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Side by Side Diff: cc/output/overlay_strategy_single_on_top.cc

Issue 683113005: Update from chromium https://crrev.com/302282 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/overlay_strategy_single_on_top.h" 5 #include "cc/output/overlay_strategy_single_on_top.h"
6 6
7 #include "cc/quads/draw_quad.h" 7 #include "cc/quads/draw_quad.h"
8 #include "cc/quads/texture_draw_quad.h" 8 #include "cc/quads/texture_draw_quad.h"
9 #include "ui/gfx/geometry/rect_conversions.h" 9 #include "ui/gfx/geometry/rect_conversions.h"
10 #include "ui/gfx/transform.h" 10 #include "ui/gfx/transform.h"
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23 // Only attempt to handle very simple case for now. 23 // Only attempt to handle very simple case for now.
24 if (!capability_checker_) 24 if (!capability_checker_)
25 return false; 25 return false;
26 26
27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); 27 RenderPass* root_render_pass = render_passes_in_draw_order->back();
28 DCHECK(root_render_pass); 28 DCHECK(root_render_pass);
29 29
30 QuadList& quad_list = root_render_pass->quad_list; 30 QuadList& quad_list = root_render_pass->quad_list;
31 auto candidate_iterator = quad_list.end(); 31 auto candidate_iterator = quad_list.end();
32 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { 32 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) {
33 const DrawQuad* draw_quad = &*it; 33 const DrawQuad* draw_quad = *it;
34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { 34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) {
35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); 35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad);
36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { 36 if (!resource_provider_->AllowOverlay(quad.resource_id)) {
37 continue; 37 continue;
38 } 38 }
39 // Check that no prior quads overlap it. 39 // Check that no prior quads overlap it.
40 bool intersects = false; 40 bool intersects = false;
41 gfx::RectF rect = draw_quad->rect; 41 gfx::RectF rect = draw_quad->rect;
42 draw_quad->quadTransform().TransformRect(&rect); 42 draw_quad->quadTransform().TransformRect(&rect);
43 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; 43 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it;
44 ++overlap_iter) { 44 ++overlap_iter) {
45 gfx::RectF overlap_rect = overlap_iter->rect; 45 gfx::RectF overlap_rect = overlap_iter->rect;
46 overlap_iter->quadTransform().TransformRect(&overlap_rect); 46 overlap_iter->quadTransform().TransformRect(&overlap_rect);
47 if (rect.Intersects(overlap_rect)) { 47 if (rect.Intersects(overlap_rect)) {
48 intersects = true; 48 intersects = true;
49 break; 49 break;
50 } 50 }
51 } 51 }
52 if (intersects) 52 if (intersects)
53 continue; 53 continue;
54 candidate_iterator = it; 54 candidate_iterator = it;
55 break; 55 break;
56 } 56 }
57 } 57 }
58 if (candidate_iterator == quad_list.end()) 58 if (candidate_iterator == quad_list.end())
59 return false; 59 return false;
60 const TextureDrawQuad& quad = 60 const TextureDrawQuad& quad =
61 *TextureDrawQuad::MaterialCast(&*candidate_iterator); 61 *TextureDrawQuad::MaterialCast(*candidate_iterator);
62 62
63 // Simple quads only. 63 // Simple quads only.
64 gfx::OverlayTransform overlay_transform = 64 gfx::OverlayTransform overlay_transform =
65 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); 65 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped);
66 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || 66 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID ||
67 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || 67 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending ||
68 quad.shared_quad_state->opacity != 1.f || 68 quad.shared_quad_state->opacity != 1.f ||
69 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || 69 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode ||
70 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) 70 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT)
71 return false; 71 return false;
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94 // If the candidate can be handled by an overlay, create a pass for it. 94 // If the candidate can be handled by an overlay, create a pass for it.
95 if (candidates[1].overlay_handled) { 95 if (candidates[1].overlay_handled) {
96 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); 96 quad_list.EraseAndInvalidateAllPointers(candidate_iterator);
97 candidate_list->swap(candidates); 97 candidate_list->swap(candidates);
98 return true; 98 return true;
99 } 99 }
100 return false; 100 return false;
101 } 101 }
102 102
103 } // namespace cc 103 } // namespace cc
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