| Index: Source/platform/graphics/GraphicsContext.h
|
| diff --git a/Source/platform/graphics/GraphicsContext.h b/Source/platform/graphics/GraphicsContext.h
|
| index f3e837ba9e9bab5ed9918c0b6b6f68a24ee9733a..9600287fee967d26e99c1a4e5a2faee373e70fbc 100644
|
| --- a/Source/platform/graphics/GraphicsContext.h
|
| +++ b/Source/platform/graphics/GraphicsContext.h
|
| @@ -342,7 +342,7 @@ public:
|
| void setShadow(const FloatSize& offset, float blur, const Color&,
|
| DrawLooperBuilder::ShadowTransformMode = DrawLooperBuilder::ShadowRespectsTransforms,
|
| DrawLooperBuilder::ShadowAlphaMode = DrawLooperBuilder::ShadowRespectsAlpha, ShadowMode = DrawShadowAndForeground);
|
| - void clearShadow() { clearDrawLooper(); }
|
| + void clearShadow() { clearDrawLooper(); clearDropShadowImageFilter(); }
|
|
|
| // It is assumed that this draw looper is used only for shadows
|
| // (i.e. a draw looper is set if and only if there is a shadow).
|
| @@ -401,6 +401,7 @@ public:
|
| const SkRect& destRect,
|
| CompositeOperator,
|
| WebBlendMode,
|
| + bool isBitmapWithAlpha,
|
| bool isLazyDecoded = false,
|
| bool isDataComplete = true) const;
|
|
|
| @@ -450,6 +451,10 @@ private:
|
| void concat(const SkMatrix&);
|
| void drawRRect(const SkRRect&, const SkPaint&);
|
|
|
| + void setDropShadowImageFilter(PassRefPtr<SkImageFilter>);
|
| + void clearDropShadowImageFilter();
|
| + SkImageFilter* dropShadowImageFilter() const { return immutableState()->dropShadowImageFilter(); }
|
| +
|
| // Apply deferred paint state saves
|
| void realizePaintSave()
|
| {
|
|
|