Index: src/gpu/GrDrawTarget.h |
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h |
index c5058699b5ef880c2e2277099f7dae8e1c948d3e..266dc0712bdf7ee6ef9002772a8bc1491100e3b6 100644 |
--- a/src/gpu/GrDrawTarget.h |
+++ b/src/gpu/GrDrawTarget.h |
@@ -100,15 +100,6 @@ public: |
*/ |
bool canApplyCoverage() const; |
- /** When we're using coverage AA but the blend is incompatible (given gpu |
- * limitations) we should disable AA. */ |
- bool shouldDisableCoverageAAForBlend() { |
- // Enable below if we should draw with AA even when it produces |
- // incorrect blending. |
- // return false; |
- return !this->canApplyCoverage(); |
- } |
- |
/** |
* Given the current draw state and hw support, will HW AA lines be used (if |
* a line primitive type is drawn)? |