Index: src/gpu/effects/GrCustomCoordsTextureEffect.cpp |
diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp |
index 84f6b43295cb27a137a2a3bc97573402ce6d7fd8..9a853da120ecfdfdbcc1c0d28b01d3b456d595b9 100644 |
--- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp |
+++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp |
@@ -24,21 +24,18 @@ public: |
args.fGP.cast<GrCustomCoordsTextureEffect>(); |
SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count()); |
- SkString fsCoordName; |
- const char* vsVaryingName; |
- const char* fsVaryingNamePtr; |
- args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr); |
- fsCoordName = fsVaryingNamePtr; |
+ GrGLVertToFrag v("TextureCoords", kVec2f_GrSLType); |
+ args.fPB->addVarying(&v); |
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords(); |
- vsBuilder->codeAppendf("\t%s = %s;\n", vsVaryingName, inTextureCoords.c_str()); |
+ vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), inTextureCoords.c_str()); |
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
fsBuilder->codeAppendf("\t%s = ", args.fOutput); |
fsBuilder->appendTextureLookupAndModulate(args.fInput, |
args.fSamplers[0], |
- fsCoordName.c_str(), |
+ v.fsIn(), |
kVec2f_GrSLType); |
fsBuilder->codeAppend(";\n"); |
} |