Index: src/gpu/GrDrawState.cpp |
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp |
index 1bbcc26325cd7b79d9a877b462fd9585a64dc440..1743604a19a505a498309f229aa90f390f9353b8 100644 |
--- a/src/gpu/GrDrawState.cpp |
+++ b/src/gpu/GrDrawState.cpp |
@@ -54,6 +54,7 @@ void GrDrawState::setFromPaint(const GrPaint& paint, const SkMatrix& vm, GrRende |
this->enableState(GrDrawState::kClip_StateBit); |
this->setColor(paint.getColor()); |
+ this->setCoverage4(paint.getCoverage()); |
this->setState(GrDrawState::kDither_StateBit, paint.isDither()); |
this->setState(GrDrawState::kHWAntialias_StateBit, paint.isAntiAlias()); |
@@ -219,7 +220,7 @@ bool GrDrawState::srcAlphaWillBeOne() const { |
// Check whether coverage is treated as color. If so we run through the coverage computation. |
if (this->isCoverageDrawing()) { |
- GrColor coverageColor = this->getCoverageColor(); |
+ GrColor coverageColor = this->getCoverage(); |
GrColor oldColor = color; |
color = 0; |
for (int c = 0; c < 4; ++c) { |
@@ -311,7 +312,7 @@ GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage, |
bool covIsZero = !this->isCoverageDrawing() && |
!this->hasCoverageVertexAttribute() && |
- 0 == this->getCoverageColor(); |
+ 0 == this->getCoverage(); |
// When coeffs are (0,1) there is no reason to draw at all, unless |
// stenciling is enabled. Having color writes disabled is effectively |
// (0,1). The same applies when coverage is known to be 0. |
@@ -326,7 +327,7 @@ GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage, |
// check for coverage due to constant coverage, per-vertex coverage, or coverage stage |
bool hasCoverage = forceCoverage || |
- 0xffffffff != this->getCoverageColor() || |
+ 0xffffffff != this->getCoverage() || |
this->hasCoverageVertexAttribute() || |
fCoverageStages.count() > 0; |