Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(60)

Side by Side Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 691313003: Revert of Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/GrProcessor.cpp ('k') | src/gpu/effects/GrCustomCoordsTextureEffect.cpp » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBezierEffect.h" 8 #include "GrBezierEffect.h"
9 9
10 #include "gl/builders/GrGLProgramBuilder.h" 10 #include "gl/builders/GrGLProgramBuilder.h"
(...skipping 26 matching lines...) Expand all
37 } 37 }
38 38
39 void GrGLConicEffect::emitCode(const EmitArgs& args) { 39 void GrGLConicEffect::emitCode(const EmitArgs& args) {
40 GrGLVertToFrag v(kVec4f_GrSLType); 40 GrGLVertToFrag v(kVec4f_GrSLType);
41 args.fPB->addVarying("ConicCoeffs", &v); 41 args.fPB->addVarying("ConicCoeffs", &v);
42 42
43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe ffs(); 43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe ffs();
44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); 45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str());
46 46
47 // setup position varying
48 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs Builder->uViewM(),
49 vsBuilder->inPosition());
50
51 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 47 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
52 fsBuilder->codeAppend("float edgeAlpha;"); 48 fsBuilder->codeAppend("float edgeAlpha;");
53 49
54 switch (fEdgeType) { 50 switch (fEdgeType) {
55 case kHairlineAA_GrProcessorEdgeType: { 51 case kHairlineAA_GrProcessorEdgeType: {
56 SkAssertResult(fsBuilder->enableFeature( 52 SkAssertResult(fsBuilder->enableFeature(
57 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); 53 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) );
58 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); 54 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
59 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); 55 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
60 fsBuilder->codeAppendf("float dfdx =" 56 fsBuilder->codeAppendf("float dfdx ="
(...skipping 120 matching lines...) Expand 10 before | Expand all | Expand 10 after
181 } 177 }
182 178
183 void GrGLQuadEffect::emitCode(const EmitArgs& args) { 179 void GrGLQuadEffect::emitCode(const EmitArgs& args) {
184 GrGLVertToFrag v(kVec4f_GrSLType); 180 GrGLVertToFrag v(kVec4f_GrSLType);
185 args.fPB->addVarying("HairQuadEdge", &v); 181 args.fPB->addVarying("HairQuadEdge", &v);
186 182
187 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 183 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
188 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad Edge(); 184 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad Edge();
189 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); 185 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str());
190 186
191 // setup position varying
192 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs Builder->uViewM(),
193 vsBuilder->inPosition());
194
195 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 187 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
196 fsBuilder->codeAppendf("float edgeAlpha;"); 188 fsBuilder->codeAppendf("float edgeAlpha;");
197 189
198 switch (fEdgeType) { 190 switch (fEdgeType) {
199 case kHairlineAA_GrProcessorEdgeType: { 191 case kHairlineAA_GrProcessorEdgeType: {
200 SkAssertResult(fsBuilder->enableFeature( 192 SkAssertResult(fsBuilder->enableFeature(
201 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); 193 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) );
202 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); 194 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
203 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); 195 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
204 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx. y," 196 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx. y,"
(...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after
311 } 303 }
312 304
313 void GrGLCubicEffect::emitCode(const EmitArgs& args) { 305 void GrGLCubicEffect::emitCode(const EmitArgs& args) {
314 GrGLVertToFrag v(kVec4f_GrSLType); 306 GrGLVertToFrag v(kVec4f_GrSLType);
315 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); 307 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision);
316 308
317 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 309 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
318 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe ffs(); 310 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe ffs();
319 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); 311 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str());
320 312
321 // setup position varying
322 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs Builder->uViewM(),
323 vsBuilder->inPosition());
324
325 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 313 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
326 314
327 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig h_Precision); 315 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig h_Precision);
328 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); 316 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision);
329 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); 317 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision);
330 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 318 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n);
331 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 319 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n);
332 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); 320 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
333 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision) ; 321 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision) ;
334 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 322 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n);
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
446 GrTexture*[]) { 434 GrTexture*[]) {
447 GrGeometryProcessor* gp; 435 GrGeometryProcessor* gp;
448 do { 436 do {
449 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( 437 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
450 random->nextULessThan(kGrPro cessorEdgeTypeCnt)); 438 random->nextULessThan(kGrPro cessorEdgeTypeCnt));
451 gp = GrCubicEffect::Create(edgeType, caps); 439 gp = GrCubicEffect::Create(edgeType, caps);
452 } while (NULL == gp); 440 } while (NULL == gp);
453 return gp; 441 return gp;
454 } 442 }
455 443
OLDNEW
« no previous file with comments | « src/gpu/GrProcessor.cpp ('k') | src/gpu/effects/GrCustomCoordsTextureEffect.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698