| Index: src/gpu/GrOptDrawState.cpp
|
| diff --git a/src/gpu/GrOptDrawState.cpp b/src/gpu/GrOptDrawState.cpp
|
| index 529e9ed75e9bbe5bc773de378474da442afe91d2..a9d8ec48881c1fc77c7d8f6b86bd2f1e72e75f65 100644
|
| --- a/src/gpu/GrOptDrawState.cpp
|
| +++ b/src/gpu/GrOptDrawState.cpp
|
| @@ -7,9 +7,10 @@
|
|
|
| #include "GrOptDrawState.h"
|
|
|
| +#include "GrDefaultGeoProcFactory.h"
|
| #include "GrDrawState.h"
|
| #include "GrDrawTargetCaps.h"
|
| -#include "gl/GrGpuGL.h"
|
| +#include "GrGpu.h"
|
|
|
| GrOptDrawState::GrOptDrawState(const GrDrawState& drawState,
|
| BlendOptFlags blendOptFlags,
|
| @@ -63,6 +64,10 @@ GrOptDrawState::GrOptDrawState(const GrDrawState& drawState,
|
| // Copy GeometryProcesssor from DS or ODS
|
| if (drawState.hasGeometryProcessor()) {
|
| fGeometryProcessor.initAndRef(drawState.fGeometryProcessor);
|
| + } else if (!GrGpu::IsPathRenderingDrawType(drawType)) {
|
| + // Install default GP, this will be ignored if we are rendering with fragment shader only
|
| + // TODO(joshualitt) rendering code should do this
|
| + fGeometryProcessor.reset(GrDefaultGeoProcFactory::Create());
|
| } else {
|
| fGeometryProcessor.reset(NULL);
|
| }
|
|
|