Index: cc/output/overlay_strategy_single_on_top.cc |
diff --git a/cc/output/overlay_strategy_single_on_top.cc b/cc/output/overlay_strategy_single_on_top.cc |
index 94d35c4bc3935a610461b2735099531630c7aabc..98d77ad4ca1a3b8117506e5b249a1c229ce83082 100644 |
--- a/cc/output/overlay_strategy_single_on_top.cc |
+++ b/cc/output/overlay_strategy_single_on_top.cc |
@@ -30,7 +30,7 @@ bool OverlayStrategySingleOnTop::Attempt( |
QuadList& quad_list = root_render_pass->quad_list; |
auto candidate_iterator = quad_list.end(); |
for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { |
- const DrawQuad* draw_quad = &*it; |
+ const DrawQuad* draw_quad = *it; |
if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { |
const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); |
if (!resource_provider_->AllowOverlay(quad.resource_id)) { |
@@ -58,7 +58,7 @@ bool OverlayStrategySingleOnTop::Attempt( |
if (candidate_iterator == quad_list.end()) |
return false; |
const TextureDrawQuad& quad = |
- *TextureDrawQuad::MaterialCast(&*candidate_iterator); |
+ *TextureDrawQuad::MaterialCast(*candidate_iterator); |
// Simple quads only. |
gfx::OverlayTransform overlay_transform = |