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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
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| 306 const char* outColor, | 306 const char* outColor, |
| 307 const char* inColor) { | 307 const char* inColor) { |
| 308 SkASSERT(!fGeometryProcessor); | 308 SkASSERT(!fGeometryProcessor); |
| 309 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc); | 309 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc); |
| 310 | 310 |
| 311 fGeometryProcessor->fGLProc.reset(gp.getFactory().createGLInstance(gp)); | 311 fGeometryProcessor->fGLProc.reset(gp.getFactory().createGLInstance(gp)); |
| 312 | 312 |
| 313 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); | 313 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); |
| 314 this->emitSamplers(gp, &samplers, fGeometryProcessor); | 314 this->emitSamplers(gp, &samplers, fGeometryProcessor); |
| 315 | 315 |
| 316 SkSTArray<2, GrGLProcessor::TransformedCoords> coords; | 316 GrGLGeometryProcessor::EmitArgs args(this, gp, key, outColor, inColor, sampl
ers); |
| 317 | 317 fGeometryProcessor->fGLProc->emitCode(args); |
| 318 // TODO remove coords from emit code signature, probably best to use a struc
t here so these | |
| 319 // updates are less painful | |
| 320 fGeometryProcessor->fGLProc->emitCode(this, gp, key, outColor, inColor, coor
ds, samplers); | |
| 321 | 318 |
| 322 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 319 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
| 323 // asks for dst color, then the emit code needs to follow suit | 320 // asks for dst color, then the emit code needs to follow suit |
| 324 verify(gp); | 321 verify(gp); |
| 325 } | 322 } |
| 326 | 323 |
| 327 void GrGLProgramBuilder::verify(const GrGeometryProcessor& gp) { | 324 void GrGLProgramBuilder::verify(const GrGeometryProcessor& gp) { |
| 328 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); | 325 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); |
| 329 } | 326 } |
| 330 | 327 |
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| 506 } | 503 } |
| 507 | 504 |
| 508 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 505 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 509 | 506 |
| 510 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 507 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
| 511 int numProcs = fProcs.count(); | 508 int numProcs = fProcs.count(); |
| 512 for (int e = 0; e < numProcs; ++e) { | 509 for (int e = 0; e < numProcs; ++e) { |
| 513 SkDELETE(fProcs[e]); | 510 SkDELETE(fProcs[e]); |
| 514 } | 511 } |
| 515 } | 512 } |
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