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Unified Diff: src/gpu/GrDefaultGeoProcFactory.cpp

Issue 678953002: Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix Created 6 years, 1 month ago
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Index: src/gpu/GrDefaultGeoProcFactory.cpp
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..8e93f379b6dda98f3259547e0f132ce596bce0a5
--- /dev/null
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -0,0 +1,182 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrDefaultGeoProcFactory.h"
+
+#include "gl/builders/GrGLProgramBuilder.h"
+#include "gl/GrGLGeometryProcessor.h"
+#include "GrDrawState.h"
+#include "GrTBackendProcessorFactory.h"
+
+/*
+ * The default Geometry Processor simply takes position and multiplies it by the uniform view
+ * matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or
+ * local coords.
+ */
+class DefaultGeoProc : public GrGeometryProcessor {
+public:
+ static GrGeometryProcessor* Create() {
+ GR_CREATE_STATIC_PROCESSOR(gDefaultGeoProc, DefaultGeoProc, ());
+ return SkRef(gDefaultGeoProc);
+ }
+
+ static const char* Name() { return "DefaultGeometryProcessor"; }
+
+ virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERRIDE {
+ return GrTBackendGeometryProcessorFactory<DefaultGeoProc>::getInstance();
+ }
+
+ class GLProcessor : public GrGLGeometryProcessor {
+ public:
+ GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&)
+ : INHERITED (factory) {}
+
+ virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
+ GrGLVertexBuilder* vs = args.fPB->getVertexShaderBuilder();
+
+ // setup position varying
+ vs->codeAppendf("%s = %s * vec3(%s, 1);", vs->glPosition(), vs->uViewM(),
+ vs->inPosition());
+
+ // output coverage in FS(pass through)
+ GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder();
+ fs->codeAppendf("%s = %s;", args.fOutput, GrGLSLExpr4(args.fInput).c_str());
+ }
+
+ static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {}
+
+ virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {}
+
+ private:
+ typedef GrGLGeometryProcessor INHERITED;
+ };
+
+private:
+ DefaultGeoProc() {}
+
+ virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE {
+ return true;
+ }
+
+ virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE {
+ inout->mulByUnknownAlpha();
+ }
+
+ GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
+
+ typedef GrFragmentProcessor INHERITED;
+};
+
+GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc);
+
+GrGeometryProcessor* DefaultGeoProc::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps& caps,
+ GrTexture*[]) {
+ return DefaultGeoProc::Create();
+}
+
+// We use these arrays to customize our default GP. We only need 4 because we omit coverage if
+// coverage is not requested in the flags to the create function.
+GrVertexAttrib kDefaultPositionGeoProc[] = {
+ { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
+ { kVec4ub_GrVertexAttribType, sizeof(SkPoint), kCoverage_GrVertexAttribBinding },
+};
+
+GrVertexAttrib kDefaultPosColorGeoProc[] = {
+ { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
+ { kVec4ub_GrVertexAttribType, sizeof(SkPoint), kColor_GrVertexAttribBinding },
+ { kVec4ub_GrVertexAttribType, sizeof(SkPoint) + sizeof(GrColor), kCoverage_GrVertexAttribBinding },
+};
+
+GrVertexAttrib kDefaultPosUVGeoProc[] = {
+ { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
+ { kVec2f_GrVertexAttribType, sizeof(SkPoint), kLocalCoord_GrVertexAttribBinding },
+ { kVec4ub_GrVertexAttribType, 2 * sizeof(SkPoint), kCoverage_GrVertexAttribBinding },
+};
+
+GrVertexAttrib kDefaultPosColUVGeoProc[] = {
+ { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
+ { kVec4ub_GrVertexAttribType, sizeof(SkPoint), kColor_GrVertexAttribBinding },
+ { kVec2f_GrVertexAttribType, sizeof(SkPoint) + sizeof(GrColor), kLocalCoord_GrVertexAttribBinding },
+ { kVec4ub_GrVertexAttribType, 2 * sizeof(SkPoint) + sizeof(GrColor), kCoverage_GrVertexAttribBinding },
+};
+
+static size_t get_size(GrDefaultGeoProcFactory::GPType flag) {
+ switch (flag) {
+ case GrDefaultGeoProcFactory::kPosition_GPType:
+ return GrVertexAttribTypeSize(kVec2f_GrVertexAttribType);
+ case GrDefaultGeoProcFactory::kColor_GPType:
+ return GrVertexAttribTypeSize(kVec4ub_GrVertexAttribType);
+ case GrDefaultGeoProcFactory::kLocalCoord_GPType:
+ return GrVertexAttribTypeSize(kVec2f_GrVertexAttribType);
+ case GrDefaultGeoProcFactory::kCoverage_GPType:
+ return GrVertexAttribTypeSize(kVec4ub_GrVertexAttribType);
+ default:
+ SkFAIL("Should never get here");
+ return 0;
+ }
+}
+
+const GrGeometryProcessor*
+GrDefaultGeoProcFactory::CreateAndSetAttribs(GrDrawState* ds, uint32_t gpTypeFlags) {
+ SkASSERT(ds);
+ // always atleast position in the GP
+ size_t size = get_size(kPosition_GPType);
+ int count = 1;
+
+ bool hasColor = SkToBool(gpTypeFlags & kColor_GPType);
+ bool hasLocalCoord = SkToBool(gpTypeFlags & kLocalCoord_GPType);
+ bool hasCoverage = SkToBool(gpTypeFlags & kCoverage_GPType);
+
+ if (hasColor) {
+ size += get_size(kColor_GPType);
+ count++;
+ if (hasLocalCoord) {
+ size += get_size(kLocalCoord_GPType);
+ count++;
+ if (hasCoverage) {
+ size += get_size(kCoverage_GPType);
+ count++;
+ ds->setVertexAttribs<kDefaultPosColUVGeoProc>(count, size);
+ } else {
+ ds->setVertexAttribs<kDefaultPosColUVGeoProc>(count, size);
+
+ }
+ } else {
+ if (hasCoverage) {
+ size += get_size(kCoverage_GPType);
+ count++;
+ ds->setVertexAttribs<kDefaultPosColorGeoProc>(count, size);
+ } else {
+ ds->setVertexAttribs<kDefaultPosColorGeoProc>(count, size);
+ }
+ }
+ } else if (hasLocalCoord) {
+ size += get_size(kLocalCoord_GPType);
+ count++;
+ if (hasCoverage) {
+ size += get_size(kCoverage_GPType);
+ count++;
+ ds->setVertexAttribs<kDefaultPosUVGeoProc>(count, size);
+ } else {
+ ds->setVertexAttribs<kDefaultPosUVGeoProc>(count, size);
+ }
+ } else if (hasCoverage) {
+ size += get_size(kCoverage_GPType);
+ count++;
+ ds->setVertexAttribs<kDefaultPositionGeoProc>(count, size);
+ } else {
+ // Just position
+ ds->setVertexAttribs<kDefaultPositionGeoProc>(count, size);
+ }
+ return DefaultGeoProc::Create();
+}
+
+const GrGeometryProcessor* GrDefaultGeoProcFactory::Create() {
+ return DefaultGeoProc::Create();
+}
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