| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index 26049b398baa2f9e2d604e843d875b11b68c7b97..196168c06a6e2628b7958c0a2dd1efdadfdf0cfd 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -43,10 +43,6 @@
|
| const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoeffs();
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str());
|
| -
|
| - // setup position varying
|
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
|
| - vsBuilder->inPosition());
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| fsBuilder->codeAppend("float edgeAlpha;");
|
| @@ -188,10 +184,6 @@
|
| const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuadEdge();
|
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str());
|
|
|
| - // setup position varying
|
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
|
| - vsBuilder->inPosition());
|
| -
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("float edgeAlpha;");
|
|
|
| @@ -317,10 +309,6 @@
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoeffs();
|
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str());
|
| -
|
| - // setup position varying
|
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
|
| - vsBuilder->inPosition());
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
|
|
|
|