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Unified Diff: net/socket/sctp_client_socket_unittest.cc

Issue 6800009: Attn: Mike Belshe Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: Created 9 years, 9 months ago
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Index: net/socket/sctp_client_socket_unittest.cc
===================================================================
--- net/socket/sctp_client_socket_unittest.cc (revision 0)
+++ net/socket/sctp_client_socket_unittest.cc (revision 0)
@@ -0,0 +1,362 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "net/socket/sctp_client_socket.h"
+
+#include <netinet/in.h>
+
+#include "base/basictypes.h"
+#include "net/base/address_list.h"
+#include "net/base/host_resolver.h"
+#include "net/base/io_buffer.h"
+#include "net/base/listen_socket.h"
+#include "net/base/net_log.h"
+#include "net/base/net_log_unittest.h"
+#include "net/base/net_errors.h"
+#include "net/base/test_completion_callback.h"
+#include "net/base/winsock_init.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "testing/platform_test.h"
+
+namespace net {
+
+namespace {
+
+const char kServerReply[] = "HTTP/1.1 404 Not Found";
+
+class SCTPClientSocketTest
+ : public PlatformTest, public ListenSocket::ListenSocketDelegate {
Mike Belshe 2011/04/06 18:32:53 Since this is a clone of TCPClientSocketTest, lets
+ public:
+ SCTPClientSocketTest()
+ : listen_port_(0),
+ net_log_(CapturingNetLog::kUnbounded) {
+ }
+
+ // ListenSocket needs to know the protocol if we're allowing non-TCP protocols
+ virtual int protocol() {return IPPROTO_SCTP; }
+
+ // Implement ListenSocketDelegate methods
+ virtual void DidAccept(ListenSocket* server, ListenSocket* connection) {
+ connected_sock_ = connection;
+ }
+ virtual void DidRead(ListenSocket*, const char* str, int len) {
+ // TODO(dkegel): this might not be long enough to tickle some bugs.
+ connected_sock_->Send(kServerReply,
+ arraysize(kServerReply) - 1,
+ false /* don't append line feed */);
+ }
+ virtual void DidClose(ListenSocket* sock) {}
+
+ // Testcase hooks
+ virtual void SetUp();
+
+ void CloseServerSocket() {
+ // delete the connected_sock_, which will close it.
+ connected_sock_ = NULL;
+ }
+
+ void PauseServerReads() {
+ connected_sock_->PauseReads();
+ }
+
+ void ResumeServerReads() {
+ connected_sock_->ResumeReads();
+ }
+
+ protected:
+ int listen_port_;
+ CapturingNetLog net_log_;
+ scoped_ptr<SCTPClientSocket> sock_;
+
+ private:
+ scoped_refptr<ListenSocket> listen_sock_;
+ scoped_refptr<ListenSocket> connected_sock_;
+};
+
+void SCTPClientSocketTest::SetUp() {
+ PlatformTest::SetUp();
+
+ // Find a free port to listen on
+ ListenSocket *sock = NULL;
+ int port;
+ // Range of ports to listen on. Shouldn't need to try many.
+ const int kMinPort = 10100;
+ const int kMaxPort = 10200;
+#if defined(OS_WIN)
+ EnsureWinsockInit();
+#endif
+ for (port = kMinPort; port < kMaxPort; port++) {
+ sock = ListenSocket::Listen("127.0.0.1", port, this);
+ if (sock)
+ break;
+ }
+ ASSERT_TRUE(sock != NULL);
+ listen_sock_ = sock;
+ listen_port_ = port;
+
+ AddressList addr;
+ scoped_ptr<HostResolver> resolver(
+ CreateSystemHostResolver(HostResolver::kDefaultParallelism,
+ NULL, NULL));
+ HostResolver::RequestInfo info(HostPortPair("localhost", listen_port_));
+ int rv = resolver->Resolve(info, &addr, NULL, NULL, BoundNetLog());
+ CHECK_EQ(rv, OK);
+ sock_.reset(new SCTPClientSocket(addr, &net_log_, NetLog::Source()));
+}
+
+TEST_F(SCTPClientSocketTest, Connect) {
+ TestCompletionCallback callback;
+ EXPECT_FALSE(sock_->IsConnected());
+
+ int rv = sock_->Connect(&callback);
+
+ net::CapturingNetLog::EntryList net_log_entries;
+ net_log_.GetEntries(&net_log_entries);
+ EXPECT_TRUE(net::LogContainsBeginEvent(
+ net_log_entries, 0, net::NetLog::TYPE_SOCKET_ALIVE));
+ EXPECT_TRUE(net::LogContainsBeginEvent(
+ net_log_entries, 1, net::NetLog::TYPE_SCTP_CONNECT));
+ if (rv != OK) {
+ ASSERT_EQ(rv, ERR_IO_PENDING);
+ rv = callback.WaitForResult();
+ EXPECT_EQ(rv, OK);
+ }
+
+ EXPECT_TRUE(sock_->IsConnected());
+ net_log_.GetEntries(&net_log_entries);
+ EXPECT_TRUE(net::LogContainsEndEvent(
+ net_log_entries, -1, net::NetLog::TYPE_SCTP_CONNECT));
+
+ sock_->Disconnect();
+ EXPECT_FALSE(sock_->IsConnected());
+}
+
+// TODO(wtc): Add unit tests for IsConnectedAndIdle:
+// - Server closes a connection.
+// - Server sends data unexpectedly.
+
+TEST_F(SCTPClientSocketTest, Read) {
+ TestCompletionCallback callback;
+ int rv = sock_->Connect(&callback);
+ if (rv != OK) {
+ ASSERT_EQ(rv, ERR_IO_PENDING);
+
+ rv = callback.WaitForResult();
+ EXPECT_EQ(rv, OK);
+ }
+
+ const char request_text[] = "GET / HTTP/1.0\r\n\r\n";
+ scoped_refptr<IOBuffer> request_buffer(
+ new IOBuffer(arraysize(request_text) - 1));
+ memcpy(request_buffer->data(), request_text, arraysize(request_text) - 1);
+
+ rv = sock_->Write(request_buffer, arraysize(request_text) - 1, &callback);
+ EXPECT_TRUE(rv >= 0 || rv == ERR_IO_PENDING);
+
+ if (rv == ERR_IO_PENDING) {
+ rv = callback.WaitForResult();
+ EXPECT_EQ(rv, static_cast<int>(arraysize(request_text) - 1));
+ }
+
+ scoped_refptr<IOBuffer> buf(new IOBuffer(4096));
+ uint32 bytes_read = 0;
+ while (bytes_read < arraysize(kServerReply) - 1) {
+ rv = sock_->Read(buf, 4096, &callback);
+ EXPECT_TRUE(rv >= 0 || rv == ERR_IO_PENDING);
+
+ if (rv == ERR_IO_PENDING)
+ rv = callback.WaitForResult();
+
+ ASSERT_GE(rv, 0);
+ bytes_read += rv;
+ }
+
+ // All data has been read now. Read once more to force an ERR_IO_PENDING, and
+ // then close the server socket, and note the close.
+
+ rv = sock_->Read(buf, 4096, &callback);
+ ASSERT_EQ(ERR_IO_PENDING, rv);
+ CloseServerSocket();
+ EXPECT_EQ(0, callback.WaitForResult());
+}
+
+TEST_F(SCTPClientSocketTest, Read_SmallChunks) {
+ TestCompletionCallback callback;
+ int rv = sock_->Connect(&callback);
+ if (rv != OK) {
+ ASSERT_EQ(rv, ERR_IO_PENDING);
+
+ rv = callback.WaitForResult();
+ EXPECT_EQ(rv, OK);
+ }
+
+ const char request_text[] = "GET / HTTP/1.0\r\n\r\n";
+ scoped_refptr<IOBuffer> request_buffer(
+ new IOBuffer(arraysize(request_text) - 1));
+ memcpy(request_buffer->data(), request_text, arraysize(request_text) - 1);
+
+ rv = sock_->Write(request_buffer, arraysize(request_text) - 1, &callback);
+ EXPECT_TRUE(rv >= 0 || rv == ERR_IO_PENDING);
+
+ if (rv == ERR_IO_PENDING) {
+ rv = callback.WaitForResult();
+ EXPECT_EQ(rv, static_cast<int>(arraysize(request_text) - 1));
+ }
+
+ scoped_refptr<IOBuffer> buf(new IOBuffer(1));
+ uint32 bytes_read = 0;
+ while (bytes_read < arraysize(kServerReply) - 1) {
+ rv = sock_->Read(buf, 1, &callback);
+ EXPECT_TRUE(rv >= 0 || rv == ERR_IO_PENDING);
+
+ if (rv == ERR_IO_PENDING)
+ rv = callback.WaitForResult();
+
+ ASSERT_EQ(1, rv);
+ bytes_read += rv;
+ }
+
+ // All data has been read now. Read once more to force an ERR_IO_PENDING, and
+ // then close the server socket, and note the close.
+
+ rv = sock_->Read(buf, 1, &callback);
+ ASSERT_EQ(ERR_IO_PENDING, rv);
+ CloseServerSocket();
+ EXPECT_EQ(0, callback.WaitForResult());
+}
+
+TEST_F(SCTPClientSocketTest, Read_Interrupted) {
+ TestCompletionCallback callback;
+ int rv = sock_->Connect(&callback);
+ if (rv != OK) {
+ ASSERT_EQ(ERR_IO_PENDING, rv);
+
+ rv = callback.WaitForResult();
+ EXPECT_EQ(rv, OK);
+ }
+
+ const char request_text[] = "GET / HTTP/1.0\r\n\r\n";
+ scoped_refptr<IOBuffer> request_buffer(
+ new IOBuffer(arraysize(request_text) - 1));
+ memcpy(request_buffer->data(), request_text, arraysize(request_text) - 1);
+
+ rv = sock_->Write(request_buffer, arraysize(request_text) - 1, &callback);
+ EXPECT_TRUE(rv >= 0 || rv == ERR_IO_PENDING);
+
+ if (rv == ERR_IO_PENDING) {
+ rv = callback.WaitForResult();
+ EXPECT_EQ(rv, static_cast<int>(arraysize(request_text) - 1));
+ }
+
+ // Do a partial read and then exit. This test should not crash!
+ scoped_refptr<IOBuffer> buf(new IOBuffer(16));
+ rv = sock_->Read(buf, 16, &callback);
+ EXPECT_TRUE(rv >= 0 || rv == ERR_IO_PENDING);
+
+ if (rv == ERR_IO_PENDING)
+ rv = callback.WaitForResult();
+
+ EXPECT_NE(0, rv);
+}
+
+/*
+TEST_F(SCTPClientSocketTest, DISABLED_FullDuplex_ReadFirst) {
+ TestCompletionCallback callback;
+ int rv = sock_->Connect(&callback);
+ if (rv != OK) {
+ ASSERT_EQ(rv, ERR_IO_PENDING);
+
+ rv = callback.WaitForResult();
+ EXPECT_EQ(rv, OK);
+ }
+
+ // Read first. There's no data, so it should return ERR_IO_PENDING.
+ const int kBufLen = 4096;
+ scoped_refptr<IOBuffer> buf(new IOBuffer(kBufLen));
+ rv = sock_->Read(buf, kBufLen, &callback);
+ EXPECT_EQ(ERR_IO_PENDING, rv);
+
+ PauseServerReads();
+ const int kWriteBufLen = 64 * 1024;
+ scoped_refptr<IOBuffer> request_buffer(new IOBuffer(kWriteBufLen));
+ char* request_data = request_buffer->data();
+ memset(request_data, 'A', kWriteBufLen);
+ TestCompletionCallback write_callback;
+
+ while (true) {
+ rv = sock_->Write(request_buffer, kWriteBufLen, &write_callback);
+ ASSERT_TRUE(rv >= 0 || rv == ERR_IO_PENDING);
+
+ if (rv == ERR_IO_PENDING) {
+ ResumeServerReads();
+ rv = write_callback.WaitForResult();
+ break;
+ }
+ }
+
+ // At this point, both read and write have returned ERR_IO_PENDING, and the
+ // write callback has executed. We wait for the read callback to run now to
+ // make sure that the socket can handle full duplex communications.
+
+ rv = callback.WaitForResult();
+ EXPECT_GE(rv, 0);
+}
+
+TEST_F(SCTPClientSocketTest, DISABLED_FullDuplex_WriteFirst) {
+ TestCompletionCallback callback;
+ int rv = sock_->Connect(&callback);
+ if (rv != OK) {
+ ASSERT_EQ(ERR_IO_PENDING, rv);
+
+ rv = callback.WaitForResult();
+ EXPECT_EQ(OK, rv);
+ }
+
+ PauseServerReads();
+ const int kWriteBufLen = 64 * 1024;
+ scoped_refptr<IOBuffer> request_buffer(new IOBuffer(kWriteBufLen));
+ char* request_data = request_buffer->data();
+ memset(request_data, 'A', kWriteBufLen);
+ TestCompletionCallback write_callback;
+
+ while (true) {
+ rv = sock_->Write(request_buffer, kWriteBufLen, &write_callback);
+ ASSERT_TRUE(rv >= 0 || rv == ERR_IO_PENDING);
+
+ if (rv == ERR_IO_PENDING)
+ break;
+ }
+
+ // Now we have the Write() blocked on ERR_IO_PENDING. It's time to force the
+ // Read() to block on ERR_IO_PENDING too.
+
+ const int kBufLen = 4096;
+ scoped_refptr<IOBuffer> buf(new IOBuffer(kBufLen));
+ while (true) {
+ rv = sock_->Read(buf, kBufLen, &callback);
+ ASSERT_TRUE(rv >= 0 || rv == ERR_IO_PENDING);
+ if (rv == ERR_IO_PENDING)
+ break;
+ }
+
+ // At this point, both read and write have returned ERR_IO_PENDING. Now we
+ // run the write and read callbacks to make sure they can handle full duplex
+ // communications.
+
+ ResumeServerReads();
+ rv = write_callback.WaitForResult();
+ EXPECT_GE(rv, 0);
+
+ // It's possible the read is blocked because it's already read all the data.
+ // Close the server socket, so there will at least be a 0-byte read.
+ CloseServerSocket();
+
+ rv = callback.WaitForResult();
+ EXPECT_GE(rv, 0);
+}
+*/
+
+} // namespace
+
+} // namespace net
Property changes on: net/socket/sctp_client_socket_unittest.cc
___________________________________________________________________
Added: svn:eol-style
+ LF

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