| Index: src/effects/SkDisplacementMapEffect.cpp
|
| diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
|
| index 59768fc15879ad036998045bbf46daa54068579b..4b01b0f2a09b41a2de6428f0d8fd64e915e8a456 100644
|
| --- a/src/effects/SkDisplacementMapEffect.cpp
|
| +++ b/src/effects/SkDisplacementMapEffect.cpp
|
| @@ -472,7 +472,6 @@ GrDisplacementMapEffect::GrDisplacementMapEffect(
|
| this->addTextureAccess(&fDisplacementAccess);
|
| this->addCoordTransform(&fColorTransform);
|
| this->addTextureAccess(&fColorAccess);
|
| - this->setWillNotUseInputColor();
|
| }
|
|
|
| GrDisplacementMapEffect::~GrDisplacementMapEffect() {
|
| @@ -498,6 +497,7 @@ void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c
|
| // alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is
|
| // not of constant color when a displacement effect is applied.
|
| inout->setToUnknown();
|
| + inout->setWillNotUseInputColor();
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|