Chromium Code Reviews| Index: content/renderer/scheduler/renderer_scheduler_impl.cc |
| diff --git a/content/renderer/scheduler/renderer_scheduler_impl.cc b/content/renderer/scheduler/renderer_scheduler_impl.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..af86737ecb770bebc5f1c7335d48c07e28e2075e |
| --- /dev/null |
| +++ b/content/renderer/scheduler/renderer_scheduler_impl.cc |
| @@ -0,0 +1,205 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/renderer/scheduler/renderer_scheduler_impl.h" |
| + |
| +#include "base/bind.h" |
| +#include "cc/output/begin_frame_args.h" |
| +#include "content/renderer/scheduler/renderer_task_queue_selector.h" |
| +#include "ui/gfx/frame_time.h" |
| + |
| +namespace content { |
| + |
| +RendererSchedulerImpl::RendererSchedulerImpl( |
| + scoped_refptr<base::SingleThreadTaskRunner> main_task_runner) |
| + : renderer_task_queue_selector_(new RendererTaskQueueSelector()), |
| + task_queue_manager_( |
| + new TaskQueueManager(TASK_QUEUE_COUNT, |
| + main_task_runner, |
| + renderer_task_queue_selector_.get())), |
| + control_task_runner_( |
| + task_queue_manager_->TaskRunnerForQueue(CONTROL_TASK_QUEUE)), |
| + default_task_runner_( |
| + task_queue_manager_->TaskRunnerForQueue(DEFAULT_TASK_QUEUE)), |
| + compositor_task_runner_( |
| + task_queue_manager_->TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)), |
| + current_policy_(NORMAL_PRIORITY_POLICY), |
| + policy_may_need_update_(&incoming_signals_lock_), |
| + weak_factory_(this) { |
| + weak_renderer_scheduler_ptr_ = weak_factory_.GetWeakPtr(); |
| + update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy, |
| + weak_renderer_scheduler_ptr_); |
| + end_idle_period_closure_ = base::Bind(&RendererSchedulerImpl::EndIdlePeriod, |
| + weak_renderer_scheduler_ptr_); |
| + idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner( |
| + task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE), |
| + base::Bind(&RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback, |
| + weak_renderer_scheduler_ptr_))); |
| + renderer_task_queue_selector_->SetQueuePriority( |
| + CONTROL_TASK_QUEUE, RendererTaskQueueSelector::CONTROL_PRIORITY); |
| + renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); |
| + task_queue_manager_->SetAutoPump(IDLE_TASK_QUEUE, false); |
| +} |
| + |
| +RendererSchedulerImpl::~RendererSchedulerImpl() { |
| +} |
| + |
| +void RendererSchedulerImpl::Shutdown() { |
| + main_thread_checker_.CalledOnValidThread(); |
| + task_queue_manager_.reset(); |
| +} |
| + |
| +scoped_refptr<base::SingleThreadTaskRunner> |
| +RendererSchedulerImpl::DefaultTaskRunner() { |
| + main_thread_checker_.CalledOnValidThread(); |
| + return default_task_runner_; |
| +} |
| + |
| +scoped_refptr<base::SingleThreadTaskRunner> |
| +RendererSchedulerImpl::CompositorTaskRunner() { |
| + main_thread_checker_.CalledOnValidThread(); |
| + return compositor_task_runner_; |
| +} |
| + |
| +scoped_refptr<SingleThreadIdleTaskRunner> |
| +RendererSchedulerImpl::IdleTaskRunner() { |
| + main_thread_checker_.CalledOnValidThread(); |
| + return idle_task_runner_; |
| +} |
| + |
| +void RendererSchedulerImpl::WillBeginFrame(const cc::BeginFrameArgs& args) { |
| + main_thread_checker_.CalledOnValidThread(); |
| + if (!task_queue_manager_) |
| + return; |
| + |
| + EndIdlePeriod(); |
| + estimated_next_frame_begin_ = args.frame_time + args.interval; |
| +} |
| + |
| +void RendererSchedulerImpl::DidCommitFrameToCompositor() { |
| + main_thread_checker_.CalledOnValidThread(); |
| + if (!task_queue_manager_) |
| + return; |
| + |
| + base::TimeTicks now(Now()); |
| + if (now < estimated_next_frame_begin_) { |
| + StartIdlePeriod(); |
| + control_task_runner_->PostDelayedTask( |
| + FROM_HERE, end_idle_period_closure_, estimated_next_frame_begin_ - now); |
| + } |
| +} |
| + |
| +void RendererSchedulerImpl::DidReceiveInputEvent() { |
| + // TODO(rmcilroy): Decide whether only a subset of input events should trigger |
| + // compositor priority policy - http://crbug.com/429814. |
| + base::AutoLock lock(incoming_signals_lock_); |
| + if (last_input_time_.is_null()) { |
| + // Update scheduler policy if should start a new compositor policy mode. |
| + policy_may_need_update_.SetLocked(true); |
| + PostUpdatePolicyOnControlRunner(base::TimeDelta()); |
| + } |
| + last_input_time_ = Now(); |
| +} |
| + |
| +bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() { |
| + main_thread_checker_.CalledOnValidThread(); |
| + if (!task_queue_manager_) |
| + return false; |
| + |
| + return SchedulerPolicy() == COMPOSITOR_PRIORITY_POLICY && |
| + !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE); |
| +} |
| + |
| +void RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback( |
| + base::TimeTicks* deadline_out) const { |
| + main_thread_checker_.CalledOnValidThread(); |
| + *deadline_out = estimated_next_frame_begin_; |
| +} |
| + |
| +RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() { |
| + main_thread_checker_.CalledOnValidThread(); |
|
no sievers
2014/11/04 20:41:41
How about inlining this code into ShouldYieldForHi
rmcilroy
2014/11/05 00:34:00
OK I guess this would work, I moved it to MaybeUpd
|
| + if (policy_may_need_update_.IsSet()) { |
| + UpdatePolicy(); |
| + } |
| + return current_policy_; |
| +} |
| + |
| +void RendererSchedulerImpl::PostUpdatePolicyOnControlRunner( |
| + base::TimeDelta delay) { |
| + control_task_runner_->PostDelayedTask( |
| + FROM_HERE, update_policy_closure_, delay); |
| +} |
| + |
| +void RendererSchedulerImpl::UpdatePolicy() { |
| + main_thread_checker_.CalledOnValidThread(); |
| + if (!task_queue_manager_) |
| + return; |
| + |
| + base::AutoLock lock(incoming_signals_lock_); |
| + policy_may_need_update_.SetLocked(false); |
| + |
| + Policy new_policy = NORMAL_PRIORITY_POLICY; |
| + if (!last_input_time_.is_null()) { |
| + base::TimeDelta compositor_priority_duration = |
| + base::TimeDelta::FromMilliseconds(kCompositorPriorityAfterTouchMillis); |
| + base::TimeTicks compositor_priority_end(last_input_time_ + |
| + compositor_priority_duration); |
| + base::TimeTicks now(Now()); |
| + if (compositor_priority_end > now) { |
| + PostUpdatePolicyOnControlRunner(compositor_priority_end - now); |
| + new_policy = COMPOSITOR_PRIORITY_POLICY; |
| + } else { |
| + // Null out last_input_time_ to ensure DidReceiveInputEvent will post an |
| + // UpdatePolicy task when it's next called. |
| + last_input_time_ = base::TimeTicks(); |
| + } |
| + } |
| + |
| + if (new_policy == current_policy_) |
| + return; |
| + |
| + switch (new_policy) { |
| + case COMPOSITOR_PRIORITY_POLICY: |
| + renderer_task_queue_selector_->SetQueuePriority( |
| + COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); |
| + break; |
| + case NORMAL_PRIORITY_POLICY: |
| + renderer_task_queue_selector_->SetQueuePriority( |
| + COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY); |
| + break; |
| + } |
| + current_policy_ = new_policy; |
| +} |
| + |
| +void RendererSchedulerImpl::StartIdlePeriod() { |
| + renderer_task_queue_selector_->EnableQueue( |
|
Sami
2014/11/04 17:46:35
nit: add a main thread check here.
rmcilroy
2014/11/05 00:34:00
Done.
|
| + IDLE_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| + task_queue_manager_->PumpQueue(IDLE_TASK_QUEUE); |
| +} |
| + |
| +void RendererSchedulerImpl::EndIdlePeriod() { |
|
Sami
2014/11/04 17:46:35
nit: add a main thread check here.
rmcilroy
2014/11/05 00:34:00
Done.
|
| + renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); |
| +} |
| + |
| +base::TimeTicks RendererSchedulerImpl::Now() const { |
| + return gfx::FrameTime::Now(); |
| +} |
| + |
| +PolicyNeedsUpdateFlag::PolicyNeedsUpdateFlag(base::Lock* write_lock_) |
| + : flag_(false), write_lock_(write_lock_) { |
| +} |
| + |
| +PolicyNeedsUpdateFlag::~PolicyNeedsUpdateFlag() { |
| +} |
| + |
| +void PolicyNeedsUpdateFlag::SetLocked(bool value) { |
| + write_lock_->AssertAcquired(); |
| + base::subtle::Release_Store(&flag_, value); |
| +} |
| + |
| +bool PolicyNeedsUpdateFlag::IsSet() const { |
| + thread_checker_.CalledOnValidThread(); |
| + return base::subtle::Acquire_Load(&flag_) != 0; |
| +} |
| +} // namespace content |