Index: Source/core/rendering/svg/RenderSVGShape.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGShape.cpp b/Source/core/rendering/svg/RenderSVGShape.cpp |
index ba966d95be3449e7eb0e36b9f6a72cebb94d4431..bb982c6e35e6d459c061c84dae50db3e4bf0aed1 100644 |
--- a/Source/core/rendering/svg/RenderSVGShape.cpp |
+++ b/Source/core/rendering/svg/RenderSVGShape.cpp |
@@ -161,7 +161,7 @@ void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&) |
// This method is called from inside paintOutline() since we call paintOutline() |
// while transformed to our coord system, return local coords |
-void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) const |
+void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&) const |
{ |
LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates()); |
if (!rect.isEmpty()) |