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1 /* | 1 /* |
2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2008-2009 Torch Mobile, Inc. | 3 * Copyright (C) 2008-2009 Torch Mobile, Inc. |
4 * Copyright (C) 2013 Google Inc. All rights reserved. | 4 * Copyright (C) 2013 Google Inc. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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335 // Instead of being dispatched to the active canvas, draw commands following
beginRecording() | 335 // Instead of being dispatched to the active canvas, draw commands following
beginRecording() |
336 // are stored in a display list that can be replayed at a later time. Pass i
n the bounding | 336 // are stored in a display list that can be replayed at a later time. Pass i
n the bounding |
337 // rectangle for the content in the list. | 337 // rectangle for the content in the list. |
338 void beginRecording(const FloatRect&, uint32_t = 0); | 338 void beginRecording(const FloatRect&, uint32_t = 0); |
339 PassRefPtr<DisplayList> endRecording(); | 339 PassRefPtr<DisplayList> endRecording(); |
340 | 340 |
341 bool hasShadow() const; | 341 bool hasShadow() const; |
342 void setShadow(const FloatSize& offset, float blur, const Color&, | 342 void setShadow(const FloatSize& offset, float blur, const Color&, |
343 DrawLooperBuilder::ShadowTransformMode = DrawLooperBuilder::ShadowRespec
tsTransforms, | 343 DrawLooperBuilder::ShadowTransformMode = DrawLooperBuilder::ShadowRespec
tsTransforms, |
344 DrawLooperBuilder::ShadowAlphaMode = DrawLooperBuilder::ShadowRespectsAl
pha, ShadowMode = DrawShadowAndForeground); | 344 DrawLooperBuilder::ShadowAlphaMode = DrawLooperBuilder::ShadowRespectsAl
pha, ShadowMode = DrawShadowAndForeground); |
345 void clearShadow() { clearDrawLooper(); } | 345 void clearShadow() { clearDrawLooper(); clearDropShadowImageFilter(); } |
346 | 346 |
347 // It is assumed that this draw looper is used only for shadows | 347 // It is assumed that this draw looper is used only for shadows |
348 // (i.e. a draw looper is set if and only if there is a shadow). | 348 // (i.e. a draw looper is set if and only if there is a shadow). |
349 // The builder passed into this method will be destroyed. | 349 // The builder passed into this method will be destroyed. |
350 void setDrawLooper(PassOwnPtr<DrawLooperBuilder>); | 350 void setDrawLooper(PassOwnPtr<DrawLooperBuilder>); |
351 void clearDrawLooper(); | 351 void clearDrawLooper(); |
352 | 352 |
353 void drawFocusRing(const Vector<IntRect>&, int width, int offset, const Colo
r&); | 353 void drawFocusRing(const Vector<IntRect>&, int width, int offset, const Colo
r&); |
354 void drawFocusRing(const Path&, int width, int offset, const Color&); | 354 void drawFocusRing(const Path&, int width, int offset, const Color&); |
355 | 355 |
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394 | 394 |
395 void beginAnnotation(const AnnotationList&); | 395 void beginAnnotation(const AnnotationList&); |
396 void endAnnotation(); | 396 void endAnnotation(); |
397 | 397 |
398 void preparePaintForDrawRectToRect( | 398 void preparePaintForDrawRectToRect( |
399 SkPaint*, | 399 SkPaint*, |
400 const SkRect& srcRect, | 400 const SkRect& srcRect, |
401 const SkRect& destRect, | 401 const SkRect& destRect, |
402 CompositeOperator, | 402 CompositeOperator, |
403 WebBlendMode, | 403 WebBlendMode, |
| 404 bool isBitmapWithAlpha, |
404 bool isLazyDecoded = false, | 405 bool isLazyDecoded = false, |
405 bool isDataComplete = true) const; | 406 bool isDataComplete = true) const; |
406 | 407 |
407 static int focusRingOutsetExtent(int offset, int width) | 408 static int focusRingOutsetExtent(int offset, int width) |
408 { | 409 { |
409 return focusRingOutset(offset) + (focusRingWidth(width) + 1) / 2; | 410 return focusRingOutset(offset) + (focusRingWidth(width) + 1) / 2; |
410 } | 411 } |
411 | 412 |
412 private: | 413 private: |
413 const GraphicsContextState* immutableState() const { return m_paintState; } | 414 const GraphicsContextState* immutableState() const { return m_paintState; } |
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443 float prepareFocusRingPaint(SkPaint&, const Color&, int width) const; | 444 float prepareFocusRingPaint(SkPaint&, const Color&, int width) const; |
444 void drawFocusRingPath(const SkPath&, const Color&, int width); | 445 void drawFocusRingPath(const SkPath&, const Color&, int width); |
445 void drawFocusRingRect(const SkRect&, const Color&, int width); | 446 void drawFocusRingRect(const SkRect&, const Color&, int width); |
446 | 447 |
447 // SkCanvas wrappers. | 448 // SkCanvas wrappers. |
448 void clipPath(const SkPath&, AntiAliasingMode = NotAntiAliased, SkRegion::Op
= SkRegion::kIntersect_Op); | 449 void clipPath(const SkPath&, AntiAliasingMode = NotAntiAliased, SkRegion::Op
= SkRegion::kIntersect_Op); |
449 void clipRRect(const SkRRect&, AntiAliasingMode = NotAntiAliased, SkRegion::
Op = SkRegion::kIntersect_Op); | 450 void clipRRect(const SkRRect&, AntiAliasingMode = NotAntiAliased, SkRegion::
Op = SkRegion::kIntersect_Op); |
450 void concat(const SkMatrix&); | 451 void concat(const SkMatrix&); |
451 void drawRRect(const SkRRect&, const SkPaint&); | 452 void drawRRect(const SkRRect&, const SkPaint&); |
452 | 453 |
| 454 void setDropShadowImageFilter(PassRefPtr<SkImageFilter>); |
| 455 void clearDropShadowImageFilter(); |
| 456 SkImageFilter* dropShadowImageFilter() const { return immutableState()->drop
ShadowImageFilter(); } |
| 457 |
453 // Apply deferred paint state saves | 458 // Apply deferred paint state saves |
454 void realizePaintSave() | 459 void realizePaintSave() |
455 { | 460 { |
456 if (contextDisabled()) | 461 if (contextDisabled()) |
457 return; | 462 return; |
458 | 463 |
459 if (m_paintState->saveCount()) { | 464 if (m_paintState->saveCount()) { |
460 m_paintState->decrementSaveCount(); | 465 m_paintState->decrementSaveCount(); |
461 ++m_paintStateIndex; | 466 ++m_paintStateIndex; |
462 if (m_paintStateStack.size() == m_paintStateIndex) { | 467 if (m_paintStateStack.size() == m_paintStateIndex) { |
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515 bool m_accelerated : 1; | 520 bool m_accelerated : 1; |
516 bool m_isCertainlyOpaque : 1; | 521 bool m_isCertainlyOpaque : 1; |
517 bool m_printing : 1; | 522 bool m_printing : 1; |
518 bool m_antialiasHairlineImages : 1; | 523 bool m_antialiasHairlineImages : 1; |
519 bool m_shouldSmoothFonts : 1; | 524 bool m_shouldSmoothFonts : 1; |
520 }; | 525 }; |
521 | 526 |
522 } // namespace blink | 527 } // namespace blink |
523 | 528 |
524 #endif // GraphicsContext_h | 529 #endif // GraphicsContext_h |
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