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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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465 , fDisplacementAccess(displacement) | 465 , fDisplacementAccess(displacement) |
466 , fColorTransform(kLocal_GrCoordSet, color) | 466 , fColorTransform(kLocal_GrCoordSet, color) |
467 , fColorAccess(color) | 467 , fColorAccess(color) |
468 , fXChannelSelector(xChannelSelector) | 468 , fXChannelSelector(xChannelSelector) |
469 , fYChannelSelector(yChannelSelector) | 469 , fYChannelSelector(yChannelSelector) |
470 , fScale(scale) { | 470 , fScale(scale) { |
471 this->addCoordTransform(&fDisplacementTransform); | 471 this->addCoordTransform(&fDisplacementTransform); |
472 this->addTextureAccess(&fDisplacementAccess); | 472 this->addTextureAccess(&fDisplacementAccess); |
473 this->addCoordTransform(&fColorTransform); | 473 this->addCoordTransform(&fColorTransform); |
474 this->addTextureAccess(&fColorAccess); | 474 this->addTextureAccess(&fColorAccess); |
475 this->setWillNotUseInputColor(); | |
476 } | 475 } |
477 | 476 |
478 GrDisplacementMapEffect::~GrDisplacementMapEffect() { | 477 GrDisplacementMapEffect::~GrDisplacementMapEffect() { |
479 } | 478 } |
480 | 479 |
481 bool GrDisplacementMapEffect::onIsEqual(const GrProcessor& sBase) const { | 480 bool GrDisplacementMapEffect::onIsEqual(const GrProcessor& sBase) const { |
482 const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>(); | 481 const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>(); |
483 return fDisplacementAccess.getTexture() == s.fDisplacementAccess.getTexture(
) && | 482 return fDisplacementAccess.getTexture() == s.fDisplacementAccess.getTexture(
) && |
484 fColorAccess.getTexture() == s.fColorAccess.getTexture() && | 483 fColorAccess.getTexture() == s.fColorAccess.getTexture() && |
485 fXChannelSelector == s.fXChannelSelector && | 484 fXChannelSelector == s.fXChannelSelector && |
486 fYChannelSelector == s.fYChannelSelector && | 485 fYChannelSelector == s.fYChannelSelector && |
487 fScale == s.fScale; | 486 fScale == s.fScale; |
488 } | 487 } |
489 | 488 |
490 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c
onst { | 489 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c
onst { |
491 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta
nce(); | 490 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta
nce(); |
492 } | 491 } |
493 | 492 |
494 void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c
onst { | 493 void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c
onst { |
495 // Any displacement offset bringing a pixel out of bounds will output a colo
r of (0,0,0,0), | 494 // Any displacement offset bringing a pixel out of bounds will output a colo
r of (0,0,0,0), |
496 // so the only way we'd get a constant alpha is if the input color image has
a constant alpha | 495 // so the only way we'd get a constant alpha is if the input color image has
a constant alpha |
497 // and no displacement offset push any texture coordinates out of bounds OR
if the constant | 496 // and no displacement offset push any texture coordinates out of bounds OR
if the constant |
498 // alpha is 0. Since this isn't trivial to compute at this point, let's assu
me the output is | 497 // alpha is 0. Since this isn't trivial to compute at this point, let's assu
me the output is |
499 // not of constant color when a displacement effect is applied. | 498 // not of constant color when a displacement effect is applied. |
500 inout->setToUnknown(); | 499 inout->setToUnknown(); |
| 500 inout->setWillNotUseInputColor(); |
501 } | 501 } |
502 | 502 |
503 /////////////////////////////////////////////////////////////////////////////// | 503 /////////////////////////////////////////////////////////////////////////////// |
504 | 504 |
505 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect); | 505 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect); |
506 | 506 |
507 GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random, | 507 GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random, |
508 GrContext*, | 508 GrContext*, |
509 const GrDrawTargetCaps&, | 509 const GrDrawTargetCaps&, |
510 GrTexture* textures[]) { | 510 GrTexture* textures[]) { |
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631 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, | 631 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, |
632 const GrGLCaps&, GrProcessorKeyBuilder* b
) { | 632 const GrGLCaps&, GrProcessorKeyBuilder* b
) { |
633 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 633 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
634 | 634 |
635 uint32_t xKey = displacementMap.xChannelSelector(); | 635 uint32_t xKey = displacementMap.xChannelSelector(); |
636 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 636 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
637 | 637 |
638 b->add32(xKey | yKey); | 638 b->add32(xKey | yKey); |
639 } | 639 } |
640 #endif | 640 #endif |
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