Index: src/effects/SkDisplacementMapEffect.cpp |
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp |
index 59768fc15879ad036998045bbf46daa54068579b..4b01b0f2a09b41a2de6428f0d8fd64e915e8a456 100644 |
--- a/src/effects/SkDisplacementMapEffect.cpp |
+++ b/src/effects/SkDisplacementMapEffect.cpp |
@@ -472,7 +472,6 @@ GrDisplacementMapEffect::GrDisplacementMapEffect( |
this->addTextureAccess(&fDisplacementAccess); |
this->addCoordTransform(&fColorTransform); |
this->addTextureAccess(&fColorAccess); |
- this->setWillNotUseInputColor(); |
} |
GrDisplacementMapEffect::~GrDisplacementMapEffect() { |
@@ -498,6 +497,7 @@ void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c |
// alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is |
// not of constant color when a displacement effect is applied. |
inout->setToUnknown(); |
+ inout->setWillNotUseInputColor(); |
} |
/////////////////////////////////////////////////////////////////////////////// |