| Index: src/gpu/gl/GrGLGeometryProcessor.h
|
| diff --git a/src/gpu/gl/GrGLGeometryProcessor.h b/src/gpu/gl/GrGLGeometryProcessor.h
|
| index e50f5987f2b1651acbbd3ae2afbcbdcec8e05bba..b61535e098199a867b5962fa07fa1442e45a46ed 100644
|
| --- a/src/gpu/gl/GrGLGeometryProcessor.h
|
| +++ b/src/gpu/gl/GrGLGeometryProcessor.h
|
| @@ -22,17 +22,26 @@ public:
|
| GrGLGeometryProcessor(const GrBackendProcessorFactory& factory)
|
| : INHERITED(factory) {}
|
|
|
| + struct EmitArgs {
|
| + EmitArgs(GrGLGPBuilder* pb,
|
| + const GrGeometryProcessor& gp,
|
| + const GrProcessorKey& key,
|
| + const char* output,
|
| + const char* input,
|
| + const TextureSamplerArray& samplers)
|
| + : fPB(pb), fGP(gp), fKey(key), fOutput(output), fInput(input), fSamplers(samplers) {}
|
| + GrGLGPBuilder* fPB;
|
| + const GrGeometryProcessor& fGP;
|
| + const GrProcessorKey& fKey;
|
| + const char* fOutput;
|
| + const char* fInput;
|
| + const TextureSamplerArray& fSamplers;
|
| + };
|
| /**
|
| * This is similar to emitCode() in the base class, except it takes a full shader builder.
|
| * This allows the effect subclass to emit vertex code.
|
| */
|
| - virtual void emitCode(GrGLGPBuilder* builder,
|
| - const GrGeometryProcessor& geometryProcessor,
|
| - const GrProcessorKey& key,
|
| - const char* outputColor,
|
| - const char* inputColor,
|
| - const TransformedCoordsArray& coords,
|
| - const TextureSamplerArray& samplers) = 0;
|
| + virtual void emitCode(const EmitArgs&) = 0;
|
|
|
| private:
|
| typedef GrGLProcessor INHERITED;
|
|
|