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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/renderer/scheduler/renderer_scheduler_impl.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "cc/output/begin_frame_args.h" | |
9 #include "content/renderer/scheduler/renderer_task_queue_selector.h" | |
10 #include "ui/gfx/frame_time.h" | |
11 | |
12 namespace content { | |
13 | |
14 RendererSchedulerImpl::RendererSchedulerImpl( | |
15 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner) | |
16 : renderer_task_queue_selector_(new RendererTaskQueueSelector()), | |
17 task_queue_manager_( | |
18 new TaskQueueManager(TASK_QUEUE_COUNT, | |
19 main_task_runner, | |
20 renderer_task_queue_selector_.get())), | |
21 control_task_runner_( | |
22 task_queue_manager_->TaskRunnerForQueue(CONTROL_TASK_QUEUE)), | |
23 default_task_runner_( | |
24 task_queue_manager_->TaskRunnerForQueue(DEFAULT_TASK_QUEUE)), | |
25 compositor_task_runner_( | |
26 task_queue_manager_->TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)), | |
27 current_policy_(NORMAL_PRIORITY_POLICY), | |
28 policy_may_need_update_(&incoming_signals_lock_), | |
29 weak_factory_(this) { | |
30 weak_renderer_scheduler_ptr_ = weak_factory_.GetWeakPtr(); | |
31 update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy, | |
32 weak_renderer_scheduler_ptr_); | |
33 end_idle_period_closure_ = base::Bind(&RendererSchedulerImpl::EndIdlePeriod, | |
34 weak_renderer_scheduler_ptr_); | |
35 idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner( | |
36 task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE), | |
37 base::Bind(&RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback, | |
38 weak_renderer_scheduler_ptr_))); | |
39 renderer_task_queue_selector_->SetQueuePriority( | |
40 CONTROL_TASK_QUEUE, RendererTaskQueueSelector::CONTROL_PRIORITY); | |
41 renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); | |
42 task_queue_manager_->SetAutoPump(IDLE_TASK_QUEUE, false); | |
43 } | |
44 | |
45 RendererSchedulerImpl::~RendererSchedulerImpl() { | |
46 } | |
47 | |
48 void RendererSchedulerImpl::Shutdown() { | |
49 main_thread_checker_.CalledOnValidThread(); | |
50 task_queue_manager_.reset(); | |
51 } | |
52 | |
53 scoped_refptr<base::SingleThreadTaskRunner> | |
54 RendererSchedulerImpl::DefaultTaskRunner() { | |
55 main_thread_checker_.CalledOnValidThread(); | |
56 return default_task_runner_; | |
57 } | |
58 | |
59 scoped_refptr<base::SingleThreadTaskRunner> | |
60 RendererSchedulerImpl::CompositorTaskRunner() { | |
61 main_thread_checker_.CalledOnValidThread(); | |
62 return compositor_task_runner_; | |
63 } | |
64 | |
65 scoped_refptr<SingleThreadIdleTaskRunner> | |
66 RendererSchedulerImpl::IdleTaskRunner() { | |
67 main_thread_checker_.CalledOnValidThread(); | |
68 return idle_task_runner_; | |
69 } | |
70 | |
71 void RendererSchedulerImpl::WillBeginFrame(const cc::BeginFrameArgs& args) { | |
72 main_thread_checker_.CalledOnValidThread(); | |
73 if (!task_queue_manager_) | |
74 return; | |
75 | |
76 EndIdlePeriod(); | |
77 estimated_next_frame_begin_ = args.frame_time + args.interval; | |
78 } | |
79 | |
80 void RendererSchedulerImpl::DidCommitFrameToCompositor() { | |
81 main_thread_checker_.CalledOnValidThread(); | |
82 if (!task_queue_manager_) | |
83 return; | |
84 | |
85 base::TimeTicks now(Now()); | |
86 if (now < estimated_next_frame_begin_) { | |
87 StartIdlePeriod(); | |
88 control_task_runner_->PostDelayedTask( | |
89 FROM_HERE, end_idle_period_closure_, estimated_next_frame_begin_ - now); | |
90 } | |
91 } | |
92 | |
93 void RendererSchedulerImpl::DidReceiveInputEvent() { | |
94 // TODO(rmcilroy): Decide whether only a subset of input events should trigger | |
95 // compositor priority policy - http://crbug.com/429814. | |
96 base::AutoLock lock(incoming_signals_lock_); | |
97 if (last_input_time_.is_null()) { | |
98 // Update scheduler policy if should start a new compositor policy mode. | |
99 policy_may_need_update_.SetLocked(true); | |
100 PostUpdatePolicyOnControlRunner(base::TimeDelta()); | |
101 } | |
102 last_input_time_ = Now(); | |
103 } | |
104 | |
105 bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() { | |
106 main_thread_checker_.CalledOnValidThread(); | |
107 if (!task_queue_manager_) | |
108 return false; | |
109 | |
110 return SchedulerPolicy() == COMPOSITOR_PRIORITY_POLICY && | |
111 !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE); | |
112 } | |
113 | |
114 void RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback( | |
115 base::TimeTicks* deadline_out) const { | |
116 main_thread_checker_.CalledOnValidThread(); | |
117 *deadline_out = estimated_next_frame_begin_; | |
118 } | |
119 | |
120 RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() { | |
121 main_thread_checker_.CalledOnValidThread(); | |
no sievers
2014/11/04 20:41:41
How about inlining this code into ShouldYieldForHi
rmcilroy
2014/11/05 00:34:00
OK I guess this would work, I moved it to MaybeUpd
| |
122 if (policy_may_need_update_.IsSet()) { | |
123 UpdatePolicy(); | |
124 } | |
125 return current_policy_; | |
126 } | |
127 | |
128 void RendererSchedulerImpl::PostUpdatePolicyOnControlRunner( | |
129 base::TimeDelta delay) { | |
130 control_task_runner_->PostDelayedTask( | |
131 FROM_HERE, update_policy_closure_, delay); | |
132 } | |
133 | |
134 void RendererSchedulerImpl::UpdatePolicy() { | |
135 main_thread_checker_.CalledOnValidThread(); | |
136 if (!task_queue_manager_) | |
137 return; | |
138 | |
139 base::AutoLock lock(incoming_signals_lock_); | |
140 policy_may_need_update_.SetLocked(false); | |
141 | |
142 Policy new_policy = NORMAL_PRIORITY_POLICY; | |
143 if (!last_input_time_.is_null()) { | |
144 base::TimeDelta compositor_priority_duration = | |
145 base::TimeDelta::FromMilliseconds(kCompositorPriorityAfterTouchMillis); | |
146 base::TimeTicks compositor_priority_end(last_input_time_ + | |
147 compositor_priority_duration); | |
148 base::TimeTicks now(Now()); | |
149 if (compositor_priority_end > now) { | |
150 PostUpdatePolicyOnControlRunner(compositor_priority_end - now); | |
151 new_policy = COMPOSITOR_PRIORITY_POLICY; | |
152 } else { | |
153 // Null out last_input_time_ to ensure DidReceiveInputEvent will post an | |
154 // UpdatePolicy task when it's next called. | |
155 last_input_time_ = base::TimeTicks(); | |
156 } | |
157 } | |
158 | |
159 if (new_policy == current_policy_) | |
160 return; | |
161 | |
162 switch (new_policy) { | |
163 case COMPOSITOR_PRIORITY_POLICY: | |
164 renderer_task_queue_selector_->SetQueuePriority( | |
165 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); | |
166 break; | |
167 case NORMAL_PRIORITY_POLICY: | |
168 renderer_task_queue_selector_->SetQueuePriority( | |
169 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY); | |
170 break; | |
171 } | |
172 current_policy_ = new_policy; | |
173 } | |
174 | |
175 void RendererSchedulerImpl::StartIdlePeriod() { | |
176 renderer_task_queue_selector_->EnableQueue( | |
Sami
2014/11/04 17:46:35
nit: add a main thread check here.
rmcilroy
2014/11/05 00:34:00
Done.
| |
177 IDLE_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); | |
178 task_queue_manager_->PumpQueue(IDLE_TASK_QUEUE); | |
179 } | |
180 | |
181 void RendererSchedulerImpl::EndIdlePeriod() { | |
Sami
2014/11/04 17:46:35
nit: add a main thread check here.
rmcilroy
2014/11/05 00:34:00
Done.
| |
182 renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); | |
183 } | |
184 | |
185 base::TimeTicks RendererSchedulerImpl::Now() const { | |
186 return gfx::FrameTime::Now(); | |
187 } | |
188 | |
189 PolicyNeedsUpdateFlag::PolicyNeedsUpdateFlag(base::Lock* write_lock_) | |
190 : flag_(false), write_lock_(write_lock_) { | |
191 } | |
192 | |
193 PolicyNeedsUpdateFlag::~PolicyNeedsUpdateFlag() { | |
194 } | |
195 | |
196 void PolicyNeedsUpdateFlag::SetLocked(bool value) { | |
197 write_lock_->AssertAcquired(); | |
198 base::subtle::Release_Store(&flag_, value); | |
199 } | |
200 | |
201 bool PolicyNeedsUpdateFlag::IsSet() const { | |
202 thread_checker_.CalledOnValidThread(); | |
203 return base::subtle::Acquire_Load(&flag_) != 0; | |
204 } | |
205 } // namespace content | |
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