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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_single_on_top.h" |
| 6 | 6 |
| 7 #include "cc/quads/draw_quad.h" | 7 #include "cc/quads/draw_quad.h" |
| 8 #include "cc/quads/texture_draw_quad.h" | 8 #include "cc/quads/texture_draw_quad.h" |
| 9 #include "ui/gfx/geometry/rect_conversions.h" | 9 #include "ui/gfx/geometry/rect_conversions.h" |
| 10 #include "ui/gfx/transform.h" | 10 #include "ui/gfx/transform.h" |
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| 23 // Only attempt to handle very simple case for now. | 23 // Only attempt to handle very simple case for now. |
| 24 if (!capability_checker_) | 24 if (!capability_checker_) |
| 25 return false; | 25 return false; |
| 26 | 26 |
| 27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
| 28 DCHECK(root_render_pass); | 28 DCHECK(root_render_pass); |
| 29 | 29 |
| 30 QuadList& quad_list = root_render_pass->quad_list; | 30 QuadList& quad_list = root_render_pass->quad_list; |
| 31 auto candidate_iterator = quad_list.end(); | 31 auto candidate_iterator = quad_list.end(); |
| 32 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { | 32 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { |
| 33 const DrawQuad* draw_quad = &*it; | 33 const DrawQuad* draw_quad = *it; |
| 34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { | 34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { |
| 35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); | 35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); |
| 36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { | 36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { |
| 37 continue; | 37 continue; |
| 38 } | 38 } |
| 39 // Check that no prior quads overlap it. | 39 // Check that no prior quads overlap it. |
| 40 bool intersects = false; | 40 bool intersects = false; |
| 41 gfx::RectF rect = draw_quad->rect; | 41 gfx::RectF rect = draw_quad->rect; |
| 42 draw_quad->quadTransform().TransformRect(&rect); | 42 draw_quad->quadTransform().TransformRect(&rect); |
| 43 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; | 43 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; |
| 44 ++overlap_iter) { | 44 ++overlap_iter) { |
| 45 gfx::RectF overlap_rect = overlap_iter->rect; | 45 gfx::RectF overlap_rect = overlap_iter->rect; |
| 46 overlap_iter->quadTransform().TransformRect(&overlap_rect); | 46 overlap_iter->quadTransform().TransformRect(&overlap_rect); |
| 47 if (rect.Intersects(overlap_rect)) { | 47 if (rect.Intersects(overlap_rect)) { |
| 48 intersects = true; | 48 intersects = true; |
| 49 break; | 49 break; |
| 50 } | 50 } |
| 51 } | 51 } |
| 52 if (intersects) | 52 if (intersects) |
| 53 continue; | 53 continue; |
| 54 candidate_iterator = it; | 54 candidate_iterator = it; |
| 55 break; | 55 break; |
| 56 } | 56 } |
| 57 } | 57 } |
| 58 if (candidate_iterator == quad_list.end()) | 58 if (candidate_iterator == quad_list.end()) |
| 59 return false; | 59 return false; |
| 60 const TextureDrawQuad& quad = | 60 const TextureDrawQuad& quad = |
| 61 *TextureDrawQuad::MaterialCast(&*candidate_iterator); | 61 *TextureDrawQuad::MaterialCast(*candidate_iterator); |
| 62 | 62 |
| 63 // Simple quads only. | 63 // Simple quads only. |
| 64 gfx::OverlayTransform overlay_transform = | 64 gfx::OverlayTransform overlay_transform = |
| 65 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); | 65 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); |
| 66 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || | 66 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || |
| 67 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || | 67 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || |
| 68 quad.shared_quad_state->opacity != 1.f || | 68 quad.shared_quad_state->opacity != 1.f || |
| 69 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || | 69 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || |
| 70 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) | 70 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) |
| 71 return false; | 71 return false; |
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| 94 // If the candidate can be handled by an overlay, create a pass for it. | 94 // If the candidate can be handled by an overlay, create a pass for it. |
| 95 if (candidates[1].overlay_handled) { | 95 if (candidates[1].overlay_handled) { |
| 96 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); | 96 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); |
| 97 candidate_list->swap(candidates); | 97 candidate_list->swap(candidates); |
| 98 return true; | 98 return true; |
| 99 } | 99 } |
| 100 return false; | 100 return false; |
| 101 } | 101 } |
| 102 | 102 |
| 103 } // namespace cc | 103 } // namespace cc |
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