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Unified Diff: runtime/vm/regexp.h

Issue 678193004: Copy irregexp related code from V8. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: rebase Created 6 years, 1 month ago
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Index: runtime/vm/regexp.h
diff --git a/runtime/vm/regexp.h b/runtime/vm/regexp.h
new file mode 100644
index 0000000000000000000000000000000000000000..921ec20dff1741d7c1c6bd15c69100743cf53510
--- /dev/null
+++ b/runtime/vm/regexp.h
@@ -0,0 +1,1466 @@
+// Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+#ifndef VM_REGEXP_H_
+#define VM_REGEXP_H_
+
+// SNIP
+
+namespace dart {
+
+class NodeVisitor;
+class RegExpCompiler;
+class RegExpMacroAssembler;
+class RegExpNode;
+class RegExpTree;
+class BoyerMooreLookahead;
+
+// Represents the location of one element relative to the intersection of
+// two sets. Corresponds to the four areas of a Venn diagram.
+enum ElementInSetsRelation {
+ kInsideNone = 0,
+ kInsideFirst = 1,
+ kInsideSecond = 2,
+ kInsideBoth = 3
+};
+
+
+// Represents code units in the range from from_ to to_, both ends are
+// inclusive.
+class CharacterRange {
+ public:
+ CharacterRange() : from_(0), to_(0) { }
+ // For compatibility with the CHECK_OK macro
+ CharacterRange(void* null) { DCHECK_EQ(NULL, null); } //NOLINT
+ CharacterRange(uc16 from, uc16 to) : from_(from), to_(to) { }
+ static void AddClassEscape(uc16 type, ZoneList<CharacterRange>* ranges,
+ Zone* zone);
+ static Vector<const int> GetWordBounds();
+ static inline CharacterRange Singleton(uc16 value) {
+ return CharacterRange(value, value);
+ }
+ static inline CharacterRange Range(uc16 from, uc16 to) {
+ DCHECK(from <= to);
+ return CharacterRange(from, to);
+ }
+ static inline CharacterRange Everything() {
+ return CharacterRange(0, 0xFFFF);
+ }
+ bool Contains(uc16 i) { return from_ <= i && i <= to_; }
+ uc16 from() const { return from_; }
+ void set_from(uc16 value) { from_ = value; }
+ uc16 to() const { return to_; }
+ void set_to(uc16 value) { to_ = value; }
+ bool is_valid() { return from_ <= to_; }
+ bool IsEverything(uc16 max) { return from_ == 0 && to_ >= max; }
+ bool IsSingleton() { return (from_ == to_); }
+ void AddCaseEquivalents(ZoneList<CharacterRange>* ranges, bool is_one_byte,
+ Zone* zone);
+ static void Split(ZoneList<CharacterRange>* base,
+ Vector<const int> overlay,
+ ZoneList<CharacterRange>** included,
+ ZoneList<CharacterRange>** excluded,
+ Zone* zone);
+ // Whether a range list is in canonical form: Ranges ordered by from value,
+ // and ranges non-overlapping and non-adjacent.
+ static bool IsCanonical(ZoneList<CharacterRange>* ranges);
+ // Convert range list to canonical form. The characters covered by the ranges
+ // will still be the same, but no character is in more than one range, and
+ // adjacent ranges are merged. The resulting list may be shorter than the
+ // original, but cannot be longer.
+ static void Canonicalize(ZoneList<CharacterRange>* ranges);
+ // Negate the contents of a character range in canonical form.
+ static void Negate(ZoneList<CharacterRange>* src,
+ ZoneList<CharacterRange>* dst,
+ Zone* zone);
+ static const int kStartMarker = (1 << 24);
+ static const int kPayloadMask = (1 << 24) - 1;
+
+ private:
+ uc16 from_;
+ uc16 to_;
+};
+
+
+// A set of unsigned integers that behaves especially well on small
+// integers (< 32). May do zone-allocation.
+class OutSet: public ZoneObject {
+ public:
+ OutSet() : first_(0), remaining_(NULL), successors_(NULL) { }
+ OutSet* Extend(unsigned value, Zone* zone);
+ bool Get(unsigned value) const;
+ static const unsigned kFirstLimit = 32;
+
+ private:
+ // Destructively set a value in this set. In most cases you want
+ // to use Extend instead to ensure that only one instance exists
+ // that contains the same values.
+ void Set(unsigned value, Zone* zone);
+
+ // The successors are a list of sets that contain the same values
+ // as this set and the one more value that is not present in this
+ // set.
+ ZoneList<OutSet*>* successors(Zone* zone) { return successors_; }
+
+ OutSet(uint32_t first, ZoneList<unsigned>* remaining)
+ : first_(first), remaining_(remaining), successors_(NULL) { }
+ uint32_t first_;
+ ZoneList<unsigned>* remaining_;
+ ZoneList<OutSet*>* successors_;
+ friend class Trace;
+};
+
+
+// A mapping from integers, specified as ranges, to a set of integers.
+// Used for mapping character ranges to choices.
+class DispatchTable : public ZoneObject {
+ public:
+ explicit DispatchTable(Zone* zone) : tree_(zone) { }
+
+ class Entry {
+ public:
+ Entry() : from_(0), to_(0), out_set_(NULL) { }
+ Entry(uc16 from, uc16 to, OutSet* out_set)
+ : from_(from), to_(to), out_set_(out_set) { }
+ uc16 from() { return from_; }
+ uc16 to() { return to_; }
+ void set_to(uc16 value) { to_ = value; }
+ void AddValue(int value, Zone* zone) {
+ out_set_ = out_set_->Extend(value, zone);
+ }
+ OutSet* out_set() { return out_set_; }
+ private:
+ uc16 from_;
+ uc16 to_;
+ OutSet* out_set_;
+ };
+
+ class Config {
+ public:
+ typedef uc16 Key;
+ typedef Entry Value;
+ static const uc16 kNoKey;
+ static const Entry NoValue() { return Value(); }
+ static inline int Compare(uc16 a, uc16 b) {
+ if (a == b)
+ return 0;
+ else if (a < b)
+ return -1;
+ else
+ return 1;
+ }
+ };
+
+ void AddRange(CharacterRange range, int value, Zone* zone);
+ OutSet* Get(uc16 value);
+ void Dump();
+
+ template <typename Callback>
+ void ForEach(Callback* callback) {
+ return tree()->ForEach(callback);
+ }
+
+ private:
+ // There can't be a static empty set since it allocates its
+ // successors in a zone and caches them.
+ OutSet* empty() { return &empty_; }
+ OutSet empty_;
+ ZoneSplayTree<Config>* tree() { return &tree_; }
+ ZoneSplayTree<Config> tree_;
+};
+
+
+#define FOR_EACH_NODE_TYPE(VISIT) \
+ VISIT(End) \
+ VISIT(Action) \
+ VISIT(Choice) \
+ VISIT(BackReference) \
+ VISIT(Assertion) \
+ VISIT(Text)
+
+
+#define FOR_EACH_REG_EXP_TREE_TYPE(VISIT) \
+ VISIT(Disjunction) \
+ VISIT(Alternative) \
+ VISIT(Assertion) \
+ VISIT(CharacterClass) \
+ VISIT(Atom) \
+ VISIT(Quantifier) \
+ VISIT(Capture) \
+ VISIT(Lookahead) \
+ VISIT(BackReference) \
+ VISIT(Empty) \
+ VISIT(Text)
+
+
+#define FORWARD_DECLARE(Name) class RegExp##Name;
+FOR_EACH_REG_EXP_TREE_TYPE(FORWARD_DECLARE)
+#undef FORWARD_DECLARE
+
+
+class TextElement FINAL BASE_EMBEDDED {
+ public:
+ enum TextType {
+ ATOM,
+ CHAR_CLASS
+ };
+
+ static TextElement Atom(RegExpAtom* atom);
+ static TextElement CharClass(RegExpCharacterClass* char_class);
+
+ int cp_offset() const { return cp_offset_; }
+ void set_cp_offset(int cp_offset) { cp_offset_ = cp_offset; }
+ int length() const;
+
+ TextType text_type() const { return text_type_; }
+
+ RegExpTree* tree() const { return tree_; }
+
+ RegExpAtom* atom() const {
+ DCHECK(text_type() == ATOM);
+ return reinterpret_cast<RegExpAtom*>(tree());
+ }
+
+ RegExpCharacterClass* char_class() const {
+ DCHECK(text_type() == CHAR_CLASS);
+ return reinterpret_cast<RegExpCharacterClass*>(tree());
+ }
+
+ private:
+ TextElement(TextType text_type, RegExpTree* tree)
+ : cp_offset_(-1), text_type_(text_type), tree_(tree) {}
+
+ int cp_offset_;
+ TextType text_type_;
+ RegExpTree* tree_;
+};
+
+
+class Trace;
+struct PreloadState;
+class GreedyLoopState;
+class AlternativeGenerationList;
+
+struct NodeInfo {
+ NodeInfo()
+ : being_analyzed(false),
+ been_analyzed(false),
+ follows_word_interest(false),
+ follows_newline_interest(false),
+ follows_start_interest(false),
+ at_end(false),
+ visited(false),
+ replacement_calculated(false) { }
+
+ // Returns true if the interests and assumptions of this node
+ // matches the given one.
+ bool Matches(NodeInfo* that) {
+ return (at_end == that->at_end) &&
+ (follows_word_interest == that->follows_word_interest) &&
+ (follows_newline_interest == that->follows_newline_interest) &&
+ (follows_start_interest == that->follows_start_interest);
+ }
+
+ // Updates the interests of this node given the interests of the
+ // node preceding it.
+ void AddFromPreceding(NodeInfo* that) {
+ at_end |= that->at_end;
+ follows_word_interest |= that->follows_word_interest;
+ follows_newline_interest |= that->follows_newline_interest;
+ follows_start_interest |= that->follows_start_interest;
+ }
+
+ bool HasLookbehind() {
+ return follows_word_interest ||
+ follows_newline_interest ||
+ follows_start_interest;
+ }
+
+ // Sets the interests of this node to include the interests of the
+ // following node.
+ void AddFromFollowing(NodeInfo* that) {
+ follows_word_interest |= that->follows_word_interest;
+ follows_newline_interest |= that->follows_newline_interest;
+ follows_start_interest |= that->follows_start_interest;
+ }
+
+ void ResetCompilationState() {
+ being_analyzed = false;
+ been_analyzed = false;
+ }
+
+ bool being_analyzed: 1;
+ bool been_analyzed: 1;
+
+ // These bits are set of this node has to know what the preceding
+ // character was.
+ bool follows_word_interest: 1;
+ bool follows_newline_interest: 1;
+ bool follows_start_interest: 1;
+
+ bool at_end: 1;
+ bool visited: 1;
+ bool replacement_calculated: 1;
+};
+
+
+// Details of a quick mask-compare check that can look ahead in the
+// input stream.
+class QuickCheckDetails {
+ public:
+ QuickCheckDetails()
+ : characters_(0),
+ mask_(0),
+ value_(0),
+ cannot_match_(false) { }
+ explicit QuickCheckDetails(int characters)
+ : characters_(characters),
+ mask_(0),
+ value_(0),
+ cannot_match_(false) { }
+ bool Rationalize(bool one_byte);
+ // Merge in the information from another branch of an alternation.
+ void Merge(QuickCheckDetails* other, int from_index);
+ // Advance the current position by some amount.
+ void Advance(int by, bool one_byte);
+ void Clear();
+ bool cannot_match() { return cannot_match_; }
+ void set_cannot_match() { cannot_match_ = true; }
+ struct Position {
+ Position() : mask(0), value(0), determines_perfectly(false) { }
+ uc16 mask;
+ uc16 value;
+ bool determines_perfectly;
+ };
+ int characters() { return characters_; }
+ void set_characters(int characters) { characters_ = characters; }
+ Position* positions(int index) {
+ DCHECK(index >= 0);
+ DCHECK(index < characters_);
+ return positions_ + index;
+ }
+ uint32_t mask() { return mask_; }
+ uint32_t value() { return value_; }
+
+ private:
+ // How many characters do we have quick check information from. This is
+ // the same for all branches of a choice node.
+ int characters_;
+ Position positions_[4];
+ // These values are the condensate of the above array after Rationalize().
+ uint32_t mask_;
+ uint32_t value_;
+ // If set to true, there is no way this quick check can match at all.
+ // E.g., if it requires to be at the start of the input, and isn't.
+ bool cannot_match_;
+};
+
+
+extern int kUninitializedRegExpNodePlaceHolder;
+
+
+class RegExpNode: public ZoneObject {
+ public:
+ explicit RegExpNode(Zone* zone)
+ : replacement_(NULL), trace_count_(0), zone_(zone) {
+ bm_info_[0] = bm_info_[1] = NULL;
+ }
+ virtual ~RegExpNode();
+ virtual void Accept(NodeVisitor* visitor) = 0;
+ // Generates a goto to this node or actually generates the code at this point.
+ virtual void Emit(RegExpCompiler* compiler, Trace* trace) = 0;
+ // How many characters must this node consume at a minimum in order to
+ // succeed. If we have found at least 'still_to_find' characters that
+ // must be consumed there is no need to ask any following nodes whether
+ // they are sure to eat any more characters. The not_at_start argument is
+ // used to indicate that we know we are not at the start of the input. In
+ // this case anchored branches will always fail and can be ignored when
+ // determining how many characters are consumed on success.
+ virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start) = 0;
+ // Emits some quick code that checks whether the preloaded characters match.
+ // Falls through on certain failure, jumps to the label on possible success.
+ // If the node cannot make a quick check it does nothing and returns false.
+ bool EmitQuickCheck(RegExpCompiler* compiler,
+ Trace* bounds_check_trace,
+ Trace* trace,
+ bool preload_has_checked_bounds,
+ Label* on_possible_success,
+ QuickCheckDetails* details_return,
+ bool fall_through_on_failure);
+ // For a given number of characters this returns a mask and a value. The
+ // next n characters are anded with the mask and compared with the value.
+ // A comparison failure indicates the node cannot match the next n characters.
+ // A comparison success indicates the node may match.
+ virtual void GetQuickCheckDetails(QuickCheckDetails* details,
+ RegExpCompiler* compiler,
+ int characters_filled_in,
+ bool not_at_start) = 0;
+ static const int kNodeIsTooComplexForGreedyLoops = -1;
+ virtual int GreedyLoopTextLength() { return kNodeIsTooComplexForGreedyLoops; }
+ // Only returns the successor for a text node of length 1 that matches any
+ // character and that has no guards on it.
+ virtual RegExpNode* GetSuccessorOfOmnivorousTextNode(
+ RegExpCompiler* compiler) {
+ return NULL;
+ }
+
+ // Collects information on the possible code units (mod 128) that can match if
+ // we look forward. This is used for a Boyer-Moore-like string searching
+ // implementation. TODO(erikcorry): This should share more code with
+ // EatsAtLeast, GetQuickCheckDetails. The budget argument is used to limit
+ // the number of nodes we are willing to look at in order to create this data.
+ static const int kRecursionBudget = 200;
+ virtual void FillInBMInfo(int offset,
+ int budget,
+ BoyerMooreLookahead* bm,
+ bool not_at_start) {
+ UNREACHABLE();
+ }
+
+ // If we know that the input is one-byte then there are some nodes that can
+ // never match. This method returns a node that can be substituted for
+ // itself, or NULL if the node can never match.
+ virtual RegExpNode* FilterOneByte(int depth, bool ignore_case) {
+ return this;
+ }
+ // Helper for FilterOneByte.
+ RegExpNode* replacement() {
+ DCHECK(info()->replacement_calculated);
+ return replacement_;
+ }
+ RegExpNode* set_replacement(RegExpNode* replacement) {
+ info()->replacement_calculated = true;
+ replacement_ = replacement;
+ return replacement; // For convenience.
+ }
+
+ // We want to avoid recalculating the lookahead info, so we store it on the
+ // node. Only info that is for this node is stored. We can tell that the
+ // info is for this node when offset == 0, so the information is calculated
+ // relative to this node.
+ void SaveBMInfo(BoyerMooreLookahead* bm, bool not_at_start, int offset) {
+ if (offset == 0) set_bm_info(not_at_start, bm);
+ }
+
+ Label* label() { return &label_; }
+ // If non-generic code is generated for a node (i.e. the node is not at the
+ // start of the trace) then it cannot be reused. This variable sets a limit
+ // on how often we allow that to happen before we insist on starting a new
+ // trace and generating generic code for a node that can be reused by flushing
+ // the deferred actions in the current trace and generating a goto.
+ static const int kMaxCopiesCodeGenerated = 10;
+
+ NodeInfo* info() { return &info_; }
+
+ BoyerMooreLookahead* bm_info(bool not_at_start) {
+ return bm_info_[not_at_start ? 1 : 0];
+ }
+
+ Zone* zone() const { return zone_; }
+
+ protected:
+ enum LimitResult { DONE, CONTINUE };
+ RegExpNode* replacement_;
+
+ LimitResult LimitVersions(RegExpCompiler* compiler, Trace* trace);
+
+ void set_bm_info(bool not_at_start, BoyerMooreLookahead* bm) {
+ bm_info_[not_at_start ? 1 : 0] = bm;
+ }
+
+ private:
+ static const int kFirstCharBudget = 10;
+ Label label_;
+ NodeInfo info_;
+ // This variable keeps track of how many times code has been generated for
+ // this node (in different traces). We don't keep track of where the
+ // generated code is located unless the code is generated at the start of
+ // a trace, in which case it is generic and can be reused by flushing the
+ // deferred operations in the current trace and generating a goto.
+ int trace_count_;
+ BoyerMooreLookahead* bm_info_[2];
+
+ Zone* zone_;
+};
+
+
+// A simple closed interval.
+class Interval {
+ public:
+ Interval() : from_(kNone), to_(kNone) { }
+ Interval(int from, int to) : from_(from), to_(to) { }
+ Interval Union(Interval that) {
+ if (that.from_ == kNone)
+ return *this;
+ else if (from_ == kNone)
+ return that;
+ else
+ return Interval(Min(from_, that.from_), Max(to_, that.to_));
+ }
+ bool Contains(int value) {
+ return (from_ <= value) && (value <= to_);
+ }
+ bool is_empty() { return from_ == kNone; }
+ int from() const { return from_; }
+ int to() const { return to_; }
+ static Interval Empty() { return Interval(); }
+ static const int kNone = -1;
+ private:
+ int from_;
+ int to_;
+};
+
+
+class SeqRegExpNode: public RegExpNode {
+ public:
+ explicit SeqRegExpNode(RegExpNode* on_success)
+ : RegExpNode(on_success->zone()), on_success_(on_success) { }
+ RegExpNode* on_success() { return on_success_; }
+ void set_on_success(RegExpNode* node) { on_success_ = node; }
+ virtual RegExpNode* FilterOneByte(int depth, bool ignore_case);
+ virtual void FillInBMInfo(int offset,
+ int budget,
+ BoyerMooreLookahead* bm,
+ bool not_at_start) {
+ on_success_->FillInBMInfo(offset, budget - 1, bm, not_at_start);
+ if (offset == 0) set_bm_info(not_at_start, bm);
+ }
+
+ protected:
+ RegExpNode* FilterSuccessor(int depth, bool ignore_case);
+
+ private:
+ RegExpNode* on_success_;
+};
+
+
+class ActionNode: public SeqRegExpNode {
+ public:
+ enum ActionType {
+ SET_REGISTER,
+ INCREMENT_REGISTER,
+ STORE_POSITION,
+ BEGIN_SUBMATCH,
+ POSITIVE_SUBMATCH_SUCCESS,
+ EMPTY_MATCH_CHECK,
+ CLEAR_CAPTURES
+ };
+ static ActionNode* SetRegister(int reg, int val, RegExpNode* on_success);
+ static ActionNode* IncrementRegister(int reg, RegExpNode* on_success);
+ static ActionNode* StorePosition(int reg,
+ bool is_capture,
+ RegExpNode* on_success);
+ static ActionNode* ClearCaptures(Interval range, RegExpNode* on_success);
+ static ActionNode* BeginSubmatch(int stack_pointer_reg,
+ int position_reg,
+ RegExpNode* on_success);
+ static ActionNode* PositiveSubmatchSuccess(int stack_pointer_reg,
+ int restore_reg,
+ int clear_capture_count,
+ int clear_capture_from,
+ RegExpNode* on_success);
+ static ActionNode* EmptyMatchCheck(int start_register,
+ int repetition_register,
+ int repetition_limit,
+ RegExpNode* on_success);
+ virtual void Accept(NodeVisitor* visitor);
+ virtual void Emit(RegExpCompiler* compiler, Trace* trace);
+ virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
+ virtual void GetQuickCheckDetails(QuickCheckDetails* details,
+ RegExpCompiler* compiler,
+ int filled_in,
+ bool not_at_start) {
+ return on_success()->GetQuickCheckDetails(
+ details, compiler, filled_in, not_at_start);
+ }
+ virtual void FillInBMInfo(int offset,
+ int budget,
+ BoyerMooreLookahead* bm,
+ bool not_at_start);
+ ActionType action_type() { return action_type_; }
+ // TODO(erikcorry): We should allow some action nodes in greedy loops.
+ virtual int GreedyLoopTextLength() { return kNodeIsTooComplexForGreedyLoops; }
+
+ private:
+ union {
+ struct {
+ int reg;
+ int value;
+ } u_store_register;
+ struct {
+ int reg;
+ } u_increment_register;
+ struct {
+ int reg;
+ bool is_capture;
+ } u_position_register;
+ struct {
+ int stack_pointer_register;
+ int current_position_register;
+ int clear_register_count;
+ int clear_register_from;
+ } u_submatch;
+ struct {
+ int start_register;
+ int repetition_register;
+ int repetition_limit;
+ } u_empty_match_check;
+ struct {
+ int range_from;
+ int range_to;
+ } u_clear_captures;
+ } data_;
+ ActionNode(ActionType action_type, RegExpNode* on_success)
+ : SeqRegExpNode(on_success),
+ action_type_(action_type) { }
+ ActionType action_type_;
+ friend class DotPrinter;
+};
+
+
+class TextNode: public SeqRegExpNode {
+ public:
+ TextNode(ZoneList<TextElement>* elms,
+ RegExpNode* on_success)
+ : SeqRegExpNode(on_success),
+ elms_(elms) { }
+ TextNode(RegExpCharacterClass* that,
+ RegExpNode* on_success)
+ : SeqRegExpNode(on_success),
+ elms_(new(zone()) ZoneList<TextElement>(1, zone())) {
+ elms_->Add(TextElement::CharClass(that), zone());
+ }
+ virtual void Accept(NodeVisitor* visitor);
+ virtual void Emit(RegExpCompiler* compiler, Trace* trace);
+ virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
+ virtual void GetQuickCheckDetails(QuickCheckDetails* details,
+ RegExpCompiler* compiler,
+ int characters_filled_in,
+ bool not_at_start);
+ ZoneList<TextElement>* elements() { return elms_; }
+ void MakeCaseIndependent(bool is_one_byte);
+ virtual int GreedyLoopTextLength();
+ virtual RegExpNode* GetSuccessorOfOmnivorousTextNode(
+ RegExpCompiler* compiler);
+ virtual void FillInBMInfo(int offset,
+ int budget,
+ BoyerMooreLookahead* bm,
+ bool not_at_start);
+ void CalculateOffsets();
+ virtual RegExpNode* FilterOneByte(int depth, bool ignore_case);
+
+ private:
+ enum TextEmitPassType {
+ NON_LATIN1_MATCH, // Check for characters that can't match.
+ SIMPLE_CHARACTER_MATCH, // Case-dependent single character check.
+ NON_LETTER_CHARACTER_MATCH, // Check characters that have no case equivs.
+ CASE_CHARACTER_MATCH, // Case-independent single character check.
+ CHARACTER_CLASS_MATCH // Character class.
+ };
+ static bool SkipPass(int pass, bool ignore_case);
+ static const int kFirstRealPass = SIMPLE_CHARACTER_MATCH;
+ static const int kLastPass = CHARACTER_CLASS_MATCH;
+ void TextEmitPass(RegExpCompiler* compiler,
+ TextEmitPassType pass,
+ bool preloaded,
+ Trace* trace,
+ bool first_element_checked,
+ int* checked_up_to);
+ int Length();
+ ZoneList<TextElement>* elms_;
+};
+
+
+class AssertionNode: public SeqRegExpNode {
+ public:
+ enum AssertionType {
+ AT_END,
+ AT_START,
+ AT_BOUNDARY,
+ AT_NON_BOUNDARY,
+ AFTER_NEWLINE
+ };
+ static AssertionNode* AtEnd(RegExpNode* on_success) {
+ return new(on_success->zone()) AssertionNode(AT_END, on_success);
+ }
+ static AssertionNode* AtStart(RegExpNode* on_success) {
+ return new(on_success->zone()) AssertionNode(AT_START, on_success);
+ }
+ static AssertionNode* AtBoundary(RegExpNode* on_success) {
+ return new(on_success->zone()) AssertionNode(AT_BOUNDARY, on_success);
+ }
+ static AssertionNode* AtNonBoundary(RegExpNode* on_success) {
+ return new(on_success->zone()) AssertionNode(AT_NON_BOUNDARY, on_success);
+ }
+ static AssertionNode* AfterNewline(RegExpNode* on_success) {
+ return new(on_success->zone()) AssertionNode(AFTER_NEWLINE, on_success);
+ }
+ virtual void Accept(NodeVisitor* visitor);
+ virtual void Emit(RegExpCompiler* compiler, Trace* trace);
+ virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
+ virtual void GetQuickCheckDetails(QuickCheckDetails* details,
+ RegExpCompiler* compiler,
+ int filled_in,
+ bool not_at_start);
+ virtual void FillInBMInfo(int offset,
+ int budget,
+ BoyerMooreLookahead* bm,
+ bool not_at_start);
+ AssertionType assertion_type() { return assertion_type_; }
+
+ private:
+ void EmitBoundaryCheck(RegExpCompiler* compiler, Trace* trace);
+ enum IfPrevious { kIsNonWord, kIsWord };
+ void BacktrackIfPrevious(RegExpCompiler* compiler,
+ Trace* trace,
+ IfPrevious backtrack_if_previous);
+ AssertionNode(AssertionType t, RegExpNode* on_success)
+ : SeqRegExpNode(on_success), assertion_type_(t) { }
+ AssertionType assertion_type_;
+};
+
+
+class BackReferenceNode: public SeqRegExpNode {
+ public:
+ BackReferenceNode(int start_reg,
+ int end_reg,
+ RegExpNode* on_success)
+ : SeqRegExpNode(on_success),
+ start_reg_(start_reg),
+ end_reg_(end_reg) { }
+ virtual void Accept(NodeVisitor* visitor);
+ int start_register() { return start_reg_; }
+ int end_register() { return end_reg_; }
+ virtual void Emit(RegExpCompiler* compiler, Trace* trace);
+ virtual int EatsAtLeast(int still_to_find,
+ int recursion_depth,
+ bool not_at_start);
+ virtual void GetQuickCheckDetails(QuickCheckDetails* details,
+ RegExpCompiler* compiler,
+ int characters_filled_in,
+ bool not_at_start) {
+ return;
+ }
+ virtual void FillInBMInfo(int offset,
+ int budget,
+ BoyerMooreLookahead* bm,
+ bool not_at_start);
+
+ private:
+ int start_reg_;
+ int end_reg_;
+};
+
+
+class EndNode: public RegExpNode {
+ public:
+ enum Action { ACCEPT, BACKTRACK, NEGATIVE_SUBMATCH_SUCCESS };
+ explicit EndNode(Action action, Zone* zone)
+ : RegExpNode(zone), action_(action) { }
+ virtual void Accept(NodeVisitor* visitor);
+ virtual void Emit(RegExpCompiler* compiler, Trace* trace);
+ virtual int EatsAtLeast(int still_to_find,
+ int recursion_depth,
+ bool not_at_start) { return 0; }
+ virtual void GetQuickCheckDetails(QuickCheckDetails* details,
+ RegExpCompiler* compiler,
+ int characters_filled_in,
+ bool not_at_start) {
+ // Returning 0 from EatsAtLeast should ensure we never get here.
+ UNREACHABLE();
+ }
+ virtual void FillInBMInfo(int offset,
+ int budget,
+ BoyerMooreLookahead* bm,
+ bool not_at_start) {
+ // Returning 0 from EatsAtLeast should ensure we never get here.
+ UNREACHABLE();
+ }
+
+ private:
+ Action action_;
+};
+
+
+class NegativeSubmatchSuccess: public EndNode {
+ public:
+ NegativeSubmatchSuccess(int stack_pointer_reg,
+ int position_reg,
+ int clear_capture_count,
+ int clear_capture_start,
+ Zone* zone)
+ : EndNode(NEGATIVE_SUBMATCH_SUCCESS, zone),
+ stack_pointer_register_(stack_pointer_reg),
+ current_position_register_(position_reg),
+ clear_capture_count_(clear_capture_count),
+ clear_capture_start_(clear_capture_start) { }
+ virtual void Emit(RegExpCompiler* compiler, Trace* trace);
+
+ private:
+ int stack_pointer_register_;
+ int current_position_register_;
+ int clear_capture_count_;
+ int clear_capture_start_;
+};
+
+
+class Guard: public ZoneObject {
+ public:
+ enum Relation { LT, GEQ };
+ Guard(int reg, Relation op, int value)
+ : reg_(reg),
+ op_(op),
+ value_(value) { }
+ int reg() { return reg_; }
+ Relation op() { return op_; }
+ int value() { return value_; }
+
+ private:
+ int reg_;
+ Relation op_;
+ int value_;
+};
+
+
+class GuardedAlternative {
+ public:
+ explicit GuardedAlternative(RegExpNode* node) : node_(node), guards_(NULL) { }
+ void AddGuard(Guard* guard, Zone* zone);
+ RegExpNode* node() { return node_; }
+ void set_node(RegExpNode* node) { node_ = node; }
+ ZoneList<Guard*>* guards() { return guards_; }
+
+ private:
+ RegExpNode* node_;
+ ZoneList<Guard*>* guards_;
+};
+
+
+class AlternativeGeneration;
+
+
+class ChoiceNode: public RegExpNode {
+ public:
+ explicit ChoiceNode(int expected_size, Zone* zone)
+ : RegExpNode(zone),
+ alternatives_(new(zone)
+ ZoneList<GuardedAlternative>(expected_size, zone)),
+ table_(NULL),
+ not_at_start_(false),
+ being_calculated_(false) { }
+ virtual void Accept(NodeVisitor* visitor);
+ void AddAlternative(GuardedAlternative node) {
+ alternatives()->Add(node, zone());
+ }
+ ZoneList<GuardedAlternative>* alternatives() { return alternatives_; }
+ DispatchTable* GetTable(bool ignore_case);
+ virtual void Emit(RegExpCompiler* compiler, Trace* trace);
+ virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
+ int EatsAtLeastHelper(int still_to_find,
+ int budget,
+ RegExpNode* ignore_this_node,
+ bool not_at_start);
+ virtual void GetQuickCheckDetails(QuickCheckDetails* details,
+ RegExpCompiler* compiler,
+ int characters_filled_in,
+ bool not_at_start);
+ virtual void FillInBMInfo(int offset,
+ int budget,
+ BoyerMooreLookahead* bm,
+ bool not_at_start);
+
+ bool being_calculated() { return being_calculated_; }
+ bool not_at_start() { return not_at_start_; }
+ void set_not_at_start() { not_at_start_ = true; }
+ void set_being_calculated(bool b) { being_calculated_ = b; }
+ virtual bool try_to_emit_quick_check_for_alternative(bool is_first) {
+ return true;
+ }
+ virtual RegExpNode* FilterOneByte(int depth, bool ignore_case);
+
+ protected:
+ int GreedyLoopTextLengthForAlternative(GuardedAlternative* alternative);
+ ZoneList<GuardedAlternative>* alternatives_;
+
+ private:
+ friend class DispatchTableConstructor;
+ friend class Analysis;
+ void GenerateGuard(RegExpMacroAssembler* macro_assembler,
+ Guard* guard,
+ Trace* trace);
+ int CalculatePreloadCharacters(RegExpCompiler* compiler, int eats_at_least);
+ void EmitOutOfLineContinuation(RegExpCompiler* compiler,
+ Trace* trace,
+ GuardedAlternative alternative,
+ AlternativeGeneration* alt_gen,
+ int preload_characters,
+ bool next_expects_preload);
+ void SetUpPreLoad(RegExpCompiler* compiler,
+ Trace* current_trace,
+ PreloadState* preloads);
+ void AssertGuardsMentionRegisters(Trace* trace);
+ int EmitOptimizedUnanchoredSearch(RegExpCompiler* compiler, Trace* trace);
+ Trace* EmitGreedyLoop(RegExpCompiler* compiler,
+ Trace* trace,
+ AlternativeGenerationList* alt_gens,
+ PreloadState* preloads,
+ GreedyLoopState* greedy_loop_state,
+ int text_length);
+ void EmitChoices(RegExpCompiler* compiler,
+ AlternativeGenerationList* alt_gens,
+ int first_choice,
+ Trace* trace,
+ PreloadState* preloads);
+ DispatchTable* table_;
+ // If true, this node is never checked at the start of the input.
+ // Allows a new trace to start with at_start() set to false.
+ bool not_at_start_;
+ bool being_calculated_;
+};
+
+
+class NegativeLookaheadChoiceNode: public ChoiceNode {
+ public:
+ explicit NegativeLookaheadChoiceNode(GuardedAlternative this_must_fail,
+ GuardedAlternative then_do_this,
+ Zone* zone)
+ : ChoiceNode(2, zone) {
+ AddAlternative(this_must_fail);
+ AddAlternative(then_do_this);
+ }
+ virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
+ virtual void GetQuickCheckDetails(QuickCheckDetails* details,
+ RegExpCompiler* compiler,
+ int characters_filled_in,
+ bool not_at_start);
+ virtual void FillInBMInfo(int offset,
+ int budget,
+ BoyerMooreLookahead* bm,
+ bool not_at_start) {
+ alternatives_->at(1).node()->FillInBMInfo(
+ offset, budget - 1, bm, not_at_start);
+ if (offset == 0) set_bm_info(not_at_start, bm);
+ }
+ // For a negative lookahead we don't emit the quick check for the
+ // alternative that is expected to fail. This is because quick check code
+ // starts by loading enough characters for the alternative that takes fewest
+ // characters, but on a negative lookahead the negative branch did not take
+ // part in that calculation (EatsAtLeast) so the assumptions don't hold.
+ virtual bool try_to_emit_quick_check_for_alternative(bool is_first) {
+ return !is_first;
+ }
+ virtual RegExpNode* FilterOneByte(int depth, bool ignore_case);
+};
+
+
+class LoopChoiceNode: public ChoiceNode {
+ public:
+ explicit LoopChoiceNode(bool body_can_be_zero_length, Zone* zone)
+ : ChoiceNode(2, zone),
+ loop_node_(NULL),
+ continue_node_(NULL),
+ body_can_be_zero_length_(body_can_be_zero_length)
+ { }
+ void AddLoopAlternative(GuardedAlternative alt);
+ void AddContinueAlternative(GuardedAlternative alt);
+ virtual void Emit(RegExpCompiler* compiler, Trace* trace);
+ virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
+ virtual void GetQuickCheckDetails(QuickCheckDetails* details,
+ RegExpCompiler* compiler,
+ int characters_filled_in,
+ bool not_at_start);
+ virtual void FillInBMInfo(int offset,
+ int budget,
+ BoyerMooreLookahead* bm,
+ bool not_at_start);
+ RegExpNode* loop_node() { return loop_node_; }
+ RegExpNode* continue_node() { return continue_node_; }
+ bool body_can_be_zero_length() { return body_can_be_zero_length_; }
+ virtual void Accept(NodeVisitor* visitor);
+ virtual RegExpNode* FilterOneByte(int depth, bool ignore_case);
+
+ private:
+ // AddAlternative is made private for loop nodes because alternatives
+ // should not be added freely, we need to keep track of which node
+ // goes back to the node itself.
+ void AddAlternative(GuardedAlternative node) {
+ ChoiceNode::AddAlternative(node);
+ }
+
+ RegExpNode* loop_node_;
+ RegExpNode* continue_node_;
+ bool body_can_be_zero_length_;
+};
+
+
+// Improve the speed that we scan for an initial point where a non-anchored
+// regexp can match by using a Boyer-Moore-like table. This is done by
+// identifying non-greedy non-capturing loops in the nodes that eat any
+// character one at a time. For example in the middle of the regexp
+// /foo[\s\S]*?bar/ we find such a loop. There is also such a loop implicitly
+// inserted at the start of any non-anchored regexp.
+//
+// When we have found such a loop we look ahead in the nodes to find the set of
+// characters that can come at given distances. For example for the regexp
+// /.?foo/ we know that there are at least 3 characters ahead of us, and the
+// sets of characters that can occur are [any, [f, o], [o]]. We find a range in
+// the lookahead info where the set of characters is reasonably constrained. In
+// our example this is from index 1 to 2 (0 is not constrained). We can now
+// look 3 characters ahead and if we don't find one of [f, o] (the union of
+// [f, o] and [o]) then we can skip forwards by the range size (in this case 2).
+//
+// For Unicode input strings we do the same, but modulo 128.
+//
+// We also look at the first string fed to the regexp and use that to get a hint
+// of the character frequencies in the inputs. This affects the assessment of
+// whether the set of characters is 'reasonably constrained'.
+//
+// We also have another lookahead mechanism (called quick check in the code),
+// which uses a wide load of multiple characters followed by a mask and compare
+// to determine whether a match is possible at this point.
+enum ContainedInLattice {
+ kNotYet = 0,
+ kLatticeIn = 1,
+ kLatticeOut = 2,
+ kLatticeUnknown = 3 // Can also mean both in and out.
+};
+
+
+inline ContainedInLattice Combine(ContainedInLattice a, ContainedInLattice b) {
+ return static_cast<ContainedInLattice>(a | b);
+}
+
+
+ContainedInLattice AddRange(ContainedInLattice a,
+ const int* ranges,
+ int ranges_size,
+ Interval new_range);
+
+
+class BoyerMoorePositionInfo : public ZoneObject {
+ public:
+ explicit BoyerMoorePositionInfo(Zone* zone)
+ : map_(new(zone) ZoneList<bool>(kMapSize, zone)),
+ map_count_(0),
+ w_(kNotYet),
+ s_(kNotYet),
+ d_(kNotYet),
+ surrogate_(kNotYet) {
+ for (int i = 0; i < kMapSize; i++) {
+ map_->Add(false, zone);
+ }
+ }
+
+ bool& at(int i) { return map_->at(i); }
+
+ static const int kMapSize = 128;
+ static const int kMask = kMapSize - 1;
+
+ int map_count() const { return map_count_; }
+
+ void Set(int character);
+ void SetInterval(const Interval& interval);
+ void SetAll();
+ bool is_non_word() { return w_ == kLatticeOut; }
+ bool is_word() { return w_ == kLatticeIn; }
+
+ private:
+ ZoneList<bool>* map_;
+ int map_count_; // Number of set bits in the map.
+ ContainedInLattice w_; // The \w character class.
+ ContainedInLattice s_; // The \s character class.
+ ContainedInLattice d_; // The \d character class.
+ ContainedInLattice surrogate_; // Surrogate UTF-16 code units.
+};
+
+
+class BoyerMooreLookahead : public ZoneObject {
+ public:
+ BoyerMooreLookahead(int length, RegExpCompiler* compiler, Zone* zone);
+
+ int length() { return length_; }
+ int max_char() { return max_char_; }
+ RegExpCompiler* compiler() { return compiler_; }
+
+ int Count(int map_number) {
+ return bitmaps_->at(map_number)->map_count();
+ }
+
+ BoyerMoorePositionInfo* at(int i) { return bitmaps_->at(i); }
+
+ void Set(int map_number, int character) {
+ if (character > max_char_) return;
+ BoyerMoorePositionInfo* info = bitmaps_->at(map_number);
+ info->Set(character);
+ }
+
+ void SetInterval(int map_number, const Interval& interval) {
+ if (interval.from() > max_char_) return;
+ BoyerMoorePositionInfo* info = bitmaps_->at(map_number);
+ if (interval.to() > max_char_) {
+ info->SetInterval(Interval(interval.from(), max_char_));
+ } else {
+ info->SetInterval(interval);
+ }
+ }
+
+ void SetAll(int map_number) {
+ bitmaps_->at(map_number)->SetAll();
+ }
+
+ void SetRest(int from_map) {
+ for (int i = from_map; i < length_; i++) SetAll(i);
+ }
+ void EmitSkipInstructions(RegExpMacroAssembler* masm);
+
+ private:
+ // This is the value obtained by EatsAtLeast. If we do not have at least this
+ // many characters left in the sample string then the match is bound to fail.
+ // Therefore it is OK to read a character this far ahead of the current match
+ // point.
+ int length_;
+ RegExpCompiler* compiler_;
+ // 0xff for Latin1, 0xffff for UTF-16.
+ int max_char_;
+ ZoneList<BoyerMoorePositionInfo*>* bitmaps_;
+
+ int GetSkipTable(int min_lookahead,
+ int max_lookahead,
+ Handle<ByteArray> boolean_skip_table);
+ bool FindWorthwhileInterval(int* from, int* to);
+ int FindBestInterval(
+ int max_number_of_chars, int old_biggest_points, int* from, int* to);
+};
+
+
+// There are many ways to generate code for a node. This class encapsulates
+// the current way we should be generating. In other words it encapsulates
+// the current state of the code generator. The effect of this is that we
+// generate code for paths that the matcher can take through the regular
+// expression. A given node in the regexp can be code-generated several times
+// as it can be part of several traces. For example for the regexp:
+// /foo(bar|ip)baz/ the code to match baz will be generated twice, once as part
+// of the foo-bar-baz trace and once as part of the foo-ip-baz trace. The code
+// to match foo is generated only once (the traces have a common prefix). The
+// code to store the capture is deferred and generated (twice) after the places
+// where baz has been matched.
+class Trace {
+ public:
+ // A value for a property that is either known to be true, know to be false,
+ // or not known.
+ enum TriBool {
+ UNKNOWN = -1, FALSE_VALUE = 0, TRUE_VALUE = 1
+ };
+
+ class DeferredAction {
+ public:
+ DeferredAction(ActionNode::ActionType action_type, int reg)
+ : action_type_(action_type), reg_(reg), next_(NULL) { }
+ DeferredAction* next() { return next_; }
+ bool Mentions(int reg);
+ int reg() { return reg_; }
+ ActionNode::ActionType action_type() { return action_type_; }
+ private:
+ ActionNode::ActionType action_type_;
+ int reg_;
+ DeferredAction* next_;
+ friend class Trace;
+ };
+
+ class DeferredCapture : public DeferredAction {
+ public:
+ DeferredCapture(int reg, bool is_capture, Trace* trace)
+ : DeferredAction(ActionNode::STORE_POSITION, reg),
+ cp_offset_(trace->cp_offset()),
+ is_capture_(is_capture) { }
+ int cp_offset() { return cp_offset_; }
+ bool is_capture() { return is_capture_; }
+ private:
+ int cp_offset_;
+ bool is_capture_;
+ void set_cp_offset(int cp_offset) { cp_offset_ = cp_offset; }
+ };
+
+ class DeferredSetRegister : public DeferredAction {
+ public:
+ DeferredSetRegister(int reg, int value)
+ : DeferredAction(ActionNode::SET_REGISTER, reg),
+ value_(value) { }
+ int value() { return value_; }
+ private:
+ int value_;
+ };
+
+ class DeferredClearCaptures : public DeferredAction {
+ public:
+ explicit DeferredClearCaptures(Interval range)
+ : DeferredAction(ActionNode::CLEAR_CAPTURES, -1),
+ range_(range) { }
+ Interval range() { return range_; }
+ private:
+ Interval range_;
+ };
+
+ class DeferredIncrementRegister : public DeferredAction {
+ public:
+ explicit DeferredIncrementRegister(int reg)
+ : DeferredAction(ActionNode::INCREMENT_REGISTER, reg) { }
+ };
+
+ Trace()
+ : cp_offset_(0),
+ actions_(NULL),
+ backtrack_(NULL),
+ stop_node_(NULL),
+ loop_label_(NULL),
+ characters_preloaded_(0),
+ bound_checked_up_to_(0),
+ flush_budget_(100),
+ at_start_(UNKNOWN) { }
+
+ // End the trace. This involves flushing the deferred actions in the trace
+ // and pushing a backtrack location onto the backtrack stack. Once this is
+ // done we can start a new trace or go to one that has already been
+ // generated.
+ void Flush(RegExpCompiler* compiler, RegExpNode* successor);
+ int cp_offset() { return cp_offset_; }
+ DeferredAction* actions() { return actions_; }
+ // A trivial trace is one that has no deferred actions or other state that
+ // affects the assumptions used when generating code. There is no recorded
+ // backtrack location in a trivial trace, so with a trivial trace we will
+ // generate code that, on a failure to match, gets the backtrack location
+ // from the backtrack stack rather than using a direct jump instruction. We
+ // always start code generation with a trivial trace and non-trivial traces
+ // are created as we emit code for nodes or add to the list of deferred
+ // actions in the trace. The location of the code generated for a node using
+ // a trivial trace is recorded in a label in the node so that gotos can be
+ // generated to that code.
+ bool is_trivial() {
+ return backtrack_ == NULL &&
+ actions_ == NULL &&
+ cp_offset_ == 0 &&
+ characters_preloaded_ == 0 &&
+ bound_checked_up_to_ == 0 &&
+ quick_check_performed_.characters() == 0 &&
+ at_start_ == UNKNOWN;
+ }
+ TriBool at_start() { return at_start_; }
+ void set_at_start(bool at_start) {
+ at_start_ = at_start ? TRUE_VALUE : FALSE_VALUE;
+ }
+ Label* backtrack() { return backtrack_; }
+ Label* loop_label() { return loop_label_; }
+ RegExpNode* stop_node() { return stop_node_; }
+ int characters_preloaded() { return characters_preloaded_; }
+ int bound_checked_up_to() { return bound_checked_up_to_; }
+ int flush_budget() { return flush_budget_; }
+ QuickCheckDetails* quick_check_performed() { return &quick_check_performed_; }
+ bool mentions_reg(int reg);
+ // Returns true if a deferred position store exists to the specified
+ // register and stores the offset in the out-parameter. Otherwise
+ // returns false.
+ bool GetStoredPosition(int reg, int* cp_offset);
+ // These set methods and AdvanceCurrentPositionInTrace should be used only on
+ // new traces - the intention is that traces are immutable after creation.
+ void add_action(DeferredAction* new_action) {
+ DCHECK(new_action->next_ == NULL);
+ new_action->next_ = actions_;
+ actions_ = new_action;
+ }
+ void set_backtrack(Label* backtrack) { backtrack_ = backtrack; }
+ void set_stop_node(RegExpNode* node) { stop_node_ = node; }
+ void set_loop_label(Label* label) { loop_label_ = label; }
+ void set_characters_preloaded(int count) { characters_preloaded_ = count; }
+ void set_bound_checked_up_to(int to) { bound_checked_up_to_ = to; }
+ void set_flush_budget(int to) { flush_budget_ = to; }
+ void set_quick_check_performed(QuickCheckDetails* d) {
+ quick_check_performed_ = *d;
+ }
+ void InvalidateCurrentCharacter();
+ void AdvanceCurrentPositionInTrace(int by, RegExpCompiler* compiler);
+
+ private:
+ int FindAffectedRegisters(OutSet* affected_registers, Zone* zone);
+ void PerformDeferredActions(RegExpMacroAssembler* macro,
+ int max_register,
+ const OutSet& affected_registers,
+ OutSet* registers_to_pop,
+ OutSet* registers_to_clear,
+ Zone* zone);
+ void RestoreAffectedRegisters(RegExpMacroAssembler* macro,
+ int max_register,
+ const OutSet& registers_to_pop,
+ const OutSet& registers_to_clear);
+ int cp_offset_;
+ DeferredAction* actions_;
+ Label* backtrack_;
+ RegExpNode* stop_node_;
+ Label* loop_label_;
+ int characters_preloaded_;
+ int bound_checked_up_to_;
+ QuickCheckDetails quick_check_performed_;
+ int flush_budget_;
+ TriBool at_start_;
+};
+
+
+class GreedyLoopState {
+ public:
+ explicit GreedyLoopState(bool not_at_start);
+
+ Label* label() { return &label_; }
+ Trace* counter_backtrack_trace() { return &counter_backtrack_trace_; }
+
+ private:
+ Label label_;
+ Trace counter_backtrack_trace_;
+};
+
+
+struct PreloadState {
+ static const int kEatsAtLeastNotYetInitialized = -1;
+ bool preload_is_current_;
+ bool preload_has_checked_bounds_;
+ int preload_characters_;
+ int eats_at_least_;
+ void init() {
+ eats_at_least_ = kEatsAtLeastNotYetInitialized;
+ }
+};
+
+
+class NodeVisitor {
+ public:
+ virtual ~NodeVisitor() { }
+#define DECLARE_VISIT(Type) \
+ virtual void Visit##Type(Type##Node* that) = 0;
+FOR_EACH_NODE_TYPE(DECLARE_VISIT)
+#undef DECLARE_VISIT
+ virtual void VisitLoopChoice(LoopChoiceNode* that) { VisitChoice(that); }
+};
+
+
+// Node visitor used to add the start set of the alternatives to the
+// dispatch table of a choice node.
+class DispatchTableConstructor: public NodeVisitor {
+ public:
+ DispatchTableConstructor(DispatchTable* table, bool ignore_case,
+ Zone* zone)
+ : table_(table),
+ choice_index_(-1),
+ ignore_case_(ignore_case),
+ zone_(zone) { }
+
+ void BuildTable(ChoiceNode* node);
+
+ void AddRange(CharacterRange range) {
+ table()->AddRange(range, choice_index_, zone_);
+ }
+
+ void AddInverse(ZoneList<CharacterRange>* ranges);
+
+#define DECLARE_VISIT(Type) \
+ virtual void Visit##Type(Type##Node* that);
+FOR_EACH_NODE_TYPE(DECLARE_VISIT)
+#undef DECLARE_VISIT
+
+ DispatchTable* table() { return table_; }
+ void set_choice_index(int value) { choice_index_ = value; }
+
+ protected:
+ DispatchTable* table_;
+ int choice_index_;
+ bool ignore_case_;
+ Zone* zone_;
+};
+
+
+// Assertion propagation moves information about assertions such as
+// \b to the affected nodes. For instance, in /.\b./ information must
+// be propagated to the first '.' that whatever follows needs to know
+// if it matched a word or a non-word, and to the second '.' that it
+// has to check if it succeeds a word or non-word. In this case the
+// result will be something like:
+//
+// +-------+ +------------+
+// | . | | . |
+// +-------+ ---> +------------+
+// | word? | | check word |
+// +-------+ +------------+
+class Analysis: public NodeVisitor {
+ public:
+ Analysis(bool ignore_case, bool is_one_byte)
+ : ignore_case_(ignore_case),
+ is_one_byte_(is_one_byte),
+ error_message_(NULL) {}
+ void EnsureAnalyzed(RegExpNode* node);
+
+#define DECLARE_VISIT(Type) \
+ virtual void Visit##Type(Type##Node* that);
+FOR_EACH_NODE_TYPE(DECLARE_VISIT)
+#undef DECLARE_VISIT
+ virtual void VisitLoopChoice(LoopChoiceNode* that);
+
+ bool has_failed() { return error_message_ != NULL; }
+ const char* error_message() {
+ DCHECK(error_message_ != NULL);
+ return error_message_;
+ }
+ void fail(const char* error_message) {
+ error_message_ = error_message;
+ }
+
+ private:
+ bool ignore_case_;
+ bool is_one_byte_;
+ const char* error_message_;
+
+ DISALLOW_IMPLICIT_CONSTRUCTORS(Analysis);
+};
+
+
+struct RegExpCompileData {
+ RegExpCompileData()
+ : tree(NULL),
+ node(NULL),
+ simple(true),
+ contains_anchor(false),
+ capture_count(0) { }
+ RegExpTree* tree;
+ RegExpNode* node;
+ bool simple;
+ bool contains_anchor;
+ Handle<String> error;
+ int capture_count;
+};
+
+
+class RegExpEngine: public AllStatic {
+ public:
+ struct CompilationResult {
+ CompilationResult(Isolate* isolate, const char* error_message)
+ : error_message(error_message),
+ code(isolate->heap()->the_hole_value()),
+ num_registers(0) {}
+ CompilationResult(Object* code, int registers)
+ : error_message(NULL),
+ code(code),
+ num_registers(registers) {}
+ const char* error_message;
+ Object* code;
+ int num_registers;
+ };
+
+ static CompilationResult Compile(RegExpCompileData* input, bool ignore_case,
+ bool global, bool multiline, bool sticky,
+ Handle<String> pattern,
+ Handle<String> sample_subject,
+ bool is_one_byte, Zone* zone);
+
+ static void DotPrint(const char* label, RegExpNode* node, bool ignore_case);
+};
+
+} // namespace dart
+
+#endif // VM_REGEXP_H_
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