| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index 661923d769f11e3a5d7d03eeb63cbbc7c8cf92c9..b6874940c91ebde9d3d891b49113730642878ea5 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -37,13 +37,12 @@ GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory,
|
| }
|
|
|
| void GrGLConicEffect::emitCode(const EmitArgs& args) {
|
| - const char *vsName, *fsName;
|
| -
|
| - args.fPB->addVarying(kVec4f_GrSLType, "ConicCoeffs", &vsName, &fsName);
|
| + GrGLVertToFrag v("ConicCoeffs", kVec4f_GrSLType);
|
| + args.fPB->addVarying(&v);
|
|
|
| const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoeffs();
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| - vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str());
|
| + vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str());
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| fsBuilder->codeAppend("float edgeAlpha;");
|
| @@ -52,18 +51,18 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
|
| case kHairlineAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
| - fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
| + fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
|
| + fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
|
| fsBuilder->codeAppendf("float dfdx ="
|
| "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| - fsName, fsName, fsName);
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppendf("float dfdy ="
|
| "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| - fsName, fsName, fsName);
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| - fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName, fsName,
|
| - fsName, fsName);
|
| + fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppend("func = abs(func);");
|
| fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| @@ -74,18 +73,18 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
|
| case kFillAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
| - fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
| + fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
|
| + fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
|
| fsBuilder->codeAppendf("float dfdx ="
|
| "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| - fsName, fsName, fsName);
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppendf("float dfdy ="
|
| "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| - fsName, fsName, fsName);
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| - fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
|
| - fsName, fsName);
|
| + fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| // Add line below for smooth cubic ramp
|
| @@ -93,8 +92,8 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
|
| break;
|
| }
|
| case kFillBW_GrProcessorEdgeType: {
|
| - fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
|
| - fsName, fsName);
|
| + fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| break;
|
| }
|
| @@ -178,12 +177,12 @@ GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory,
|
| }
|
|
|
| void GrGLQuadEffect::emitCode(const EmitArgs& args) {
|
| - const char *vsName, *fsName;
|
| - args.fPB->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName);
|
| + GrGLVertToFrag v("HairQuadEdge", kVec4f_GrSLType);
|
| + args.fPB->addVarying(&v);
|
|
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuadEdge();
|
| - vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str());
|
| + vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str());
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("float edgeAlpha;");
|
| @@ -192,12 +191,12 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
|
| case kHairlineAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
|
| - fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
|
| + fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
|
| + fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
|
| fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
|
| " 2.0 * %s.x * duvdy.x - duvdy.y);",
|
| - fsName, fsName);
|
| - fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
|
| + v.fsIn(), v.fsIn());
|
| + fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
|
| fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| // Add line below for smooth cubic ramp
|
| @@ -207,12 +206,12 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
|
| case kFillAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
|
| - fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
|
| + fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
|
| + fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
|
| fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
|
| " 2.0 * %s.x * duvdy.x - duvdy.y);",
|
| - fsName, fsName);
|
| - fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
|
| + v.fsIn(), v.fsIn());
|
| + fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
|
| fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| // Add line below for smooth cubic ramp
|
| @@ -220,7 +219,7 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
|
| break;
|
| }
|
| case kFillBW_GrProcessorEdgeType: {
|
| - fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| break;
|
| }
|
| @@ -304,14 +303,12 @@ GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory,
|
| }
|
|
|
| void GrGLCubicEffect::emitCode(const EmitArgs& args) {
|
| - const char *vsName, *fsName;
|
| -
|
| - args.fPB->addVarying(kVec4f_GrSLType, "CubicCoeffs",
|
| - &vsName, &fsName, GrGLShaderVar::kHigh_Precision);
|
| + GrGLVertToFrag v("CubicCoeffs", kVec4f_GrSLType);
|
| + args.fPB->addVarying(&v, GrGLShaderVar::kHigh_Precision);
|
|
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoeffs();
|
| - vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str());
|
| + vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str());
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
|
|
| @@ -337,18 +334,18 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
|
| case kHairlineAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
| - fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
|
| + fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
|
| fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
|
| - dklmdx.c_str(), fsName, dklmdx.c_str());
|
| + dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
|
| + dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
|
| fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
|
| - dklmdy.c_str(), fsName, dklmdy.c_str());
|
| + dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
|
| + dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
|
| fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
|
| fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| - func.c_str(), fsName, fsName, fsName, fsName, fsName);
|
| + func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
|
| fsBuilder->codeAppendf("%s = %s / %s;",
|
| edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| @@ -363,19 +360,19 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
|
| case kFillAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
| - fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
|
| + fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
|
| fsBuilder->codeAppendf("%s ="
|
| "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
|
| - dklmdx.c_str(), fsName, dklmdx.c_str());
|
| + dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
|
| + dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
|
| fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
|
| - dklmdy.c_str(), fsName, dklmdy.c_str());
|
| + dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
|
| + dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
|
| fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
|
| fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| - func.c_str(), fsName, fsName, fsName, fsName, fsName);
|
| + func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppendf("%s = %s / %s;",
|
| edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
|
| @@ -388,7 +385,7 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
|
| }
|
| case kFillBW_GrProcessorEdgeType: {
|
| fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| - edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName);
|
| + edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
|
| fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
|
| break;
|
| }
|
|
|