| Index: Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.cpp b/Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| index 7631e23ea09820be19b28f8488a2edb11c1c3c29..321f9aa33bbb6c5fc3fb762a9f83f721f1b4fad3 100644
|
| --- a/Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| +++ b/Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| @@ -297,22 +297,6 @@ void RenderLayerCompositor::updateWithoutAcceleratedCompositing(CompositingUpdat
|
| #endif
|
| }
|
|
|
| -static void forceRecomputePaintInvalidationRectsIncludingNonCompositingDescendants(RenderObject* renderer)
|
| -{
|
| - // We clear the previous paint invalidation rect as it's wrong (paint invaliation container
|
| - // changed, ...). Forcing a full invalidation will make us recompute it. Also we are not
|
| - // changing the previous position from our paint invalidation container, which is fine as
|
| - // we want a full paint invalidation anyway.
|
| - renderer->setPreviousPaintInvalidationRect(LayoutRect());
|
| - renderer->setShouldDoFullPaintInvalidation();
|
| -
|
| - for (RenderObject* child = renderer->slowFirstChild(); child; child = child->nextSibling()) {
|
| - if (!child->isPaintInvalidationContainer())
|
| - forceRecomputePaintInvalidationRectsIncludingNonCompositingDescendants(child);
|
| - }
|
| -}
|
| -
|
| -
|
| void RenderLayerCompositor::updateIfNeeded()
|
| {
|
| CompositingUpdateType updateType = m_pendingUpdateType;
|
|
|