Index: net/socket/sctp_client_socket_pool_unittest.cc |
=================================================================== |
--- net/socket/sctp_client_socket_pool_unittest.cc (revision 0) |
+++ net/socket/sctp_client_socket_pool_unittest.cc (revision 0) |
@@ -0,0 +1,926 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "net/socket/sctp_client_socket_pool.h" |
+ |
+#include "base/callback.h" |
+#include "base/compiler_specific.h" |
+#include "base/message_loop.h" |
+#include "base/threading/platform_thread.h" |
+#include "net/base/mock_host_resolver.h" |
+#include "net/base/net_errors.h" |
+#include "net/base/test_completion_callback.h" |
+#include "net/socket/client_socket.h" |
+#include "net/socket/client_socket_factory.h" |
+#include "net/socket/client_socket_handle.h" |
+#include "net/socket/client_socket_pool_histograms.h" |
+#include "net/socket/socket_test_util.h" |
+#include "net/socket/ssl_host_info.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace net { |
+ |
+namespace { |
+ |
+const int kMaxSockets = 32; |
+const int kMaxSocketsPerGroup = 6; |
+const net::RequestPriority kDefaultPriority = LOW; |
+ |
+class MockClientSocket : public ClientSocket { |
+ public: |
+ MockClientSocket() : connected_(false) {} |
+ |
+ // ClientSocket methods: |
+ virtual int Connect(CompletionCallback* callback) { |
+ connected_ = true; |
+ return OK; |
+ } |
+ virtual void Disconnect() { |
+ connected_ = false; |
+ } |
+ virtual bool IsConnected() const { |
+ return connected_; |
+ } |
+ virtual bool IsConnectedAndIdle() const { |
+ return connected_; |
+ } |
+ virtual int GetPeerAddress(AddressList* address) const { |
+ return ERR_UNEXPECTED; |
+ } |
+ virtual const BoundNetLog& NetLog() const { |
+ return net_log_; |
+ } |
+ |
+ virtual void SetSubresourceSpeculation() {} |
+ virtual void SetOmniboxSpeculation() {} |
+ virtual bool WasEverUsed() const { return false; } |
+ virtual bool UsingTCPFastOpen() const { return false; } |
+ |
+ // Socket methods: |
+ virtual int Read(IOBuffer* buf, int buf_len, |
+ CompletionCallback* callback) { |
+ return ERR_FAILED; |
+ } |
+ virtual int Write(IOBuffer* buf, int buf_len, |
+ CompletionCallback* callback) { |
+ return ERR_FAILED; |
+ } |
+ virtual bool SetReceiveBufferSize(int32 size) { return true; } |
+ virtual bool SetSendBufferSize(int32 size) { return true; } |
+ |
+ private: |
+ bool connected_; |
+ BoundNetLog net_log_; |
+}; |
+ |
+class MockFailingClientSocket : public ClientSocket { |
+ public: |
+ MockFailingClientSocket() {} |
+ |
+ // ClientSocket methods: |
+ virtual int Connect(CompletionCallback* callback) { |
+ return ERR_CONNECTION_FAILED; |
+ } |
+ |
+ virtual void Disconnect() {} |
+ |
+ virtual bool IsConnected() const { |
+ return false; |
+ } |
+ virtual bool IsConnectedAndIdle() const { |
+ return false; |
+ } |
+ virtual int GetPeerAddress(AddressList* address) const { |
+ return ERR_UNEXPECTED; |
+ } |
+ virtual const BoundNetLog& NetLog() const { |
+ return net_log_; |
+ } |
+ |
+ virtual void SetSubresourceSpeculation() {} |
+ virtual void SetOmniboxSpeculation() {} |
+ virtual bool WasEverUsed() const { return false; } |
+ virtual bool UsingTCPFastOpen() const { return false; } |
+ |
+ // Socket methods: |
+ virtual int Read(IOBuffer* buf, int buf_len, |
+ CompletionCallback* callback) { |
+ return ERR_FAILED; |
+ } |
+ |
+ virtual int Write(IOBuffer* buf, int buf_len, |
+ CompletionCallback* callback) { |
+ return ERR_FAILED; |
+ } |
+ virtual bool SetReceiveBufferSize(int32 size) { return true; } |
+ virtual bool SetSendBufferSize(int32 size) { return true; } |
+ |
+ private: |
+ BoundNetLog net_log_; |
+}; |
+ |
+class MockPendingClientSocket : public ClientSocket { |
+ public: |
+ // |should_connect| indicates whether the socket should successfully complete |
+ // or fail. |
+ // |should_stall| indicates that this socket should never connect. |
+ // |delay_ms| is the delay, in milliseconds, before simulating a connect. |
+ MockPendingClientSocket(bool should_connect, bool should_stall, int delay_ms) |
+ : method_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)), |
+ should_connect_(should_connect), |
+ should_stall_(should_stall), |
+ delay_ms_(delay_ms), |
+ is_connected_(false) {} |
+ |
+ // ClientSocket methods: |
+ virtual int Connect(CompletionCallback* callback) { |
+ MessageLoop::current()->PostDelayedTask( |
+ FROM_HERE, |
+ method_factory_.NewRunnableMethod( |
+ &MockPendingClientSocket::DoCallback, callback), delay_ms_); |
+ return ERR_IO_PENDING; |
+ } |
+ |
+ virtual void Disconnect() {} |
+ |
+ virtual bool IsConnected() const { |
+ return is_connected_; |
+ } |
+ virtual bool IsConnectedAndIdle() const { |
+ return is_connected_; |
+ } |
+ virtual int GetPeerAddress(AddressList* address) const { |
+ return ERR_UNEXPECTED; |
+ } |
+ virtual const BoundNetLog& NetLog() const { |
+ return net_log_; |
+ } |
+ |
+ virtual void SetSubresourceSpeculation() {} |
+ virtual void SetOmniboxSpeculation() {} |
+ virtual bool WasEverUsed() const { return false; } |
+ virtual bool UsingTCPFastOpen() const { return false; } |
+ |
+ // Socket methods: |
+ virtual int Read(IOBuffer* buf, int buf_len, |
+ CompletionCallback* callback) { |
+ return ERR_FAILED; |
+ } |
+ |
+ virtual int Write(IOBuffer* buf, int buf_len, |
+ CompletionCallback* callback) { |
+ return ERR_FAILED; |
+ } |
+ virtual bool SetReceiveBufferSize(int32 size) { return true; } |
+ virtual bool SetSendBufferSize(int32 size) { return true; } |
+ |
+ private: |
+ void DoCallback(CompletionCallback* callback) { |
+ if (should_stall_) |
+ return; |
+ |
+ if (should_connect_) { |
+ is_connected_ = true; |
+ callback->Run(OK); |
+ } else { |
+ is_connected_ = false; |
+ callback->Run(ERR_CONNECTION_FAILED); |
+ } |
+ } |
+ |
+ ScopedRunnableMethodFactory<MockPendingClientSocket> method_factory_; |
+ bool should_connect_; |
+ bool should_stall_; |
+ int delay_ms_; |
+ bool is_connected_; |
+ BoundNetLog net_log_; |
+}; |
+ |
+class MockClientSocketFactory : public ClientSocketFactory { |
+ public: |
+ enum ClientSocketType { |
+ MOCK_CLIENT_SOCKET, |
+ MOCK_FAILING_CLIENT_SOCKET, |
+ MOCK_PENDING_CLIENT_SOCKET, |
+ MOCK_PENDING_FAILING_CLIENT_SOCKET, |
+ // A delayed socket will pause before connecting through the message loop. |
+ MOCK_DELAYED_CLIENT_SOCKET, |
+ // A stalled socket that never connects at all. |
+ MOCK_STALLED_CLIENT_SOCKET, |
+ }; |
+ |
+ MockClientSocketFactory() |
+ : allocation_count_(0), client_socket_type_(MOCK_CLIENT_SOCKET), |
+ client_socket_types_(NULL), client_socket_index_(0), |
+ client_socket_index_max_(0) {} |
+ |
+ virtual ClientSocket* CreateSCTPClientSocket( |
+ const AddressList& addresses, |
+ NetLog* /* net_log */, |
+ const NetLog::Source& /* source */) { |
+ allocation_count_++; |
+ |
+ ClientSocketType type = client_socket_type_; |
+ if (client_socket_types_ && |
+ client_socket_index_ < client_socket_index_max_) { |
+ type = client_socket_types_[client_socket_index_++]; |
+ } |
+ |
+ switch (type) { |
+ case MOCK_CLIENT_SOCKET: |
+ return new MockClientSocket(); |
+ case MOCK_FAILING_CLIENT_SOCKET: |
+ return new MockFailingClientSocket(); |
+ case MOCK_PENDING_CLIENT_SOCKET: |
+ return new MockPendingClientSocket(true, false, 0); |
+ case MOCK_PENDING_FAILING_CLIENT_SOCKET: |
+ return new MockPendingClientSocket(false, false, 0); |
+ case MOCK_DELAYED_CLIENT_SOCKET: |
+ return new MockPendingClientSocket(true, false, |
+ ClientSocketPool::kMaxConnectRetryIntervalMs); |
+ case MOCK_STALLED_CLIENT_SOCKET: |
+ return new MockPendingClientSocket(true, true, 0); |
+ default: |
+ NOTREACHED(); |
+ return new MockClientSocket(); |
+ } |
+ } |
+ |
+ virtual ClientSocket* CreateTCPClientSocket( |
+ const AddressList& addresses, |
+ NetLog* /* net_log */, |
+ const NetLog::Source& /* source */) { |
+ NOTIMPLEMENTED(); |
+ return NULL; |
+ } |
+ |
+ virtual SSLClientSocket* CreateSSLClientSocket( |
+ ClientSocketHandle* transport_socket, |
+ const HostPortPair& host_and_port, |
+ const SSLConfig& ssl_config, |
+ SSLHostInfo* ssl_host_info, |
+ CertVerifier* cert_verifier, |
+ DnsCertProvenanceChecker* dns_cert_checker) { |
+ NOTIMPLEMENTED(); |
+ delete ssl_host_info; |
+ return NULL; |
+ } |
+ |
+ virtual void ClearSSLSessionCache() { |
+ NOTIMPLEMENTED(); |
+ } |
+ |
+ int allocation_count() const { return allocation_count_; } |
+ |
+ // Set the default ClientSocketType. |
+ void set_client_socket_type(ClientSocketType type) { |
+ client_socket_type_ = type; |
+ } |
+ |
+ // Set a list of ClientSocketTypes to be used. |
+ void set_client_socket_types(ClientSocketType* type_list, int num_types) { |
+ DCHECK_GT(num_types, 0); |
+ client_socket_types_ = type_list; |
+ client_socket_index_ = 0; |
+ client_socket_index_max_ = num_types; |
+ } |
+ |
+ private: |
+ int allocation_count_; |
+ ClientSocketType client_socket_type_; |
+ ClientSocketType* client_socket_types_; |
+ int client_socket_index_; |
+ int client_socket_index_max_; |
+}; |
+ |
+class SCTPClientSocketPoolTest : public testing::Test { |
+ protected: |
+ SCTPClientSocketPoolTest() |
+ : params_(new SCTPSocketParams(HostPortPair("www.google.com", 80), |
+ kDefaultPriority, GURL(), false, false)), |
+ low_params_(new SCTPSocketParams(HostPortPair("www.google.com", 80), |
+ LOW, GURL(), false, false)), |
+ histograms_(new ClientSocketPoolHistograms("SCTPUnitTest")), |
+ host_resolver_(new MockHostResolver), |
+ pool_(kMaxSockets, |
+ kMaxSocketsPerGroup, |
+ histograms_.get(), |
+ host_resolver_.get(), |
+ &client_socket_factory_, |
+ NULL) { |
+ } |
+ |
+ int StartRequest(const std::string& group_name, RequestPriority priority) { |
+ scoped_refptr<SCTPSocketParams> params(new SCTPSocketParams( |
+ HostPortPair("www.google.com", 80), MEDIUM, GURL(), false, false)); |
+ return test_base_.StartRequestUsingPool( |
+ &pool_, group_name, priority, params); |
+ } |
+ |
+ int GetOrderOfRequest(size_t index) { |
+ return test_base_.GetOrderOfRequest(index); |
+ } |
+ |
+ bool ReleaseOneConnection(ClientSocketPoolTest::KeepAlive keep_alive) { |
+ return test_base_.ReleaseOneConnection(keep_alive); |
+ } |
+ |
+ void ReleaseAllConnections(ClientSocketPoolTest::KeepAlive keep_alive) { |
+ test_base_.ReleaseAllConnections(keep_alive); |
+ } |
+ |
+ ScopedVector<TestSocketRequest>* requests() { return test_base_.requests(); } |
+ size_t completion_count() const { return test_base_.completion_count(); } |
+ |
+ scoped_refptr<SCTPSocketParams> params_; |
+ scoped_refptr<SCTPSocketParams> low_params_; |
+ scoped_ptr<ClientSocketPoolHistograms> histograms_; |
+ scoped_ptr<MockHostResolver> host_resolver_; |
+ MockClientSocketFactory client_socket_factory_; |
+ SCTPClientSocketPool pool_; |
+ ClientSocketPoolTest test_base_; |
+}; |
+ |
+TEST_F(SCTPClientSocketPoolTest, Basic) { |
+ TestCompletionCallback callback; |
+ ClientSocketHandle handle; |
+ int rv = handle.Init("a", low_params_, LOW, &callback, &pool_, BoundNetLog()); |
+ EXPECT_EQ(ERR_IO_PENDING, rv); |
+ EXPECT_FALSE(handle.is_initialized()); |
+ EXPECT_FALSE(handle.socket()); |
+ |
+ EXPECT_EQ(OK, callback.WaitForResult()); |
+ EXPECT_TRUE(handle.is_initialized()); |
+ EXPECT_TRUE(handle.socket()); |
+ |
+ handle.Reset(); |
+} |
+ |
+TEST_F(SCTPClientSocketPoolTest, InitHostResolutionFailure) { |
+ host_resolver_->rules()->AddSimulatedFailure("unresolvable.host.name"); |
+ TestCompletionCallback callback; |
+ ClientSocketHandle handle; |
+ HostPortPair host_port_pair("unresolvable.host.name", 80); |
+ scoped_refptr<SCTPSocketParams> dest(new SCTPSocketParams( |
+ host_port_pair, kDefaultPriority, GURL(), false, false)); |
+ EXPECT_EQ(ERR_IO_PENDING, |
+ handle.Init("a", dest, kDefaultPriority, &callback, &pool_, |
+ BoundNetLog())); |
+ EXPECT_EQ(ERR_NAME_NOT_RESOLVED, callback.WaitForResult()); |
+} |
+ |
+TEST_F(SCTPClientSocketPoolTest, InitConnectionFailure) { |
+ client_socket_factory_.set_client_socket_type( |
+ MockClientSocketFactory::MOCK_FAILING_CLIENT_SOCKET); |
+ TestCompletionCallback callback; |
+ ClientSocketHandle handle; |
+ EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", params_, kDefaultPriority, |
+ &callback, &pool_, BoundNetLog())); |
+ EXPECT_EQ(ERR_CONNECTION_FAILED, callback.WaitForResult()); |
+ |
+ // Make the host resolutions complete synchronously this time. |
+ host_resolver_->set_synchronous_mode(true); |
+ EXPECT_EQ(ERR_CONNECTION_FAILED, handle.Init("a", params_, |
+ kDefaultPriority, &callback, |
+ &pool_, BoundNetLog())); |
+} |
+ |
+TEST_F(SCTPClientSocketPoolTest, PendingRequests) { |
+ // First request finishes asynchronously. |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, (*requests())[0]->WaitForResult()); |
+ |
+ // Make all subsequent host resolutions complete synchronously. |
+ host_resolver_->set_synchronous_mode(true); |
+ |
+ // Rest of them finish synchronously, until we reach the per-group limit. |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ |
+ // The rest are pending since we've used all active sockets. |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); |
+ |
+ ReleaseAllConnections(ClientSocketPoolTest::KEEP_ALIVE); |
+ |
+ EXPECT_EQ(kMaxSocketsPerGroup, client_socket_factory_.allocation_count()); |
+ |
+ // One initial asynchronous request and then 10 pending requests. |
+ EXPECT_EQ(11U, completion_count()); |
+ |
+ // First part of requests, all with the same priority, finishes in FIFO order. |
+ EXPECT_EQ(1, GetOrderOfRequest(1)); |
+ EXPECT_EQ(2, GetOrderOfRequest(2)); |
+ EXPECT_EQ(3, GetOrderOfRequest(3)); |
+ EXPECT_EQ(4, GetOrderOfRequest(4)); |
+ EXPECT_EQ(5, GetOrderOfRequest(5)); |
+ EXPECT_EQ(6, GetOrderOfRequest(6)); |
+ |
+ // Make sure that rest of the requests complete in the order of priority. |
+ EXPECT_EQ(7, GetOrderOfRequest(7)); |
+ EXPECT_EQ(14, GetOrderOfRequest(8)); |
+ EXPECT_EQ(15, GetOrderOfRequest(9)); |
+ EXPECT_EQ(10, GetOrderOfRequest(10)); |
+ EXPECT_EQ(13, GetOrderOfRequest(11)); |
+ EXPECT_EQ(8, GetOrderOfRequest(12)); |
+ EXPECT_EQ(16, GetOrderOfRequest(13)); |
+ EXPECT_EQ(11, GetOrderOfRequest(14)); |
+ EXPECT_EQ(12, GetOrderOfRequest(15)); |
+ EXPECT_EQ(9, GetOrderOfRequest(16)); |
+ |
+ // Make sure we test order of all requests made. |
+ EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(17)); |
+} |
+ |
+TEST_F(SCTPClientSocketPoolTest, PendingRequests_NoKeepAlive) { |
+ // First request finishes asynchronously. |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, (*requests())[0]->WaitForResult()); |
+ |
+ // Make all subsequent host resolutions complete synchronously. |
+ host_resolver_->set_synchronous_mode(true); |
+ |
+ // Rest of them finish synchronously, until we reach the per-group limit. |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ |
+ // The rest are pending since we've used all active sockets. |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ |
+ ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE); |
+ |
+ // The pending requests should finish successfully. |
+ EXPECT_EQ(OK, (*requests())[6]->WaitForResult()); |
+ EXPECT_EQ(OK, (*requests())[7]->WaitForResult()); |
+ EXPECT_EQ(OK, (*requests())[8]->WaitForResult()); |
+ EXPECT_EQ(OK, (*requests())[9]->WaitForResult()); |
+ EXPECT_EQ(OK, (*requests())[10]->WaitForResult()); |
+ |
+ EXPECT_EQ(static_cast<int>(requests()->size()), |
+ client_socket_factory_.allocation_count()); |
+ |
+ // First asynchronous request, and then last 5 pending requests. |
+ EXPECT_EQ(6U, completion_count()); |
+} |
+ |
+// This test will start up a RequestSocket() and then immediately Cancel() it. |
+// The pending host resolution will eventually complete, and destroy the |
+// ClientSocketPool which will crash if the group was not cleared properly. |
+TEST_F(SCTPClientSocketPoolTest, CancelRequestClearGroup) { |
+ TestCompletionCallback callback; |
+ ClientSocketHandle handle; |
+ EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", params_, kDefaultPriority, |
+ &callback, &pool_, BoundNetLog())); |
+ handle.Reset(); |
+} |
+ |
+TEST_F(SCTPClientSocketPoolTest, TwoRequestsCancelOne) { |
+ ClientSocketHandle handle; |
+ TestCompletionCallback callback; |
+ ClientSocketHandle handle2; |
+ TestCompletionCallback callback2; |
+ |
+ EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", params_, kDefaultPriority, |
+ &callback, &pool_, BoundNetLog())); |
+ EXPECT_EQ(ERR_IO_PENDING, handle2.Init("a", params_, kDefaultPriority, |
+ &callback2, &pool_, BoundNetLog())); |
+ |
+ handle.Reset(); |
+ |
+ EXPECT_EQ(OK, callback2.WaitForResult()); |
+ handle2.Reset(); |
+} |
+ |
+TEST_F(SCTPClientSocketPoolTest, ConnectCancelConnect) { |
+ client_socket_factory_.set_client_socket_type( |
+ MockClientSocketFactory::MOCK_PENDING_CLIENT_SOCKET); |
+ ClientSocketHandle handle; |
+ TestCompletionCallback callback; |
+ EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", params_, kDefaultPriority, |
+ &callback, &pool_, BoundNetLog())); |
+ |
+ handle.Reset(); |
+ |
+ TestCompletionCallback callback2; |
+ EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", params_, kDefaultPriority, |
+ &callback2, &pool_, BoundNetLog())); |
+ |
+ host_resolver_->set_synchronous_mode(true); |
+ // At this point, handle has two ConnectingSockets out for it. Due to the |
+ // setting the mock resolver into synchronous mode, the host resolution for |
+ // both will return in the same loop of the MessageLoop. The client socket |
+ // is a pending socket, so the Connect() will asynchronously complete on the |
+ // next loop of the MessageLoop. That means that the first |
+ // ConnectingSocket will enter OnIOComplete, and then the second one will. |
+ // If the first one is not cancelled, it will advance the load state, and |
+ // then the second one will crash. |
+ |
+ EXPECT_EQ(OK, callback2.WaitForResult()); |
+ EXPECT_FALSE(callback.have_result()); |
+ |
+ handle.Reset(); |
+} |
+ |
+TEST_F(SCTPClientSocketPoolTest, CancelRequest) { |
+ // First request finishes asynchronously. |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, (*requests())[0]->WaitForResult()); |
+ |
+ // Make all subsequent host resolutions complete synchronously. |
+ host_resolver_->set_synchronous_mode(true); |
+ |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); |
+ |
+ // Reached per-group limit, queue up requests. |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST)); |
+ |
+ // Cancel a request. |
+ size_t index_to_cancel = kMaxSocketsPerGroup + 2; |
+ EXPECT_FALSE((*requests())[index_to_cancel]->handle()->is_initialized()); |
+ (*requests())[index_to_cancel]->handle()->Reset(); |
+ |
+ ReleaseAllConnections(ClientSocketPoolTest::KEEP_ALIVE); |
+ |
+ EXPECT_EQ(kMaxSocketsPerGroup, |
+ client_socket_factory_.allocation_count()); |
+ EXPECT_EQ(requests()->size() - kMaxSocketsPerGroup, completion_count()); |
+ |
+ EXPECT_EQ(1, GetOrderOfRequest(1)); |
+ EXPECT_EQ(2, GetOrderOfRequest(2)); |
+ EXPECT_EQ(3, GetOrderOfRequest(3)); |
+ EXPECT_EQ(4, GetOrderOfRequest(4)); |
+ EXPECT_EQ(5, GetOrderOfRequest(5)); |
+ EXPECT_EQ(6, GetOrderOfRequest(6)); |
+ EXPECT_EQ(14, GetOrderOfRequest(7)); |
+ EXPECT_EQ(7, GetOrderOfRequest(8)); |
+ EXPECT_EQ(ClientSocketPoolTest::kRequestNotFound, |
+ GetOrderOfRequest(9)); // Canceled request. |
+ EXPECT_EQ(9, GetOrderOfRequest(10)); |
+ EXPECT_EQ(10, GetOrderOfRequest(11)); |
+ EXPECT_EQ(11, GetOrderOfRequest(12)); |
+ EXPECT_EQ(8, GetOrderOfRequest(13)); |
+ EXPECT_EQ(12, GetOrderOfRequest(14)); |
+ EXPECT_EQ(13, GetOrderOfRequest(15)); |
+ EXPECT_EQ(15, GetOrderOfRequest(16)); |
+ |
+ // Make sure we test order of all requests made. |
+ EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(17)); |
+} |
+ |
+class RequestSocketCallback : public CallbackRunner< Tuple1<int> > { |
+ public: |
+ RequestSocketCallback(ClientSocketHandle* handle, SCTPClientSocketPool* pool) |
+ : handle_(handle), |
+ pool_(pool), |
+ within_callback_(false) {} |
+ |
+ virtual void RunWithParams(const Tuple1<int>& params) { |
+ callback_.RunWithParams(params); |
+ ASSERT_EQ(OK, params.a); |
+ |
+ if (!within_callback_) { |
+ // Don't allow reuse of the socket. Disconnect it and then release it and |
+ // run through the MessageLoop once to get it completely released. |
+ handle_->socket()->Disconnect(); |
+ handle_->Reset(); |
+ { |
+ MessageLoop::ScopedNestableTaskAllower nestable( |
+ MessageLoop::current()); |
+ MessageLoop::current()->RunAllPending(); |
+ } |
+ within_callback_ = true; |
+ scoped_refptr<SCTPSocketParams> dest(new SCTPSocketParams( |
+ HostPortPair("www.google.com", 80), LOWEST, GURL(), false, false)); |
+ int rv = handle_->Init("a", dest, LOWEST, this, pool_, BoundNetLog()); |
+ EXPECT_EQ(OK, rv); |
+ } |
+ } |
+ |
+ int WaitForResult() { |
+ return callback_.WaitForResult(); |
+ } |
+ |
+ private: |
+ ClientSocketHandle* const handle_; |
+ SCTPClientSocketPool* const pool_; |
+ bool within_callback_; |
+ TestCompletionCallback callback_; |
+}; |
+ |
+TEST_F(SCTPClientSocketPoolTest, RequestTwice) { |
+ ClientSocketHandle handle; |
+ RequestSocketCallback callback(&handle, &pool_); |
+ scoped_refptr<SCTPSocketParams> dest(new SCTPSocketParams( |
+ HostPortPair("www.google.com", 80), LOWEST, GURL(), false, false)); |
+ int rv = handle.Init("a", dest, LOWEST, &callback, &pool_, |
+ BoundNetLog()); |
+ ASSERT_EQ(ERR_IO_PENDING, rv); |
+ |
+ // The callback is going to request "www.google.com". We want it to complete |
+ // synchronously this time. |
+ host_resolver_->set_synchronous_mode(true); |
+ |
+ EXPECT_EQ(OK, callback.WaitForResult()); |
+ |
+ handle.Reset(); |
+} |
+ |
+// Make sure that pending requests get serviced after active requests get |
+// cancelled. |
+TEST_F(SCTPClientSocketPoolTest, CancelActiveRequestWithPendingRequests) { |
+ client_socket_factory_.set_client_socket_type( |
+ MockClientSocketFactory::MOCK_PENDING_CLIENT_SOCKET); |
+ |
+ // Queue up all the requests |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ |
+ // Now, kMaxSocketsPerGroup requests should be active. Let's cancel them. |
+ ASSERT_LE(kMaxSocketsPerGroup, static_cast<int>(requests()->size())); |
+ for (int i = 0; i < kMaxSocketsPerGroup; i++) |
+ (*requests())[i]->handle()->Reset(); |
+ |
+ // Let's wait for the rest to complete now. |
+ for (size_t i = kMaxSocketsPerGroup; i < requests()->size(); ++i) { |
+ EXPECT_EQ(OK, (*requests())[i]->WaitForResult()); |
+ (*requests())[i]->handle()->Reset(); |
+ } |
+ |
+ EXPECT_EQ(requests()->size() - kMaxSocketsPerGroup, completion_count()); |
+} |
+ |
+// Make sure that pending requests get serviced after active requests fail. |
+TEST_F(SCTPClientSocketPoolTest, FailingActiveRequestWithPendingRequests) { |
+ client_socket_factory_.set_client_socket_type( |
+ MockClientSocketFactory::MOCK_PENDING_FAILING_CLIENT_SOCKET); |
+ |
+ const int kNumRequests = 2 * kMaxSocketsPerGroup + 1; |
+ ASSERT_LE(kNumRequests, kMaxSockets); // Otherwise the test will hang. |
+ |
+ // Queue up all the requests |
+ for (int i = 0; i < kNumRequests; i++) |
+ EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
+ |
+ for (int i = 0; i < kNumRequests; i++) |
+ EXPECT_EQ(ERR_CONNECTION_FAILED, (*requests())[i]->WaitForResult()); |
+} |
+ |
+TEST_F(SCTPClientSocketPoolTest, ResetIdleSocketsOnIPAddressChange) { |
+ TestCompletionCallback callback; |
+ ClientSocketHandle handle; |
+ int rv = handle.Init("a", low_params_, LOW, &callback, &pool_, BoundNetLog()); |
+ EXPECT_EQ(ERR_IO_PENDING, rv); |
+ EXPECT_FALSE(handle.is_initialized()); |
+ EXPECT_FALSE(handle.socket()); |
+ |
+ EXPECT_EQ(OK, callback.WaitForResult()); |
+ EXPECT_TRUE(handle.is_initialized()); |
+ EXPECT_TRUE(handle.socket()); |
+ |
+ handle.Reset(); |
+ |
+ // Need to run all pending to release the socket back to the pool. |
+ MessageLoop::current()->RunAllPending(); |
+ |
+ // Now we should have 1 idle socket. |
+ EXPECT_EQ(1, pool_.IdleSocketCount()); |
+ |
+ // After an IP address change, we should have 0 idle sockets. |
+ NetworkChangeNotifier::NotifyObserversOfIPAddressChangeForTests(); |
+ MessageLoop::current()->RunAllPending(); // Notification happens async. |
+ |
+ EXPECT_EQ(0, pool_.IdleSocketCount()); |
+} |
+ |
+TEST_F(SCTPClientSocketPoolTest, BackupSocketConnect) { |
+ // Case 1 tests the first socket stalling, and the backup connecting. |
+ MockClientSocketFactory::ClientSocketType case1_types[] = { |
+ // The first socket will not connect. |
+ MockClientSocketFactory::MOCK_STALLED_CLIENT_SOCKET, |
+ // The second socket will connect more quickly. |
+ MockClientSocketFactory::MOCK_CLIENT_SOCKET |
+ }; |
+ |
+ // Case 2 tests the first socket being slow, so that we start the |
+ // second connect, but the second connect stalls, and we still |
+ // complete the first. |
+ MockClientSocketFactory::ClientSocketType case2_types[] = { |
+ // The first socket will connect, although delayed. |
+ MockClientSocketFactory::MOCK_DELAYED_CLIENT_SOCKET, |
+ // The second socket will not connect. |
+ MockClientSocketFactory::MOCK_STALLED_CLIENT_SOCKET |
+ }; |
+ |
+ MockClientSocketFactory::ClientSocketType* cases[2] = { |
+ case1_types, |
+ case2_types |
+ }; |
+ |
+ for (size_t index = 0; index < arraysize(cases); ++index) { |
+ client_socket_factory_.set_client_socket_types(cases[index], 2); |
+ |
+ EXPECT_EQ(0, pool_.IdleSocketCount()); |
+ |
+ TestCompletionCallback callback; |
+ ClientSocketHandle handle; |
+ int rv = handle.Init("b", low_params_, LOW, &callback, &pool_, |
+ BoundNetLog()); |
+ EXPECT_EQ(ERR_IO_PENDING, rv); |
+ EXPECT_FALSE(handle.is_initialized()); |
+ EXPECT_FALSE(handle.socket()); |
+ |
+ // Create the first socket, set the timer. |
+ MessageLoop::current()->RunAllPending(); |
+ |
+ // Wait for the backup socket timer to fire. |
+ base::PlatformThread::Sleep( |
+ ClientSocketPool::kMaxConnectRetryIntervalMs * 2); |
+ |
+ // Let the appropriate socket connect. |
+ MessageLoop::current()->RunAllPending(); |
+ |
+ EXPECT_EQ(OK, callback.WaitForResult()); |
+ EXPECT_TRUE(handle.is_initialized()); |
+ EXPECT_TRUE(handle.socket()); |
+ |
+ // One socket is stalled, the other is active. |
+ EXPECT_EQ(0, pool_.IdleSocketCount()); |
+ handle.Reset(); |
+ |
+ // Close all pending connect jobs and existing sockets. |
+ pool_.Flush(); |
+ } |
+} |
+ |
+// Test the case where a socket took long enough to start the creation |
+// of the backup socket, but then we cancelled the request after that. |
+TEST_F(SCTPClientSocketPoolTest, BackupSocketCancel) { |
+ client_socket_factory_.set_client_socket_type( |
+ MockClientSocketFactory::MOCK_STALLED_CLIENT_SOCKET); |
+ |
+ enum { CANCEL_BEFORE_WAIT, CANCEL_AFTER_WAIT }; |
+ |
+ for (int index = CANCEL_BEFORE_WAIT; index < CANCEL_AFTER_WAIT; ++index) { |
+ EXPECT_EQ(0, pool_.IdleSocketCount()); |
+ |
+ TestCompletionCallback callback; |
+ ClientSocketHandle handle; |
+ int rv = handle.Init("c", low_params_, LOW, &callback, &pool_, |
+ BoundNetLog()); |
+ EXPECT_EQ(ERR_IO_PENDING, rv); |
+ EXPECT_FALSE(handle.is_initialized()); |
+ EXPECT_FALSE(handle.socket()); |
+ |
+ // Create the first socket, set the timer. |
+ MessageLoop::current()->RunAllPending(); |
+ |
+ if (index == CANCEL_AFTER_WAIT) { |
+ // Wait for the backup socket timer to fire. |
+ base::PlatformThread::Sleep(ClientSocketPool::kMaxConnectRetryIntervalMs); |
+ } |
+ |
+ // Let the appropriate socket connect. |
+ MessageLoop::current()->RunAllPending(); |
+ |
+ handle.Reset(); |
+ |
+ EXPECT_FALSE(callback.have_result()); |
+ EXPECT_FALSE(handle.is_initialized()); |
+ EXPECT_FALSE(handle.socket()); |
+ |
+ // One socket is stalled, the other is active. |
+ EXPECT_EQ(0, pool_.IdleSocketCount()); |
+ } |
+} |
+ |
+// Test the case where a socket took long enough to start the creation |
+// of the backup socket and never completes, and then the backup |
+// connection fails. |
+TEST_F(SCTPClientSocketPoolTest, BackupSocketFailAfterStall) { |
+ MockClientSocketFactory::ClientSocketType case_types[] = { |
+ // The first socket will not connect. |
+ MockClientSocketFactory::MOCK_STALLED_CLIENT_SOCKET, |
+ // The second socket will fail immediately. |
+ MockClientSocketFactory::MOCK_FAILING_CLIENT_SOCKET |
+ }; |
+ |
+ client_socket_factory_.set_client_socket_types(case_types, 2); |
+ |
+ EXPECT_EQ(0, pool_.IdleSocketCount()); |
+ |
+ TestCompletionCallback callback; |
+ ClientSocketHandle handle; |
+ int rv = handle.Init("b", low_params_, LOW, &callback, &pool_, BoundNetLog()); |
+ EXPECT_EQ(ERR_IO_PENDING, rv); |
+ EXPECT_FALSE(handle.is_initialized()); |
+ EXPECT_FALSE(handle.socket()); |
+ |
+ // Create the first socket, set the timer. |
+ MessageLoop::current()->RunAllPending(); |
+ |
+ // Wait for the backup socket timer to fire. |
+ base::PlatformThread::Sleep(ClientSocketPool::kMaxConnectRetryIntervalMs); |
+ |
+ // Let the second connect be synchronous. Otherwise, the emulated |
+ // host resolution takes an extra trip through the message loop. |
+ host_resolver_->set_synchronous_mode(true); |
+ |
+ // Let the appropriate socket connect. |
+ MessageLoop::current()->RunAllPending(); |
+ |
+ EXPECT_EQ(ERR_CONNECTION_FAILED, callback.WaitForResult()); |
+ EXPECT_FALSE(handle.is_initialized()); |
+ EXPECT_FALSE(handle.socket()); |
+ EXPECT_EQ(0, pool_.IdleSocketCount()); |
+ handle.Reset(); |
+ |
+ // Reset for the next case. |
+ host_resolver_->set_synchronous_mode(false); |
+} |
+ |
+// Test the case where a socket took long enough to start the creation |
+// of the backup socket and eventually completes, but the backup socket |
+// fails. |
+TEST_F(SCTPClientSocketPoolTest, BackupSocketFailAfterDelay) { |
+ MockClientSocketFactory::ClientSocketType case_types[] = { |
+ // The first socket will connect, although delayed. |
+ MockClientSocketFactory::MOCK_DELAYED_CLIENT_SOCKET, |
+ // The second socket will not connect. |
+ MockClientSocketFactory::MOCK_FAILING_CLIENT_SOCKET |
+ }; |
+ |
+ client_socket_factory_.set_client_socket_types(case_types, 2); |
+ |
+ EXPECT_EQ(0, pool_.IdleSocketCount()); |
+ |
+ TestCompletionCallback callback; |
+ ClientSocketHandle handle; |
+ int rv = handle.Init("b", low_params_, LOW, &callback, &pool_, BoundNetLog()); |
+ EXPECT_EQ(ERR_IO_PENDING, rv); |
+ EXPECT_FALSE(handle.is_initialized()); |
+ EXPECT_FALSE(handle.socket()); |
+ |
+ // Create the first socket, set the timer. |
+ MessageLoop::current()->RunAllPending(); |
+ |
+ // Wait for the backup socket timer to fire. |
+ base::PlatformThread::Sleep(ClientSocketPool::kMaxConnectRetryIntervalMs); |
+ |
+ // Let the second connect be synchronous. Otherwise, the emulated |
+ // host resolution takes an extra trip through the message loop. |
+ host_resolver_->set_synchronous_mode(true); |
+ |
+ // Let the appropriate socket connect. |
+ MessageLoop::current()->RunAllPending(); |
+ |
+ EXPECT_EQ(ERR_CONNECTION_FAILED, callback.WaitForResult()); |
+ EXPECT_FALSE(handle.is_initialized()); |
+ EXPECT_FALSE(handle.socket()); |
+ handle.Reset(); |
+ |
+ // Reset for the next case. |
+ host_resolver_->set_synchronous_mode(false); |
+} |
+ |
+} // namespace |
+ |
+} // namespace net |
Property changes on: net/socket/sctp_client_socket_pool_unittest.cc |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |