * distributions. A variety of heuristics have been proposed for these problems; here, we're using | |
25 * something resembling an R*-tree, which attempts to minimize area and overlap during insertion, | |
26 * and aims to minimize a combination of margin, overlap, and area when splittin g. | |
27 * | 22 * |
28 * One detail that is thus far unimplemented that may improve tree quality is at tempting to remove | 23 * TODO: Experiment with other bulk-load algorithms (in particular the Hilbert p ack variant, |
29 * and reinsert nodes when they become full, instead of immediately splitting (n odes that may have | 24 * which groups rects by position on the Hilbert curve, is probably worth a look ). There also |
30 * been placed well early on may hurt the tree later when more nodes have been a dded; removing | 25 * exist top-down bulk load variants (VAMSplit, TopDownGreedy, etc). |
31 * and reinserting nodes generally helps reduce overlap and make a better tree). Deletion of nodes | |
32 * is also unimplemented. | |
33 * | 26 * |
34 * For more details see: | 27 * For more details see: |
35 * | 28 * |
36 * Beckmann, N.; Kriegel, H. P.; Schneider, R.; Seeger, B. (1990). "The R*-tree : | 29 * Beckmann, N.; Kriegel, H. P.; Schneider, R.; Seeger, B. (1990). "The R*-tree : |
37 * an efficient and robust access method for points and rectangles" | 30 * an efficient and robust access method for points and rectangles" |
38 * | |
39 * It also supports bulk-loading from a batch of bounds and values; if you don't require the tree | |
40 * to be usable in its intermediate states while it is being constructed, this i s significantly | |
41 * quicker than individual insertions and produces more consistent trees. | |
42 */ | 31 */ |
43 class SkRTree : public SkBBoxHierarchy { | 32 class SkRTree : public SkBBoxHierarchy { |
44 public: | 33 public: |
45 SK_DECLARE_INST_COUNT(SkRTree) | 34 SK_DECLARE_INST_COUNT(SkRTree) |
46 | 35 |
47 /** | 36 /** |
48 * Create a new R-Tree with specified min/max child counts. | |
49 * The child counts are valid iff: | |
50 * - (max + 1) / 2 >= min (splitting an overfull node must be enough to popu late 2 nodes) | |
51 * - min < max | |
52 * - min > 0 | |
53 * - max < SK_MaxU16 | |
54 * If you have some prior information about the distribution of bounds you'r e expecting, you | 37 * If you have some prior information about the distribution of bounds you'r e expecting, you |
55 * can provide an optional aspect ratio parameter. This allows the bulk-load algorithm to create | 38 * can provide an optional aspect ratio parameter. This allows the bulk-load algorithm to |
56 * better proportioned tiles of rectangles. | 39 * create better proportioned tiles of rectangles. |
57 */ | 40 */ |
58 static SkRTree* Create(int minChildren, int maxChildren, SkScalar aspectRati o = 1, | 41 explicit SkRTree(SkScalar aspectRatio = 1); |
59 bool orderWhenBulkLoading = true); | 42 virtual ~SkRTree() {} |
60 virtual ~SkRTree(); | |
61 | 43 |
62 virtual void insert(SkAutoTMalloc<SkRect>* boundsArray, int N) SK_OVERRIDE; | 44 virtual void insert(SkAutoTMalloc<SkRect>* boundsArray, int N) SK_OVERRIDE; |
63 virtual void search(const SkRect& query, SkTDArray<unsigned>* results) const SK_OVERRIDE; | 45 virtual void search(const SkRect& query, SkTDArray<unsigned>* results) const SK_OVERRIDE; |
64 | 46 |
65 void clear(); | 47 // Methods and constants below here are only public for tests. |
48 | |
66 // Return the depth of the tree structure. | 49 // Return the depth of the tree structure. |
67 int getDepth() const { return this->isEmpty() ? 0 : fRoot.fChild.subtree->fL evel + 1; } | 50 int getDepth() const { return fCount ? fRoot.fSubtree->fLevel + 1 : 0; } |
68 // Insertion count (not overall node count, which may be greater). | 51 // Insertion count (not overall node count, which may be greater). |
69 int getCount() const { return fCount; } | 52 int getCount() const { return fCount; } |
70 | 53 |
54 // These values were empirically determined to produce reasonable performanc e in most cases. | |
55 static const int kMinChildren = 6, | |
56 kMaxChildren = 11; | |
71 private: | 57 private: |
72 bool isEmpty() const { return 0 == this->getCount(); } | |
73 | |
74 struct Node; | 58 struct Node; |
75 | 59 |
76 /** | |
77 * A branch of the tree, this may contain a pointer to another interior node , or a data value | |
78 */ | |
79 struct Branch { | 60 struct Branch { |
80 union { | 61 union { |
81 Node* subtree; | 62 Node* fSubtree; |
82 unsigned opIndex; | 63 unsigned fOpIndex; |
83 } fChild; | 64 }; |
84 SkIRect fBounds; | 65 SkRect fBounds; |
85 }; | 66 }; |
86 | 67 |
87 /** | |
88 * A node in the tree, has between fMinChildren and fMaxChildren (the root i s a special case) | |
89 */ | |
90 struct Node { | 68 struct Node { |
91 uint16_t fNumChildren; | 69 uint16_t fNumChildren; |
robertphillips
2014/11/18 17:26:43
Can we do with out fLevel now ?
mtklein
2014/11/18 17:34:00
Yes, I think I can get rid of that. Didn't bother
| |
92 uint16_t fLevel; | 70 uint16_t fLevel; |
93 bool isLeaf() { return 0 == fLevel; } | 71 Branch fChildren[kMaxChildren]; |
94 // Since we want to be able to pick min/max child counts at runtime, we assume the creator | |
95 // has allocated sufficient space directly after us in memory, and index into that space | |
96 Branch* child(size_t index) { | |
97 return reinterpret_cast<Branch*>(this + 1) + index; | |
98 } | |
99 }; | 72 }; |
100 | 73 |
101 typedef int32_t SkIRect::*SortSide; | 74 void search(Node* root, const SkRect& query, SkTDArray<unsigned>* results) c onst; |
102 | 75 |
103 // Helper for sorting our children arrays by sides of their rects | 76 // Consumes the input array. |
104 struct RectLessThan { | |
105 RectLessThan(SkRTree::SortSide side) : fSide(side) { } | |
106 bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) co nst { | |
107 return lhs.fBounds.*fSide < rhs.fBounds.*fSide; | |
108 } | |
109 private: | |
110 const SkRTree::SortSide fSide; | |
111 }; | |
112 | |
113 struct RectLessX { | |
114 bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) { | |
115 return ((lhs.fBounds.fRight - lhs.fBounds.fLeft) >> 1) < | |
116 ((rhs.fBounds.fRight - lhs.fBounds.fLeft) >> 1); | |
117 } | |
118 }; | |
119 | |
120 struct RectLessY { | |
121 bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) { | |
122 return ((lhs.fBounds.fBottom - lhs.fBounds.fTop) >> 1) < | |
123 ((rhs.fBounds.fBottom - lhs.fBounds.fTop) >> 1); | |
124 } | |
125 }; | |
126 | |
127 SkRTree(int minChildren, int maxChildren, SkScalar aspectRatio, bool orderWh enBulkLoading); | |
128 | |
129 /** | |
130 * Recursively descend the tree to find an insertion position for 'branch', updates | |
131 * bounding boxes on the way up. | |
132 */ | |
133 Branch* insert(Node* root, Branch* branch, uint16_t level = 0); | |
134 | |
135 int chooseSubtree(Node* root, Branch* branch); | |
136 SkIRect computeBounds(Node* n); | |
137 int distributeChildren(Branch* children); | |
138 void search(Node* root, const SkIRect query, SkTDArray<unsigned>* results) c onst; | |
139 | |
140 /** | |
141 * This performs a bottom-up bulk load using the STR (sort-tile-recursive) a lgorithm, this | |
142 * seems to generally produce better, more consistent trees at significantly lower cost than | |
143 * repeated insertions. | |
144 * | |
145 * This consumes the input array. | |
146 * | |
147 * TODO: Experiment with other bulk-load algorithms (in particular the Hilbe rt pack variant, | |
148 * which groups rects by position on the Hilbert curve, is probably worth a look). There also | |
149 * exist top-down bulk load variants (VAMSplit, TopDownGreedy, etc). | |
150 */ | |
151 Branch bulkLoad(SkTDArray<Branch>* branches, int level = 0); | 77 Branch bulkLoad(SkTDArray<Branch>* branches, int level = 0); |
152 | 78 |
153 void validate() const; | 79 // How many times will bulkLoad() call allocateNodeAtLevel()? |
154 int validateSubtree(Node* root, SkIRect bounds, bool isRoot = false) const; | 80 static int CountNodes(int branches, SkScalar aspectRatio); |
155 | 81 |
156 const int fMinChildren; | 82 Node* allocateNodeAtLevel(uint16_t level); |
157 const int fMaxChildren; | |
158 const size_t fNodeSize; | |
159 | 83 |
160 // This is the count of data elements (rather than total nodes in the tree) | 84 // This is the count of data elements (rather than total nodes in the tree) |
161 int fCount; | 85 int fCount; |
162 | 86 SkScalar fAspectRatio; |
163 Branch fRoot; | 87 Branch fRoot; |
164 SkChunkAlloc fNodes; | 88 SkTDArray<Node> fNodes; |
165 SkScalar fAspectRatio; | |
166 bool fSortWhenBulkLoading; | |
167 | |
168 Node* allocateNode(uint16_t level); | |
169 | 89 |
170 typedef SkBBoxHierarchy INHERITED; | 90 typedef SkBBoxHierarchy INHERITED; |
171 }; | 91 }; |
172 | 92 |
173 #endif | 93 #endif |
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