| Index: Source/core/rendering/svg/RenderSVGModelObject.cpp
|
| diff --git a/Source/core/rendering/svg/RenderSVGModelObject.cpp b/Source/core/rendering/svg/RenderSVGModelObject.cpp
|
| index 0269301855984e9f2ca1d5addb06d74b79f23eb4..13d141f14586f381dc2ecf7797e68a4139f0e837 100644
|
| --- a/Source/core/rendering/svg/RenderSVGModelObject.cpp
|
| +++ b/Source/core/rendering/svg/RenderSVGModelObject.cpp
|
| @@ -118,11 +118,11 @@ bool RenderSVGModelObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, co
|
| return false;
|
| }
|
|
|
| -// The SVG addFocusRingRects() method adds rects in local coordinates so the default absoluteFocusRingQuads
|
| +// The SVG addFocusRingRects() method adds rects in local coordinates so the default absoluteFocusRingBoundingBoxRect
|
| // returns incorrect values for SVG objects. Overriding this method provides access to the absolute bounds.
|
| -void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
|
| +IntRect RenderSVGModelObject::absoluteFocusRingBoundingBoxRect() const
|
| {
|
| - quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoordinates())));
|
| + return localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoordinates())).enclosingBoundingBox();
|
| }
|
|
|
| void RenderSVGModelObject::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState)
|
|
|