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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
9 | 9 |
10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
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37 } | 37 } |
38 | 38 |
39 void GrGLConicEffect::emitCode(const EmitArgs& args) { | 39 void GrGLConicEffect::emitCode(const EmitArgs& args) { |
40 GrGLVertToFrag v(kVec4f_GrSLType); | 40 GrGLVertToFrag v(kVec4f_GrSLType); |
41 args.fPB->addVarying("ConicCoeffs", &v); | 41 args.fPB->addVarying("ConicCoeffs", &v); |
42 | 42 |
43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe
ffs(); | 43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe
ffs(); |
44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); | 45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); |
46 | 46 |
47 // setup position varying | |
48 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs
Builder->uViewM(), | |
49 vsBuilder->inPosition()); | |
50 | |
51 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 47 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
52 fsBuilder->codeAppend("float edgeAlpha;"); | 48 fsBuilder->codeAppend("float edgeAlpha;"); |
53 | 49 |
54 switch (fEdgeType) { | 50 switch (fEdgeType) { |
55 case kHairlineAA_GrProcessorEdgeType: { | 51 case kHairlineAA_GrProcessorEdgeType: { |
56 SkAssertResult(fsBuilder->enableFeature( | 52 SkAssertResult(fsBuilder->enableFeature( |
57 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 53 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
58 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); | 54 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
59 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); | 55 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
60 fsBuilder->codeAppendf("float dfdx =" | 56 fsBuilder->codeAppendf("float dfdx =" |
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181 } | 177 } |
182 | 178 |
183 void GrGLQuadEffect::emitCode(const EmitArgs& args) { | 179 void GrGLQuadEffect::emitCode(const EmitArgs& args) { |
184 GrGLVertToFrag v(kVec4f_GrSLType); | 180 GrGLVertToFrag v(kVec4f_GrSLType); |
185 args.fPB->addVarying("HairQuadEdge", &v); | 181 args.fPB->addVarying("HairQuadEdge", &v); |
186 | 182 |
187 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 183 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
188 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad
Edge(); | 184 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad
Edge(); |
189 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); | 185 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); |
190 | 186 |
191 // setup position varying | |
192 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs
Builder->uViewM(), | |
193 vsBuilder->inPosition()); | |
194 | |
195 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 187 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
196 fsBuilder->codeAppendf("float edgeAlpha;"); | 188 fsBuilder->codeAppendf("float edgeAlpha;"); |
197 | 189 |
198 switch (fEdgeType) { | 190 switch (fEdgeType) { |
199 case kHairlineAA_GrProcessorEdgeType: { | 191 case kHairlineAA_GrProcessorEdgeType: { |
200 SkAssertResult(fsBuilder->enableFeature( | 192 SkAssertResult(fsBuilder->enableFeature( |
201 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 193 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
202 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); | 194 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
203 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); | 195 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
204 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," | 196 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," |
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311 } | 303 } |
312 | 304 |
313 void GrGLCubicEffect::emitCode(const EmitArgs& args) { | 305 void GrGLCubicEffect::emitCode(const EmitArgs& args) { |
314 GrGLVertToFrag v(kVec4f_GrSLType); | 306 GrGLVertToFrag v(kVec4f_GrSLType); |
315 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); | 307 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); |
316 | 308 |
317 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 309 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
318 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe
ffs(); | 310 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe
ffs(); |
319 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); | 311 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); |
320 | 312 |
321 // setup position varying | |
322 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs
Builder->uViewM(), | |
323 vsBuilder->inPosition()); | |
324 | |
325 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 313 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
326 | 314 |
327 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | 315 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
328 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 316 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
329 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 317 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
330 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 318 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
331 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 319 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
332 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 320 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
333 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | 321 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
334 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 322 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
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446 GrTexture*[]) { | 434 GrTexture*[]) { |
447 GrGeometryProcessor* gp; | 435 GrGeometryProcessor* gp; |
448 do { | 436 do { |
449 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 437 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
450 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); | 438 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); |
451 gp = GrCubicEffect::Create(edgeType, caps); | 439 gp = GrCubicEffect::Create(edgeType, caps); |
452 } while (NULL == gp); | 440 } while (NULL == gp); |
453 return gp; | 441 return gp; |
454 } | 442 } |
455 | 443 |
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