Index: Source/core/rendering/compositing/RenderLayerCompositor.cpp |
diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.cpp b/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
index 7631e23ea09820be19b28f8488a2edb11c1c3c29..321f9aa33bbb6c5fc3fb762a9f83f721f1b4fad3 100644 |
--- a/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
+++ b/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
@@ -297,22 +297,6 @@ void RenderLayerCompositor::updateWithoutAcceleratedCompositing(CompositingUpdat |
#endif |
} |
-static void forceRecomputePaintInvalidationRectsIncludingNonCompositingDescendants(RenderObject* renderer) |
-{ |
- // We clear the previous paint invalidation rect as it's wrong (paint invaliation container |
- // changed, ...). Forcing a full invalidation will make us recompute it. Also we are not |
- // changing the previous position from our paint invalidation container, which is fine as |
- // we want a full paint invalidation anyway. |
- renderer->setPreviousPaintInvalidationRect(LayoutRect()); |
- renderer->setShouldDoFullPaintInvalidation(); |
- |
- for (RenderObject* child = renderer->slowFirstChild(); child; child = child->nextSibling()) { |
- if (!child->isPaintInvalidationContainer()) |
- forceRecomputePaintInvalidationRectsIncludingNonCompositingDescendants(child); |
- } |
-} |
- |
- |
void RenderLayerCompositor::updateIfNeeded() |
{ |
CompositingUpdateType updateType = m_pendingUpdateType; |