| Index: Source/core/rendering/svg/RenderSVGShape.cpp
|
| diff --git a/Source/core/rendering/svg/RenderSVGShape.cpp b/Source/core/rendering/svg/RenderSVGShape.cpp
|
| index ba966d95be3449e7eb0e36b9f6a72cebb94d4431..bb982c6e35e6d459c061c84dae50db3e4bf0aed1 100644
|
| --- a/Source/core/rendering/svg/RenderSVGShape.cpp
|
| +++ b/Source/core/rendering/svg/RenderSVGShape.cpp
|
| @@ -161,7 +161,7 @@ void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&)
|
|
|
| // This method is called from inside paintOutline() since we call paintOutline()
|
| // while transformed to our coord system, return local coords
|
| -void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) const
|
| +void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&) const
|
| {
|
| LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates());
|
| if (!rect.isEmpty())
|
|
|