Index: Source/core/rendering/svg/RenderSVGModelObject.h |
diff --git a/Source/core/rendering/svg/RenderSVGModelObject.h b/Source/core/rendering/svg/RenderSVGModelObject.h |
index e70a2d0fee1d2cc5a403e31fcab5773965bdb153..553b41abc9a7d27de19af253d5b3c13ffbcf902d 100644 |
--- a/Source/core/rendering/svg/RenderSVGModelObject.h |
+++ b/Source/core/rendering/svg/RenderSVGModelObject.h |
@@ -74,7 +74,7 @@ private: |
// This method should never be called, SVG uses a different nodeAtPoint method |
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override final; |
- virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) override final; |
+ virtual IntRect absoluteFocusRingBoundingBoxRect() const override final; |
virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) override final; |
}; |