OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
9 | 9 |
10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
(...skipping 19 matching lines...) Expand all Loading... |
30 }; | 30 }; |
31 | 31 |
32 GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory, | 32 GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory, |
33 const GrProcessor& effect) | 33 const GrProcessor& effect) |
34 : INHERITED (factory) { | 34 : INHERITED (factory) { |
35 const GrConicEffect& ce = effect.cast<GrConicEffect>(); | 35 const GrConicEffect& ce = effect.cast<GrConicEffect>(); |
36 fEdgeType = ce.getEdgeType(); | 36 fEdgeType = ce.getEdgeType(); |
37 } | 37 } |
38 | 38 |
39 void GrGLConicEffect::emitCode(const EmitArgs& args) { | 39 void GrGLConicEffect::emitCode(const EmitArgs& args) { |
40 const char *vsName, *fsName; | 40 GrGLVertToFrag v("ConicCoeffs", kVec4f_GrSLType); |
41 | 41 args.fPB->addVarying(&v); |
42 args.fPB->addVarying(kVec4f_GrSLType, "ConicCoeffs", &vsName, &fsName); | |
43 | 42 |
44 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe
ffs(); | 43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe
ffs(); |
45 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
46 vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str()); | 45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); |
47 | 46 |
48 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 47 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
49 fsBuilder->codeAppend("float edgeAlpha;"); | 48 fsBuilder->codeAppend("float edgeAlpha;"); |
50 | 49 |
51 switch (fEdgeType) { | 50 switch (fEdgeType) { |
52 case kHairlineAA_GrProcessorEdgeType: { | 51 case kHairlineAA_GrProcessorEdgeType: { |
53 SkAssertResult(fsBuilder->enableFeature( | 52 SkAssertResult(fsBuilder->enableFeature( |
54 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 53 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
55 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); | 54 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
56 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); | 55 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
57 fsBuilder->codeAppendf("float dfdx =" | 56 fsBuilder->codeAppendf("float dfdx =" |
58 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", | 57 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", |
59 fsName, fsName, fsName); | 58 v.fsIn(), v.fsIn(), v.fsIn()); |
60 fsBuilder->codeAppendf("float dfdy =" | 59 fsBuilder->codeAppendf("float dfdy =" |
61 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", | 60 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", |
62 fsName, fsName, fsName); | 61 v.fsIn(), v.fsIn(), v.fsIn()); |
63 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); | 62 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
64 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); | 63 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
65 fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName
, fsName, | 64 fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn
(), v.fsIn(), |
66 fsName, fsName); | 65 v.fsIn(), v.fsIn()); |
67 fsBuilder->codeAppend("func = abs(func);"); | 66 fsBuilder->codeAppend("func = abs(func);"); |
68 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); | 67 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
69 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); | 68 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
70 // Add line below for smooth cubic ramp | 69 // Add line below for smooth cubic ramp |
71 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 70 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
72 break; | 71 break; |
73 } | 72 } |
74 case kFillAA_GrProcessorEdgeType: { | 73 case kFillAA_GrProcessorEdgeType: { |
75 SkAssertResult(fsBuilder->enableFeature( | 74 SkAssertResult(fsBuilder->enableFeature( |
76 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 75 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
77 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); | 76 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
78 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); | 77 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
79 fsBuilder->codeAppendf("float dfdx =" | 78 fsBuilder->codeAppendf("float dfdx =" |
80 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", | 79 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", |
81 fsName, fsName, fsName); | 80 v.fsIn(), v.fsIn(), v.fsIn()); |
82 fsBuilder->codeAppendf("float dfdy =" | 81 fsBuilder->codeAppendf("float dfdy =" |
83 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", | 82 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", |
84 fsName, fsName, fsName); | 83 v.fsIn(), v.fsIn(), v.fsIn()); |
85 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); | 84 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
86 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); | 85 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
87 fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fs
Name, fsName, | 86 fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.
fsIn(), v.fsIn(), |
88 fsName, fsName); | 87 v.fsIn(), v.fsIn()); |
89 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); | 88 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
90 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); | 89 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); |
91 // Add line below for smooth cubic ramp | 90 // Add line below for smooth cubic ramp |
92 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 91 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
93 break; | 92 break; |
94 } | 93 } |
95 case kFillBW_GrProcessorEdgeType: { | 94 case kFillBW_GrProcessorEdgeType: { |
96 fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsN
ame, fsName, | 95 fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.f
sIn(), v.fsIn(), |
97 fsName, fsName); | 96 v.fsIn(), v.fsIn()); |
98 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); | 97 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
99 break; | 98 break; |
100 } | 99 } |
101 default: | 100 default: |
102 SkFAIL("Shouldn't get here"); | 101 SkFAIL("Shouldn't get here"); |
103 } | 102 } |
104 | 103 |
105 fsBuilder->codeAppendf("%s = %s;", args.fOutput, | 104 fsBuilder->codeAppendf("%s = %s;", args.fOutput, |
106 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha"))
.c_str()); | 105 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha"))
.c_str()); |
107 } | 106 } |
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
171 }; | 170 }; |
172 | 171 |
173 GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory, | 172 GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory, |
174 const GrProcessor& effect) | 173 const GrProcessor& effect) |
175 : INHERITED (factory) { | 174 : INHERITED (factory) { |
176 const GrQuadEffect& ce = effect.cast<GrQuadEffect>(); | 175 const GrQuadEffect& ce = effect.cast<GrQuadEffect>(); |
177 fEdgeType = ce.getEdgeType(); | 176 fEdgeType = ce.getEdgeType(); |
178 } | 177 } |
179 | 178 |
180 void GrGLQuadEffect::emitCode(const EmitArgs& args) { | 179 void GrGLQuadEffect::emitCode(const EmitArgs& args) { |
181 const char *vsName, *fsName; | 180 GrGLVertToFrag v("HairQuadEdge", kVec4f_GrSLType); |
182 args.fPB->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); | 181 args.fPB->addVarying(&v); |
183 | 182 |
184 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 183 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
185 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad
Edge(); | 184 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad
Edge(); |
186 vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str()); | 185 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); |
187 | 186 |
188 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 187 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
189 fsBuilder->codeAppendf("float edgeAlpha;"); | 188 fsBuilder->codeAppendf("float edgeAlpha;"); |
190 | 189 |
191 switch (fEdgeType) { | 190 switch (fEdgeType) { |
192 case kHairlineAA_GrProcessorEdgeType: { | 191 case kHairlineAA_GrProcessorEdgeType: { |
193 SkAssertResult(fsBuilder->enableFeature( | 192 SkAssertResult(fsBuilder->enableFeature( |
194 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 193 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
195 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); | 194 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
196 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); | 195 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
197 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," | 196 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," |
198 " 2.0 * %s.x * duvdy.x - duvdy.
y);", | 197 " 2.0 * %s.x * duvdy.x - duvdy.
y);", |
199 fsName, fsName); | 198 v.fsIn(), v.fsIn()); |
200 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName,
fsName, fsName); | 199 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn()
, v.fsIn(), v.fsIn()); |
201 fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(
gF, gF));"); | 200 fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(
gF, gF));"); |
202 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); | 201 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
203 // Add line below for smooth cubic ramp | 202 // Add line below for smooth cubic ramp |
204 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 203 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
205 break; | 204 break; |
206 } | 205 } |
207 case kFillAA_GrProcessorEdgeType: { | 206 case kFillAA_GrProcessorEdgeType: { |
208 SkAssertResult(fsBuilder->enableFeature( | 207 SkAssertResult(fsBuilder->enableFeature( |
209 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 208 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
210 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); | 209 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
211 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); | 210 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
212 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," | 211 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," |
213 " 2.0 * %s.x * duvdy.x - duvdy.
y);", | 212 " 2.0 * %s.x * duvdy.x - duvdy.
y);", |
214 fsName, fsName); | 213 v.fsIn(), v.fsIn()); |
215 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName,
fsName, fsName); | 214 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn()
, v.fsIn(), v.fsIn()); |
216 fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));"); | 215 fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));"); |
217 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); | 216 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); |
218 // Add line below for smooth cubic ramp | 217 // Add line below for smooth cubic ramp |
219 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 218 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
220 break; | 219 break; |
221 } | 220 } |
222 case kFillBW_GrProcessorEdgeType: { | 221 case kFillBW_GrProcessorEdgeType: { |
223 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName,
fsName, fsName); | 222 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn()
, v.fsIn(), v.fsIn()); |
224 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); | 223 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
225 break; | 224 break; |
226 } | 225 } |
227 default: | 226 default: |
228 SkFAIL("Shouldn't get here"); | 227 SkFAIL("Shouldn't get here"); |
229 } | 228 } |
230 | 229 |
231 fsBuilder->codeAppendf("%s = %s;", args.fOutput, | 230 fsBuilder->codeAppendf("%s = %s;", args.fOutput, |
232 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha"))
.c_str()); | 231 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha"))
.c_str()); |
233 } | 232 } |
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
297 }; | 296 }; |
298 | 297 |
299 GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory, | 298 GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory, |
300 const GrProcessor& processor) | 299 const GrProcessor& processor) |
301 : INHERITED (factory) { | 300 : INHERITED (factory) { |
302 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); | 301 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); |
303 fEdgeType = ce.getEdgeType(); | 302 fEdgeType = ce.getEdgeType(); |
304 } | 303 } |
305 | 304 |
306 void GrGLCubicEffect::emitCode(const EmitArgs& args) { | 305 void GrGLCubicEffect::emitCode(const EmitArgs& args) { |
307 const char *vsName, *fsName; | 306 GrGLVertToFrag v("CubicCoeffs", kVec4f_GrSLType); |
308 | 307 args.fPB->addVarying(&v, GrGLShaderVar::kHigh_Precision); |
309 args.fPB->addVarying(kVec4f_GrSLType, "CubicCoeffs", | |
310 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); | |
311 | 308 |
312 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 309 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
313 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe
ffs(); | 310 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe
ffs(); |
314 vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str()); | 311 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); |
315 | 312 |
316 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 313 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
317 | 314 |
318 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | 315 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
319 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 316 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
320 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 317 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
321 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 318 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
322 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 319 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
323 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 320 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
324 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | 321 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
325 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 322 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
326 | 323 |
327 fsBuilder->declAppend(edgeAlpha); | 324 fsBuilder->declAppend(edgeAlpha); |
328 fsBuilder->declAppend(dklmdx); | 325 fsBuilder->declAppend(dklmdx); |
329 fsBuilder->declAppend(dklmdy); | 326 fsBuilder->declAppend(dklmdy); |
330 fsBuilder->declAppend(dfdx); | 327 fsBuilder->declAppend(dfdx); |
331 fsBuilder->declAppend(dfdy); | 328 fsBuilder->declAppend(dfdy); |
332 fsBuilder->declAppend(gF); | 329 fsBuilder->declAppend(gF); |
333 fsBuilder->declAppend(gFM); | 330 fsBuilder->declAppend(gFM); |
334 fsBuilder->declAppend(func); | 331 fsBuilder->declAppend(func); |
335 | 332 |
336 switch (fEdgeType) { | 333 switch (fEdgeType) { |
337 case kHairlineAA_GrProcessorEdgeType: { | 334 case kHairlineAA_GrProcessorEdgeType: { |
338 SkAssertResult(fsBuilder->enableFeature( | 335 SkAssertResult(fsBuilder->enableFeature( |
339 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 336 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
340 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; | 337 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn(
)); |
341 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; | 338 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn(
)); |
342 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", | 339 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
343 dfdx.c_str(), fsName, fsName, dklmdx.c_str(),
fsName, | 340 dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_st
r(), v.fsIn(), |
344 dklmdx.c_str(), fsName, dklmdx.c_str()); | 341 dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); |
345 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", | 342 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
346 dfdy.c_str(), fsName, fsName, dklmdy.c_str(),
fsName, | 343 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_st
r(), v.fsIn(), |
347 dklmdy.c_str(), fsName, dklmdy.c_str()); | 344 dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); |
348 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); | 345 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); |
349 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); | 346 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); |
350 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", | 347 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
351 func.c_str(), fsName, fsName, fsName, fsName,
fsName); | 348 func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v
.fsIn(), v.fsIn()); |
352 fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); | 349 fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); |
353 fsBuilder->codeAppendf("%s = %s / %s;", | 350 fsBuilder->codeAppendf("%s = %s / %s;", |
354 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; | 351 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
355 fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", | 352 fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", |
356 edgeAlpha.c_str(), edgeAlpha.c_str()); | 353 edgeAlpha.c_str(), edgeAlpha.c_str()); |
357 // Add line below for smooth cubic ramp | 354 // Add line below for smooth cubic ramp |
358 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", | 355 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
359 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), | 356 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
360 // edgeAlpha.c_str()); | 357 // edgeAlpha.c_str()); |
361 break; | 358 break; |
362 } | 359 } |
363 case kFillAA_GrProcessorEdgeType: { | 360 case kFillAA_GrProcessorEdgeType: { |
364 SkAssertResult(fsBuilder->enableFeature( | 361 SkAssertResult(fsBuilder->enableFeature( |
365 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 362 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
366 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; | 363 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn(
)); |
367 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; | 364 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn(
)); |
368 fsBuilder->codeAppendf("%s =" | 365 fsBuilder->codeAppendf("%s =" |
369 "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.
z * %s.y;", | 366 "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.
z * %s.y;", |
370 dfdx.c_str(), fsName, fsName, dklmdx.c_str(),
fsName, | 367 dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_st
r(), v.fsIn(), |
371 dklmdx.c_str(), fsName, dklmdx.c_str()); | 368 dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); |
372 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", | 369 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
373 dfdy.c_str(), fsName, fsName, dklmdy.c_str(),
fsName, | 370 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_st
r(), v.fsIn(), |
374 dklmdy.c_str(), fsName, dklmdy.c_str()); | 371 dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); |
375 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); | 372 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); |
376 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); | 373 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); |
377 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", | 374 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
378 func.c_str(), fsName, fsName, fsName, fsName,
fsName); | 375 func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v
.fsIn(), v.fsIn()); |
379 fsBuilder->codeAppendf("%s = %s / %s;", | 376 fsBuilder->codeAppendf("%s = %s / %s;", |
380 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; | 377 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
381 fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", | 378 fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", |
382 edgeAlpha.c_str(), edgeAlpha.c_str()); | 379 edgeAlpha.c_str(), edgeAlpha.c_str()); |
383 // Add line below for smooth cubic ramp | 380 // Add line below for smooth cubic ramp |
384 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", | 381 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
385 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), | 382 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
386 // edgeAlpha.c_str()); | 383 // edgeAlpha.c_str()); |
387 break; | 384 break; |
388 } | 385 } |
389 case kFillBW_GrProcessorEdgeType: { | 386 case kFillBW_GrProcessorEdgeType: { |
390 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", | 387 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
391 edgeAlpha.c_str(), fsName, fsName, fsName, fs
Name, fsName); | 388 edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn
(), v.fsIn(), v.fsIn()); |
392 fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), e
dgeAlpha.c_str()); | 389 fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), e
dgeAlpha.c_str()); |
393 break; | 390 break; |
394 } | 391 } |
395 default: | 392 default: |
396 SkFAIL("Shouldn't get here"); | 393 SkFAIL("Shouldn't get here"); |
397 } | 394 } |
398 | 395 |
399 fsBuilder->codeAppendf("%s = %s;", args.fOutput, | 396 fsBuilder->codeAppendf("%s = %s;", args.fOutput, |
400 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1(edgeAlpha.c_s
tr())).c_str()); | 397 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1(edgeAlpha.c_s
tr())).c_str()); |
401 } | 398 } |
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
437 GrTexture*[]) { | 434 GrTexture*[]) { |
438 GrGeometryProcessor* gp; | 435 GrGeometryProcessor* gp; |
439 do { | 436 do { |
440 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 437 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
441 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); | 438 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); |
442 gp = GrCubicEffect::Create(edgeType, caps); | 439 gp = GrCubicEffect::Create(edgeType, caps); |
443 } while (NULL == gp); | 440 } while (NULL == gp); |
444 return gp; | 441 return gp; |
445 } | 442 } |
446 | 443 |
OLD | NEW |