| Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| index 7af7e8c21588296f2dd901fe14703e20e41aeec4..a628febb6962336b0165dd750a1577f76686e5d1 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| @@ -313,11 +313,8 @@ void GrGLProgramBuilder::emitAndInstallProc(const GrGeometryProcessor& gp,
|
| SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures());
|
| this->emitSamplers(gp, &samplers, fGeometryProcessor);
|
|
|
| - SkSTArray<2, GrGLProcessor::TransformedCoords> coords;
|
| -
|
| - // TODO remove coords from emit code signature, probably best to use a struct here so these
|
| - // updates are less painful
|
| - fGeometryProcessor->fGLProc->emitCode(this, gp, key, outColor, inColor, coords, samplers);
|
| + GrGLGeometryProcessor::EmitArgs args(this, gp, key, outColor, inColor, samplers);
|
| + fGeometryProcessor->fGLProc->emitCode(args);
|
|
|
| // We have to check that effects and the code they emit are consistent, ie if an effect
|
| // asks for dst color, then the emit code needs to follow suit
|
|
|