| Index: Source/core/rendering/RenderObject.cpp
|
| diff --git a/Source/core/rendering/RenderObject.cpp b/Source/core/rendering/RenderObject.cpp
|
| index 62447b830be9fe0fd91d38a5bd5bdad7bbbfab2c..6e9ef607248ebb712d07200cb038c2ebfab60954 100644
|
| --- a/Source/core/rendering/RenderObject.cpp
|
| +++ b/Source/core/rendering/RenderObject.cpp
|
| @@ -3159,6 +3159,21 @@ void RenderObject::invalidatePaintIncludingNonCompositingDescendantsInternal(con
|
| }
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| }
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|
|
| +void forceRecomputePaintInvalidationRectsIncludingNonCompositingDescendants(RenderObject* renderer)
|
| +{
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| + // We clear the previous paint invalidation rect as it's wrong (paint invaliation container
|
| + // changed, ...). Forcing a full invalidation will make us recompute it. Also we are not
|
| + // changing the previous position from our paint invalidation container, which is fine as
|
| + // we want a full paint invalidation anyway.
|
| + renderer->setPreviousPaintInvalidationRect(LayoutRect());
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| + renderer->setShouldDoFullPaintInvalidation();
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| +
|
| + for (RenderObject* child = renderer->slowFirstChild(); child; child = child->nextSibling()) {
|
| + if (!child->isPaintInvalidationContainer())
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| + forceRecomputePaintInvalidationRectsIncludingNonCompositingDescendants(child);
|
| + }
|
| +}
|
| +
|
|
|
| } // namespace blink
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|
|
|
|