Index: Source/core/rendering/RenderLayerModelObject.cpp |
diff --git a/Source/core/rendering/RenderLayerModelObject.cpp b/Source/core/rendering/RenderLayerModelObject.cpp |
index 3e63935ffa1048de6f4fbf5a9ae84a4ab5c55414..54eada7e315f9089b7ae5855253eec4325453edf 100644 |
--- a/Source/core/rendering/RenderLayerModelObject.cpp |
+++ b/Source/core/rendering/RenderLayerModelObject.cpp |
@@ -210,5 +210,33 @@ void RenderLayerModelObject::setBackingNeedsPaintInvalidationInRect(const Layout |
} |
} |
+void RenderLayerModelObject::addChildFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset) const |
+{ |
+ for (RenderObject* current = slowFirstChild(); current; current = current->nextSibling()) { |
+ if (current->isText() || current->isListMarker()) |
+ continue; |
+ |
+ if (current->isBox()) { |
dsinclair
2014/11/06 23:56:22
if (!current->isBox()) {
current->addFocusRingRe
Xianzhu
2014/11/12 19:10:14
Done.
|
+ RenderBox* box = toRenderBox(current); |
+ if (box->hasLayer()) { |
+ Vector<LayoutRect> layerFocusRingRects; |
+ box->addFocusRingRects(layerFocusRingRects, LayoutPoint()); |
+ for (size_t i = 0; i < layerFocusRingRects.size(); ++i) { |
+ FloatQuad quadInBox = box->localToContainerQuad(FloatQuad(layerFocusRingRects[i]), this); |
+ LayoutRect rect = LayoutRect(quadInBox.boundingBox()); |
+ if (!rect.isEmpty()) { |
+ rect.moveBy(additionalOffset); |
+ rects.append(rect); |
+ } |
+ } |
+ } else { |
+ box->addFocusRingRects(rects, additionalOffset + box->locationOffset()); |
+ } |
+ } else { |
+ current->addFocusRingRects(rects, additionalOffset); |
+ } |
+ } |
+} |
+ |
} // namespace blink |