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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org> | 3 * Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org> | 4 * Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org> |
5 * Copyright (C) 2009 Google, Inc. | 5 * Copyright (C) 2009 Google, Inc. |
6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> | 6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
7 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 7 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
8 * Copyright (C) 2009 Jeff Schiller <codedread@gmail.com> | 8 * Copyright (C) 2009 Jeff Schiller <codedread@gmail.com> |
9 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> | 9 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> |
10 * Copyright (C) 2011 University of Szeged | 10 * Copyright (C) 2011 University of Szeged |
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154 return toSVGGraphicsElement(element())->getScreenCTM(SVGGraphicsElement::Dis
allowStyleUpdate); | 154 return toSVGGraphicsElement(element())->getScreenCTM(SVGGraphicsElement::Dis
allowStyleUpdate); |
155 } | 155 } |
156 | 156 |
157 void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&) | 157 void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&) |
158 { | 158 { |
159 SVGShapePainter(*this).paint(paintInfo); | 159 SVGShapePainter(*this).paint(paintInfo); |
160 } | 160 } |
161 | 161 |
162 // This method is called from inside paintOutline() since we call paintOutline() | 162 // This method is called from inside paintOutline() since we call paintOutline() |
163 // while transformed to our coord system, return local coords | 163 // while transformed to our coord system, return local coords |
164 void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPo
int&, const RenderLayerModelObject*) const | 164 void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPo
int&) const |
165 { | 165 { |
166 LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates()); | 166 LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates()); |
167 if (!rect.isEmpty()) | 167 if (!rect.isEmpty()) |
168 rects.append(rect); | 168 rects.append(rect); |
169 } | 169 } |
170 | 170 |
171 bool RenderSVGShape::nodeAtFloatPoint(const HitTestRequest& request, HitTestResu
lt& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) | 171 bool RenderSVGShape::nodeAtFloatPoint(const HitTestRequest& request, HitTestResu
lt& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) |
172 { | 172 { |
173 // We only draw in the foreground phase, so we only hit-test then. | 173 // We only draw in the foreground phase, so we only hit-test then. |
174 if (hitTestAction != HitTestForeground) | 174 if (hitTestAction != HitTestForeground) |
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249 bool RenderSVGShape::hasSmoothStroke() const | 249 bool RenderSVGShape::hasSmoothStroke() const |
250 { | 250 { |
251 const SVGRenderStyle& svgStyle = style()->svgStyle(); | 251 const SVGRenderStyle& svgStyle = style()->svgStyle(); |
252 return svgStyle.strokeDashArray()->isEmpty() | 252 return svgStyle.strokeDashArray()->isEmpty() |
253 && svgStyle.strokeMiterLimit() == SVGRenderStyle::initialStrokeMiterLimi
t() | 253 && svgStyle.strokeMiterLimit() == SVGRenderStyle::initialStrokeMiterLimi
t() |
254 && svgStyle.joinStyle() == SVGRenderStyle::initialJoinStyle() | 254 && svgStyle.joinStyle() == SVGRenderStyle::initialJoinStyle() |
255 && svgStyle.capStyle() == SVGRenderStyle::initialCapStyle(); | 255 && svgStyle.capStyle() == SVGRenderStyle::initialCapStyle(); |
256 } | 256 } |
257 | 257 |
258 } | 258 } |
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